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Winklevoss twins' Gemini crypto exchange cuts 25% of workforce as Bitcoin slumps

https://nypost.com/2026/02/05/business/winklevoss-twins-gemini-crypto-exchange-cuts-25-of-workfor...
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How AI Is Reshaping Human Reasoning and the Rise of Cognitive Surrender

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OpenAI is Broke ... and so is everyone else [video][10M]

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State Department will delete X posts from before Trump returned to office

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Discuss – Do AI agents deserve all the hype they are getting?

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ChatGPT is changing how we ask stupid questions

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Zig Package Manager Enhancements

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SpaceX Delays Mars Plans to Focus on Moon

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Jeremy Wade's Mighty Rivers

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Ask HN: Is the CoCo 3 the best 8 bit computer ever made?

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Open in hackernews

Ask HN: Pricing strategy for macOS App

3•fandorin•7mo ago
I have created a macOS (desktop) app that has been gaining some reasonable traction over the last year. My current (and the only) pricing strategy is a fixed $16 one-time fee for the full app (can be installed on 2 Macs) and a free-to-use tier for the limited app. No recurring payments, no subscriptions. People are using the app and buying the license - so that's good.

I know that for SaaS-type products, the most optimal pricing strategy is almost always subscriptions, but what about desktop apps? What are your experiences (as a creator and as a user of such apps)? Should I change it to something like: - free tier (limited app) - one-year license fee (lower than the current price) - lifetime license fee (as it is now)

Or should I keep it as it is and stop thinking about it for now?

Thanks for any suggestions.

Comments

yamatokaneko•7mo ago
I’d look at how purchased users behave after a year. If they’re still actively using the product, that’s a good signal to consider switching to subscription.

Also, if usage frequency is high—daily or weekly, that’s another strong case for subscription. Personally, I subscribe to 3–5 Mac apps simply because I use them every day.

hardru•7mo ago
The product we are building has a tool that allows you to explore your competitors and helps you tailor new pricing models (and apply them to your codebase, although we probably don't easily support your tech stack, so you could probably only use the first part). It's www.runonatlas.com

Maybe it could help you? The pricing models suggestions are free :)

fandorin•7mo ago
thanks but this will not work for my app - I don’t have many competitors plus I don’t need a new pricing page.
saadn92•6mo ago
It's great you're getting traction, nice work. I'd say go for a freemium model. You'll be able to still get people to download the app, but if they really love it, they'll pay for it.