frontpage.
newsnewestaskshowjobs

Made with ♥ by @iamnishanth

Open Source @Github

fp.

OpenAI might pivot to the "most addictive digital friend" or face extinction

https://twitter.com/lebed2045/status/2020184853271167186
1•lebed2045•1m ago•1 comments

Show HN: Know how your SaaS is doing in 30 seconds

https://anypanel.io
1•dasfelix•1m ago•0 comments

ClawdBot Ordered Me Lunch

https://nickalexander.org/drafts/auto-sandwich.html
1•nick007•2m ago•0 comments

What the News media thinks about your Indian stock investments

https://stocktrends.numerical.works/
1•mindaslab•3m ago•0 comments

Running Lua on a tiny console from 2001

https://ivie.codes/page/pokemon-mini-lua
1•Charmunk•4m ago•0 comments

Google and Microsoft Paying Creators $500K+ to Promote AI Tools

https://www.cnbc.com/2026/02/06/google-microsoft-pay-creators-500000-and-more-to-promote-ai.html
2•belter•6m ago•0 comments

New filtration technology could be game-changer in removal of PFAS

https://www.theguardian.com/environment/2026/jan/23/pfas-forever-chemicals-filtration
1•PaulHoule•7m ago•0 comments

Show HN: I saw this cool navigation reveal, so I made a simple HTML+CSS version

https://github.com/Momciloo/fun-with-clip-path
1•momciloo•8m ago•0 comments

Kinda Surprised by Seadance2's Moderation

https://seedanceai.me/
1•ri-vai•8m ago•1 comments

I Write Games in C (yes, C)

https://jonathanwhiting.com/writing/blog/games_in_c/
2•valyala•8m ago•0 comments

Django scales. Stop blaming the framework (part 1 of 3)

https://medium.com/@tk512/django-scales-stop-blaming-the-framework-part-1-of-3-a2b5b0ff811f
1•sgt•8m ago•0 comments

Malwarebytes Is Now in ChatGPT

https://www.malwarebytes.com/blog/product/2026/02/scam-checking-just-got-easier-malwarebytes-is-n...
1•m-hodges•8m ago•0 comments

Thoughts on the job market in the age of LLMs

https://www.interconnects.ai/p/thoughts-on-the-hiring-market-in
1•gmays•9m ago•0 comments

Show HN: Stacky – certain block game clone

https://www.susmel.com/stacky/
2•Keyframe•12m ago•0 comments

AIII: A public benchmark for AI narrative and political independence

https://github.com/GRMPZQUIDOS/AIII
1•GRMPZ23•12m ago•0 comments

SectorC: A C Compiler in 512 bytes

https://xorvoid.com/sectorc.html
2•valyala•13m ago•0 comments

The API Is a Dead End; Machines Need a Labor Economy

1•bot_uid_life•14m ago•0 comments

Digital Iris [video]

https://www.youtube.com/watch?v=Kg_2MAgS_pE
1•Jyaif•15m ago•0 comments

New wave of GLP-1 drugs is coming–and they're stronger than Wegovy and Zepbound

https://www.scientificamerican.com/article/new-glp-1-weight-loss-drugs-are-coming-and-theyre-stro...
4•randycupertino•17m ago•0 comments

Convert tempo (BPM) to millisecond durations for musical note subdivisions

https://brylie.music/apps/bpm-calculator/
1•brylie•19m ago•0 comments

Show HN: Tasty A.F.

https://tastyaf.recipes/about
2•adammfrank•20m ago•0 comments

The Contagious Taste of Cancer

https://www.historytoday.com/archive/history-matters/contagious-taste-cancer
1•Thevet•21m ago•0 comments

U.S. Jobs Disappear at Fastest January Pace Since Great Recession

https://www.forbes.com/sites/mikestunson/2026/02/05/us-jobs-disappear-at-fastest-january-pace-sin...
1•alephnerd•22m ago•1 comments

