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FSD helped save my father's life during a heart attack

https://twitter.com/JJackBrandt/status/2019852423980875794
1•blacktulip•41s ago•0 comments

Show HN: Writtte – Draft and publish articles without reformatting, anywhere

https://writtte.xyz
1•lasgawe•2m ago•0 comments

Portuguese icon (FROM A CAN) makes a simple meal (Canned Fish Files) [video]

https://www.youtube.com/watch?v=e9FUdOfp8ME
1•zeristor•4m ago•0 comments

Brookhaven Lab's RHIC Concludes 25-Year Run with Final Collisions

https://www.hpcwire.com/off-the-wire/brookhaven-labs-rhic-concludes-25-year-run-with-final-collis...
1•gnufx•6m ago•0 comments

Transcribe your aunts post cards with Gemini 3 Pro

https://leserli.ch/ocr/
1•nielstron•10m ago•0 comments

.72% Variance Lance

1•mav5431•11m ago•0 comments

ReKindle – web-based operating system designed specifically for E-ink devices

https://rekindle.ink
1•JSLegendDev•13m ago•0 comments

Encrypt It

https://encryptitalready.org/
1•u1hcw9nx•13m ago•1 comments

NextMatch – 5-minute video speed dating to reduce ghosting

https://nextmatchdating.netlify.app/
1•Halinani8•14m ago•1 comments

Personalizing esketamine treatment in TRD and TRBD

https://www.frontiersin.org/articles/10.3389/fpsyt.2025.1736114
1•PaulHoule•15m ago•0 comments

SpaceKit.xyz – a browser‑native VM for decentralized compute

https://spacekit.xyz
1•astorrivera•16m ago•1 comments

NotebookLM: The AI that only learns from you

https://byandrev.dev/en/blog/what-is-notebooklm
1•byandrev•16m ago•1 comments

Show HN: An open-source starter kit for developing with Postgres and ClickHouse

https://github.com/ClickHouse/postgres-clickhouse-stack
1•saisrirampur•16m ago•0 comments

Game Boy Advance d-pad capacitor measurements

https://gekkio.fi/blog/2026/game-boy-advance-d-pad-capacitor-measurements/
1•todsacerdoti•17m ago•0 comments

South Korean crypto firm accidentally sends $44B in bitcoins to users

https://www.reuters.com/world/asia-pacific/crypto-firm-accidentally-sends-44-billion-bitcoins-use...
2•layer8•18m ago•0 comments

Apache Poison Fountain

https://gist.github.com/jwakely/a511a5cab5eb36d088ecd1659fcee1d5
1•atomic128•19m ago•2 comments

Web.whatsapp.com appears to be having issues syncing and sending messages

http://web.whatsapp.com
1•sabujp•20m ago•2 comments

Google in Your Terminal

https://gogcli.sh/
1•johlo•21m ago•0 comments

Shannon: Claude Code for Pen Testing: #1 on Github today

https://github.com/KeygraphHQ/shannon
1•hendler•21m ago•0 comments

Anthropic: Latest Claude model finds more than 500 vulnerabilities

https://www.scworld.com/news/anthropic-latest-claude-model-finds-more-than-500-vulnerabilities
2•Bender•26m ago•0 comments

Brooklyn cemetery plans human composting option, stirring interest and debate

https://www.cbsnews.com/newyork/news/brooklyn-green-wood-cemetery-human-composting/
1•geox•26m ago•0 comments

Why the 'Strivers' Are Right

https://greyenlightenment.com/2026/02/03/the-strivers-were-right-all-along/
1•paulpauper•28m ago•0 comments

Brain Dumps as a Literary Form

https://davegriffith.substack.com/p/brain-dumps-as-a-literary-form
1•gmays•28m ago•0 comments

Agentic Coding and the Problem of Oracles

https://epkconsulting.substack.com/p/agentic-coding-and-the-problem-of
1•qingsworkshop•28m ago•0 comments

Malicious packages for dYdX cryptocurrency exchange empties user wallets

https://arstechnica.com/security/2026/02/malicious-packages-for-dydx-cryptocurrency-exchange-empt...
1•Bender•29m ago•0 comments

