Again, in one month, a person who never had written a line of code managed a game with: dynamic maps/perceptual terrain, ability to cut things down, inventory and health bar... he made this with no prior coding knowledge beyond knowing his way around a PC.
He didn't care about what a var, loop, or function was until Copilot was pointing him to a reason to fix something in the code. After a few weeks of poking around, he has a decent understanding and was able to show me how the code works more than I expected, since he didn't write it.
I've been using AI here and there to suss things out, but I had never seen first hand how empowering it can be to a newcomer. Those of us with decades of experience better get on board or figure out how to leverage this process, or we'll be lapped.
tuannx•9h ago