There's a lot of luck involved too, sometimes you'll just get dogpiled by two neighbours and there's not much you can do, but at least it's fast.
Get allies at the beginning so that you may aggressively conquer bots without worrying about being conquered. Those ally may cross you, but they'll have a penalty so they are disincentive to do so.
https://github.com/openfrontio/openfrontio
It is heavily inspired by territorial.io .
One of the contributing devs made an open source version: warfront.io, which openfront is forked from and then heavily developed.
Warfront did not have any multiplayer so Evan, the creator of openfront, made it multiplayer and together with contributors made lots of new features.
Recently there has been some new activity on the warfront repo. Warfront added webgl rendering, and hopefully Openfront will have be inspired. Openfront does not work nicely on mobile and low end devices currently.
Yeah, seems there is a for-profit company running the show now, so expect some squeezing in the mid-to-long term.
Also, latest gameplay change seems to be trains, anyone had time to play around with it yet? I've played quite hours of Openfront and not sure how I feel about the train addition yet.
Is there a way to get more UI or feedback?
tkzed49•3h ago