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FOSDEM 26 – My Hallway Track Takeaways

https://sluongng.substack.com/p/fosdem-26-my-hallway-track-takeaways
1•birdculture•38s ago•0 comments

Show HN: Env-shelf – Open-source desktop app to manage .env files

https://env-shelf.vercel.app/
1•ivanglpz•4m ago•0 comments

Show HN: Almostnode – Run Node.js, Next.js, and Express in the Browser

https://almostnode.dev/
1•PetrBrzyBrzek•4m ago•0 comments

Dell support (and hardware) is so bad, I almost sued them

https://blog.joshattic.us/posts/2026-02-07-dell-support-lawsuit
1•radeeyate•5m ago•0 comments

Project Pterodactyl: Incremental Architecture

https://www.jonmsterling.com/01K7/
1•matt_d•5m ago•0 comments

Styling: Search-Text and Other Highlight-Y Pseudo-Elements

https://css-tricks.com/how-to-style-the-new-search-text-and-other-highlight-pseudo-elements/
1•blenderob•7m ago•0 comments

Crypto firm accidentally sends $40B in Bitcoin to users

https://finance.yahoo.com/news/crypto-firm-accidentally-sends-40-055054321.html
1•CommonGuy•7m ago•0 comments

Magnetic fields can change carbon diffusion in steel

https://www.sciencedaily.com/releases/2026/01/260125083427.htm
1•fanf2•8m ago•0 comments

Fantasy football that celebrates great games

https://www.silvestar.codes/articles/ultigamemate/
1•blenderob•8m ago•0 comments

Show HN: Animalese

https://animalese.barcoloudly.com/
1•noreplica•9m ago•0 comments

StrongDM's AI team build serious software without even looking at the code

https://simonwillison.net/2026/Feb/7/software-factory/
1•simonw•9m ago•0 comments

John Haugeland on the failure of micro-worlds

https://blog.plover.com/tech/gpt/micro-worlds.html
1•blenderob•9m ago•0 comments

Show HN: Velocity - Free/Cheaper Linear Clone but with MCP for agents

https://velocity.quest
2•kevinelliott•10m ago•2 comments

Corning Invented a New Fiber-Optic Cable for AI and Landed a $6B Meta Deal [video]

https://www.youtube.com/watch?v=Y3KLbc5DlRs
1•ksec•12m ago•0 comments

Show HN: XAPIs.dev – Twitter API Alternative at 90% Lower Cost

https://xapis.dev
2•nmfccodes•12m ago•1 comments

Near-Instantly Aborting the Worst Pain Imaginable with Psychedelics

https://psychotechnology.substack.com/p/near-instantly-aborting-the-worst
2•eatitraw•18m ago•0 comments

Show HN: Nginx-defender – realtime abuse blocking for Nginx

https://github.com/Anipaleja/nginx-defender
2•anipaleja•19m ago•0 comments

The Super Sharp Blade

https://netzhansa.com/the-super-sharp-blade/
1•robin_reala•20m ago•0 comments

Smart Homes Are Terrible

https://www.theatlantic.com/ideas/2026/02/smart-homes-technology/685867/
1•tusslewake•21m ago•0 comments

What I haven't figured out

https://macwright.com/2026/01/29/what-i-havent-figured-out
1•stevekrouse•22m ago•0 comments

KPMG pressed its auditor to pass on AI cost savings

https://www.irishtimes.com/business/2026/02/06/kpmg-pressed-its-auditor-to-pass-on-ai-cost-savings/
1•cainxinth•22m ago•0 comments

Open-source Claude skill that optimizes Hinge profiles. Pretty well.

https://twitter.com/b1rdmania/status/2020155122181869666
3•birdmania•22m ago•1 comments

First Proof

https://arxiv.org/abs/2602.05192
7•samasblack•24m ago•2 comments

I squeezed a BERT sentiment analyzer into 1GB RAM on a $5 VPS

https://mohammedeabdelaziz.github.io/articles/trendscope-market-scanner
1•mohammede•26m ago•0 comments

Kagi Translate

https://translate.kagi.com
2•microflash•26m ago•0 comments

Building Interactive C/C++ workflows in Jupyter through Clang-REPL [video]

https://fosdem.org/2026/schedule/event/QX3RPH-building_interactive_cc_workflows_in_jupyter_throug...
1•stabbles•28m ago•0 comments

Tactical tornado is the new default

https://olano.dev/blog/tactical-tornado/
2•facundo_olano•29m ago•0 comments

Full-Circle Test-Driven Firmware Development with OpenClaw

https://blog.adafruit.com/2026/02/07/full-circle-test-driven-firmware-development-with-openclaw/
1•ptorrone•30m ago•0 comments

Automating Myself Out of My Job – Part 2

https://blog.dsa.club/automation-series/automating-myself-out-of-my-job-part-2/
1•funnyfoobar•30m ago•1 comments

Dependency Resolution Methods

https://nesbitt.io/2026/02/06/dependency-resolution-methods.html
1•zdw•31m ago•0 comments
Open in hackernews

Show HN: Pixel Art Generator Using Genetic Algorithm

https://github.com/Yutarop/ga-pixel-art
24•ponta17•7mo ago
This project is a simple but fun demonstration of a genetic algorithm applied to image generation. It starts with a population of random images and evolves them over generations to resemble a target image. The output is an animated GIF that shows the entire evolution process.

Comments

FerkiHN•7mo ago
Cool!
ponta17•7mo ago
Thanks!
Evidlo•7mo ago
How do you think your example would compare against a simple lowpass + downsampling?

I think for most complicated pixel art, "reimagining" the image is necessary to keep it visually appealing and discernible at low-res, like in the examples here:

https://en.wikipedia.org/wiki/Pixel_art

ponta17•7mo ago
Thanks for your comment and the great question.

Lowpass filtering with downsampling is definitely a more efficient way to simplify images compared to my approach. This project is an experimental demo of a genetic algorithm evolving random pixel patterns to approximate a target image.

I agree that true pixel art often requires artistic "reimagining" to stay visually appealing. Thanks for your feedback!

__loam•7mo ago
Pixel art isn't just bucketing a higher resolution image into a lower resolution. If you're going to use that term, you should probably have at least a basic understanding of the medium.
RugnirViking•7mo ago
This. I wasn't expecting much, having tried similar claiming algorithms and been disappointing. But even among those, the example image used here looks barely better than downscale and posterize
ponta17•7mo ago
Thanks for the honest feedback. Totally fair
ponta17•7mo ago
Thanks for pointing that out. You're absolutely right. What I'm doing here is definitely not pixel art in the traditional sense, and I now realize the term may have been misleading. My apologies for that.
u5wbxrc3•7mo ago
Interesting approach! The title is misleading though. I do not understand how this relates to pixel art. Pixel art is placing pixel on a constrained canvas and choosing colors on a limited palette which this does not seem to be. Maybe this could be considered blurring effect or image reconstruction/approximation?
ponta17•7mo ago
Thank you for your feedback! You're absolutely right. This should be image reconstruction using the GA algorithm.
Bimos•7mo ago
It looks like an unconstrained least square problem to me, which is convex and naive. Similar projects like reconstructing an image with transparent triangulars seems more interesting.