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UnAutomating the Economy: More Labor but at What Cost?

https://www.greshm.org/blog/unautomating-the-economy/
1•Suncho•2m ago•0 comments

Show HN: Gettorr – Stream magnet links in the browser via WebRTC (no install)

https://gettorr.com/
1•BenaouidateMed•3m ago•0 comments

Statin drugs safer than previously thought

https://www.semafor.com/article/02/06/2026/statin-drugs-safer-than-previously-thought
1•stareatgoats•5m ago•0 comments

Handy when you just want to distract yourself for a moment

https://d6.h5go.life/
1•TrendSpotterPro•6m ago•0 comments

More States Are Taking Aim at a Controversial Early Reading Method

https://www.edweek.org/teaching-learning/more-states-are-taking-aim-at-a-controversial-early-read...
1•lelanthran•8m ago•0 comments

AI will not save developer productivity

https://www.infoworld.com/article/4125409/ai-will-not-save-developer-productivity.html
1•indentit•13m ago•0 comments

How I do and don't use agents

https://twitter.com/jessfraz/status/2019975917863661760
1•tosh•19m ago•0 comments

BTDUex Safe? The Back End Withdrawal Anomalies

1•aoijfoqfw•21m ago•0 comments

Show HN: Compile-Time Vibe Coding

https://github.com/Michael-JB/vibecode
3•michaelchicory•24m ago•1 comments

Show HN: Ensemble – macOS App to Manage Claude Code Skills, MCPs, and Claude.md

https://github.com/O0000-code/Ensemble
1•IO0oI•27m ago•1 comments

PR to support XMPP channels in OpenClaw

https://github.com/openclaw/openclaw/pull/9741
1•mickael•28m ago•0 comments

Twenty: A Modern Alternative to Salesforce

https://github.com/twentyhq/twenty
1•tosh•29m ago•0 comments

Raspberry Pi: More memory-driven price rises

https://www.raspberrypi.com/news/more-memory-driven-price-rises/
1•calcifer•35m ago•0 comments

Level Up Your Gaming

https://d4.h5go.life/
1•LinkLens•39m ago•1 comments

Di.day is a movement to encourage people to ditch Big Tech

https://itsfoss.com/news/di-day-celebration/
3•MilnerRoute•40m ago•0 comments

Show HN: AI generated personal affirmations playing when your phone is locked

https://MyAffirmations.Guru
4•alaserm•41m ago•3 comments

Show HN: GTM MCP Server- Let AI Manage Your Google Tag Manager Containers

https://github.com/paolobietolini/gtm-mcp-server
1•paolobietolini•42m ago•0 comments

Launch of X (Twitter) API Pay-per-Use Pricing

https://devcommunity.x.com/t/announcing-the-launch-of-x-api-pay-per-use-pricing/256476
1•thinkingemote•42m ago•0 comments

Facebook seemingly randomly bans tons of users

https://old.reddit.com/r/facebookdisabledme/
1•dirteater_•44m ago•1 comments

Global Bird Count Event

https://www.birdcount.org/
1•downboots•44m ago•0 comments

What Is Ruliology?

https://writings.stephenwolfram.com/2026/01/what-is-ruliology/
2•soheilpro•46m ago•0 comments

Jon Stewart – One of My Favorite People – What Now? with Trevor Noah Podcast [video]

https://www.youtube.com/watch?v=44uC12g9ZVk
2•consumer451•48m ago•0 comments

P2P crypto exchange development company

1•sonniya•1h ago•0 comments

Vocal Guide – belt sing without killing yourself

https://jesperordrup.github.io/vocal-guide/
2•jesperordrup•1h ago•0 comments

Write for Your Readers Even If They Are Agents

https://commonsware.com/blog/2026/02/06/write-for-your-readers-even-if-they-are-agents.html
1•ingve•1h ago•0 comments

Knowledge-Creating LLMs

https://tecunningham.github.io/posts/2026-01-29-knowledge-creating-llms.html
1•salkahfi•1h ago•0 comments