Show HN: I built a <400ms latency voice agent that runs on a 4gb vram GTX 1650"

https://github.com/pheonix-delta/axiom-voice-agent
1•shubham-coder•29m ago•0 comments

Penisgate erupts at Olympics; scandal exposes risks of bulking your bulge

https://arstechnica.com/health/2026/02/penisgate-erupts-at-olympics-scandal-exposes-risks-of-bulk...
4•Bender•30m ago•0 comments

Arcan Explained: A browser for different webs

https://arcan-fe.com/2026/01/26/arcan-explained-a-browser-for-different-webs/
1•fanf2•31m ago•0 comments

What did we learn from the AI Village in 2025?

https://theaidigest.org/village/blog/what-we-learned-2025
1•mrkO99•32m ago•0 comments

An open replacement for the IBM 3174 Establishment Controller

https://github.com/lowobservable/oec
2•bri3d•34m ago•0 comments
Open in hackernews

Two and a Half Years in GameDev

https://smyachenkov.com/posts/two-and-half-years-in-gamedev/
104•_sJiff•7mo ago

Comments

YesBox•7mo ago
Nice read. Makes me excited to build a video game company/be surrounded by creatively driven people.

I've been developing a city builder game "Metropolis 1998" [1] for over 3 years. My life has been constantly pulled in two or more different directions (e.g. creativity/artistic expression vs. logic/software). Most of the time the environments that allow these forces to thrive are incompatible with each other.

Since working on my game, I've been in a happy place where I get to go full throttle on both of those. I've created my own engine and I am designing the game, directing the art, handling sound design, marketing, UI, UX, environment design, etc, etc.

[1] https://store.steampowered.com/app/2287430/Metropolis_1998/

My Steam page is perpetually far behind the current state of development: https://x.com/YesboxStudios

qiine•7mo ago
nice work ! like the aesthetic

I am always impressed by what solo devs can achieve.

melvinroest•7mo ago
I'm currently diving deep in making music (EDM), but this comment makes me feel that I might take a crack at creating my own game. Joining logic and creativity like that sounds like fun!
dejobaan•7mo ago
Rooting for you, as always!
MrGilbert•7mo ago
Oh, that‘s you? I played the demo when it first came out, and really liked, what I saw. Cannot wait for the final version!
thom•7mo ago
Been following development of this! The game looks great, and the work you've put into the simulation side really seems like it's paying off. If it's not too nosy to ask, how are wishlists etc going?
pyjarrett•7mo ago
I played an incredibly amount of SimCity 2000 and SimCity 3000, and Metropolis 1998 looks *amazing.*
spacemadness•7mo ago
“Early access… usually happens just 1–2 years before release.”

I had a good laugh at this. So many titles have taken money and silently failed or seem to figure they can stay in early access indefinitely. On the plus side early access seems useful to smaller devs that are close to finishing but need a bit more cash and free QA. But is also a bit of a scam the way is it’s used for many others unfortunately. Find a genre with a passionate fanbase, make a prototype, collect some cash and fade away.

Any way, not to suggest it’s a bad writeup as I enjoyed reading about the author's experiences.

fullstackwife•7mo ago
I feel that a childhood dream of the author came true, and it is a success, but the prose of reality in a large studio is discouraging.
rcurry•7mo ago
It’s funny, I don’t know anything about the industry but back in around 1999 I was working for a trading firm and we used to love hiring talent out of one of the big game companies - they’d be like “You mean I get paid the same money and I don’t have to sleep in my cubicle?”
bob1029•7mo ago
I found the smaller the studio, the more discouraging the experience can be.

There are certainly some advantages to being in a smaller company, but there are also gigantic downsides. The biggest one being that you have no budget. You are effectively competing with every other solo indie developer with a Unity install and a Steam AppID.

Being in a AAA studio means your impact is substantially reduced, but it also means that the project you are working on would probably have more ambition and excitement around it.

At this point, I'd much rather work on some dirty, boring tooling for the Battlefield team than be responsible for the entire game engine on a 3-man team.

