There's a lot of luck involved too, sometimes you'll just get dogpiled by two neighbours and there's not much you can do, but at least it's fast.
In the beginning I tried out a bunch of ratios and never found any strategy that seemed to have worked. Now I just leave it on default for entire runs, won a handful of times in free-for-all, seems to work out OK for most cases.
In the first ~1 minute or so I keep 1K soldiers "at home" at all times, and whenever it goes above, I send them out in the "non-taken land", so basically medium-sized expansions until there is no land left. Then start attacking bots in the order of the money they have available, and once there is no bots left, start attacking humans.
Get allies at the beginning so that you may aggressively conquer bots without worrying about being conquered. Those ally may cross you, but they'll have a penalty so they are disincentive to do so.
https://github.com/openfrontio/openfrontio
It is heavily inspired by territorial.io .
One of the contributing devs made an open source version: warfront.io, which openfront is forked from and then heavily developed.
Warfront did not have any multiplayer so Evan, the creator of openfront, made it multiplayer and together with contributors made lots of new features.
Recently there has been some new activity on the warfront repo. Warfront added webgl rendering, and hopefully Openfront will have be inspired. Openfront does not work nicely on mobile and low end devices currently.
Yeah, seems there is a for-profit company running the show now, so expect some squeezing in the mid-to-long term.
Also, latest gameplay change seems to be trains, anyone had time to play around with it yet? I've played quite hours of Openfront and not sure how I feel about the train addition yet.
All the developing of openfront is done for free by contributors, unless something changed the last week or so
Talking about OpenFront. Seems to be run by a "OpenFront LLC", supposedly based in "SACRAMENTO, CA 95816" according to their privacy policy. Playwire (A "revenue amplification company") is also involved somehow into the operations, as you get redirected there when you hit "Advertise with us" link, I'm guessing they might be the publisher or something?
As for the actual people working on the codebase, it seems like there are two main authors which based on the activity seem to be full-time employees working on the project, or at least contractor-based.
Sadly communication and cooperation is very hard.
Is there a way to get more UI or feedback?
tkzed49•5h ago