Maple Mono: Smooth your coding flow

https://font.subf.dev/en/
1•signa11•1h ago•0 comments

Sid Meier's System for Real-Time Music Composition and Synthesis

https://patents.google.com/patent/US5496962A/en
1•GaryBluto•1h ago•1 comments

Show HN: Slop News – HN front page now, but it's all slop

https://dosaygo-studio.github.io/hn-front-page-2035/slop-news
7•keepamovin•1h ago•1 comments

Show HN: Empusa – Visual debugger to catch and resume AI agent retry loops

https://github.com/justin55afdfdsf5ds45f4ds5f45ds4/EmpusaAI
1•justinlord•1h ago•0 comments
Open in hackernews

Lessons from creating my first text adventure

https://entropicthoughts.com/lessons-from-creating-first-text-adventure
82•kqr•7mo ago

Comments

thrtythreeforty•7mo ago
I'm so glad someone finally echo'd how I felt trying and failing to learn Inform 7. It was very much "there is a syntax. We are not going to tell you what it is." It was a shame because it looked so cool to be fluent at. The learning curve was just too high for me.
colkassad•7mo ago
I much prefer TADS 3. With that said, I'm glad Inform 7 exists. It's such a strange one that seems to work for a subset of creatives, made by people that really love the art form.
anthk•7mo ago
I prefer Inform6, it's libre licensed.
mintplant•7mo ago
Inform 7's source code is published under the Artistic License 2.0 these days: https://github.com/ganelson/inform/blob/master/LICENSE
anthk•7mo ago
I was talking about TADS, I'm pretty aware of both if6 and i7 licenses :)
jhbadger•7mo ago
I like ZIL, in part to be contrarian, but it actually is an interesting language, both because it is based on a subset of the 1970s Lisp-related language MDL, and because it is the language the Infocom implementors used historically, and these days you can even find the actual ZIL source code to Infocom games and even a few unreleased ones in various stages of completion.
crooked-v•7mo ago
The ability to (in theory) easily get second-order behavior out of simple definitions in Inform 7 is something I would find really fascinating if only it didn't require knowing all the specific magic invocations to do so.
mathiaspoint•7mo ago
Yeah inform 7 really feels like a regression from inform 6 at least in this way to me. I've been avoiding it.
ianbicking•7mo ago
Some of the issues with parsers and knowing what to type could be helped quite a bit if the text adventure interfaces had a bit more affordances. Making important objects bold is an easy one (unless you feel that determining the importance of objects is part of the puzzle). But if you break out of the linear-narrative approach there's a lot to do. Label exits with their destinations (if you have traveled there before). Use colors akin to blue/purple links to indicate history. Inventory doesn't need to be a command. If mapmaking isn't part of the challenge, then give people ways to move quickly (e.g., "go to throne room" could just find a path to the throne room based on your knowledge).
AndrewStephens•7mo ago
I used to be a bit of a parser purist but lately I have been coming around to choice-based games. Although choice-based games have traditionally been simpler, there is nothing saying that a choice-based game cannot have a complex model of the world and interesting puzzles.
chrismorgan•7mo ago
Just tried playing the game, and found my very first actual breakage due to blocking custom fonts in over five years of using the web like this.

It just puts up a “NetworkError: A network error occurred.” error and doesn’t start.

The reason is this:

  await document.fonts.load(`14px ${font_family}`)
Since this isn’t actually necessary for page functionality, it would be better wrapped in a try { … } catch {}, or just with .catch(() => {}) appended.

My bizarre workaround is a user stylesheet to remove the offending font:

  :root {
      --glkote-mono-family: monospace;
  }
Honestly, I’m a little surprised it took five years to find something that actually broke completely from this.
kqr•7mo ago
It might be worth clarifying that the game itself does not deal in typefaces: it's the interpreter running the game that handles font business. The link in the article leads to the web-based Parchment interpreter running on iplayif.com, but there are other alternatives both for web-based play and native applications.

Maybe the Parchment people would appreciate the bug report, though. Or if it's iplayif.com that introduces this bug. I have no idea!

bdunks•7mo ago
Thank you for sharing! After reading the article, I played your game and really enjoyed it. My first text based game in ~30 years.

I was inspired and went on to play one of the games listed on IFDB tagged “short” and “recommended for beginners”. (Suveh Nux).

Also super fun and satisfying to beat!

sevenseacat•7mo ago
That was fun! I got stuck at one part and had to look at one of the hints though :S