Indies & small shops can release genre-defining titles, but the experience as a developer in this context is statistically very, very bad compared to AAA - even accounting for parties like Microsoft taking a flamethrower to the entire segment.

dfxm12•7mo ago
but the experience as a developer in this context is statistically very, very bad compared to AAA

Which statistics? Almost every article I've read about game development describes AAA game studios as a horror show of workplace exploitation. I seriously doubt this.

meheleventyone•7mo ago
AAA these days is not nearly as bad as it once was and smaller teams aren’t magically immune from bad management or workplace exploitation. In particular where studios are scaling after success or larger funding can be a pinch point as the leadership. This is common in startups as well where the founders often expect a similar level of commitment from people with much less equity.
crq-yml•7mo ago
The difference is that in the exploitative AAA shop, the company pays salary and benefits. In the exploitative indie shop, "something" will happen that means you are also unpaid and have no recourse because the company either doesn't actually have any money or has pulled a disappearing act and made themselves impossible to reach.

Basically, the reason to sign up for tiny companies with no reputation is to give yourself project experience. But it won't necessarily result in deeper wisdom about the process. It could just mean the boss is overconfident.

Going it alone, the obvious alternative, tends to whip game developers into a self-exploiting mode where they crunch really hard on features or assets, when they actually need to step back, make some painful cuts that throw out months of effort, and refocus their design to have better synergy. The push and pull of a team tends to mitigate those outcomes through earlier interventions, but without financing it's very hard to keep one going.

So, yes, the big companies do have advantages. The upside of the indie space is that it is more in line with the rest of the arts than a corporate career path - it allows the process to be something other than a production built off the back of a market survey. But that means a prerequisite is exposure to the arts and to processes that aren't strictly industrial design. This isn't a well-developed thing in the indie scene since the early influences they are working from all tend to be in the industrial design motif: addictive arcade games, sprawling epic RPGs, etc. Starting from these kinds of premises tends to scope the project incorrectly for the available skills, while simultaneously forgoing alternatives that no company would consider.

theshrike79•7mo ago
In a small studio you either need to have someone with deep pockets funding it or always have your next job lined up for when the money runs out.

Large (and/or profitable) studios can afford to try new game ideas and have them fail and nobody will get fired.

koakuma-chan•7mo ago
> About 3 years ago, I joined a GameDev company, without any prior experience making games or hands-on exposure to this industry.

How is that possible? There was no competition at all?

qiine•7mo ago
this is surprisingly not that uncommon
koakuma-chan•7mo ago
Can you elaborate? Depends on the country I guess, but generally any game dev job posting has hundreds of applicants.
qiine•7mo ago
I have seen it for entry level game design position for example.

but more generally, people that want to try the game making adventure one way or another is kind of a recurrent theme in the industry.

jayd16•7mo ago
In a technical or managerial role your core skills are most important. An online game has "boring" login/account services and web pages, customer service portals, internal tools etc etc, that are very similar to any other web company.

A person with no game experience might be able to break in by simply taking a title demotion for a bit and be competitive.

aschearer•7mo ago
Enjoyable reflection. Resonates with me.

Making games is incredible but also very challenging. That’s part of its appeal. Highly recommended.

musicale•7mo ago
> Today, it’s absolutely possible to work in GameDev without a deep passion for games, or gaming background.

There is room for a range of people with creative or technical backgrounds, but as someone who likes playing games that are actually good, I hope that there are some people working in game development who do have a deep passion for games. Otherwise you can end up with something that looks and sounds great, has solid performance and responsiveness, runs reliably, and simply isn't fun to play. Or a game that is ruined by aggressive monetization, or is basically a glorified slot machine whose primary purpose to hook "whales".

doublewhy•7mo ago
I’m always struck by how different the software engineering culture is in the gaming industry compared to the rest of tech. Maybe it’s because games are usually self-contained, end-to-end products, while most SaaS platforms are in a constant state of iteration and never truly "done"?
deterministic•7mo ago
A great read. I worked in the games industry for 15+ years and kept nodding in agreement reading the article.