Bithumb mistakenly hands out $195M in Bitcoin to users in 'Random Box' giveaway

https://koreajoongangdaily.joins.com/news/2026-02-07/business/finance/Crypto-exchange-Bithumb-mis...
1•giuliomagnifico•22m ago•0 comments

Beyond Agentic Coding

https://haskellforall.com/2026/02/beyond-agentic-coding
3•todsacerdoti•23m ago•0 comments

OpenClaw ClawHub Broken Windows Theory – If basic sorting isn't working what is?

https://www.loom.com/embed/e26a750c0c754312b032e2290630853d
1•kaicianflone•25m ago•0 comments

OpenBSD Copyright Policy

https://www.openbsd.org/policy.html
1•Panino•26m ago•0 comments

OpenClaw Creator: Why 80% of Apps Will Disappear

https://www.youtube.com/watch?v=4uzGDAoNOZc
2•schwentkerr•30m ago•0 comments

What Happens When Technical Debt Vanishes?

https://ieeexplore.ieee.org/document/11316905
2•blenderob•31m ago•0 comments

AI Is Finally Eating Software's Total Market: Here's What's Next

https://vinvashishta.substack.com/p/ai-is-finally-eating-softwares-total
3•gmays•31m ago•0 comments
Open in hackernews

Dogwalk: Blender Studio's Official Game

https://store.steampowered.com/app/3775050/DOGWALK/
47•sohkamyung•6mo ago

Comments

ssutch3•6mo ago
Looks like Godot. It says open source but the source code is behind a paywall? https://studio.blender.org/projects/dogwalk/3e16c961df2f84/?...
nottorp•6mo ago
Ohh they hired a toxic marketer.

The way I read it, you need an account to see the source code but you don't need to pay unless you want the asset collections or whatever that is.

I may be wrong and I won't read further right now, but the screen IS designed to make you believe you need to pay.

Entshittification incoming?

esperent•6mo ago
I have a Blender account which I was able to use to log in to studio.blender. It still shows the banner saying I need to subscribe to view the content.
nottorp•6mo ago
Looks like Blender will need a new "Extractor" 3d modeler to take over soon.
esperent•6mo ago
Well, I think it's important not to conflate Blender Studio with Blender itself.
nottorp•6mo ago
I don't use Blender (because i don't do 3d modelling even for fun) but that statement makes me think of "it's important not to conflate the Mozilla foundation's harebrained initiatives with Firefox".
Karliss•6mo ago
That's how the blender open movie projects have been organized for a long time. If enshittifaction was coming it would have happened 10 years ago. In few of the earliest ones it was a bit different with more of the files being publicly downloadable. But even then they where pre-selling DVDs containing best quality videos, commentary from artists, tutorials and all the production assets. Almost 20 years ago when first open movies were released internet speed was orders of magnitude slower. So while you could in theory download various production files it was less practical. Blender studio subscription (previously called Blender cloud) has been a thing since ~2014, long before the recent increase in popularity and sponsors.

I am talking more about the the context of open movies, but the few game projects are done in similar manner. Although software licensing makes things a bit more messier.

Some people pay money to fund a team of professional artists and maybe even 1-2 software developers to work together with blender developers on the open movie project in return people who paid get access to all the production files and high quality training material. In the mean time everyone else still benefits from the new features and other software improvements made during the production of movie.

One of the big problems with many open source software is not enough dog-fooding, insufficient user testing and involvement of professional users for the final software. Most of the developers are programmers not professional artists, and most of the artists are not programmers making it hard directly contribute or even communicate the feedback in a way that's actionable. Many of the professional users also don't want to waste their time with half finished open source software resulting in chicken and egg problem. Blender open movie projects solve those problems.

Providing paid training materials while getting user studies on large size projects in the process of making them seems like one of best ways for more sustainable open source with less conflicts of interest compared to what most open core software does.

It's not like the the Blender foundation is diverting money from developers towards projects no one asked. People are getting exactly what they are paying for. Based on 2023 reports blender foundation gets 2-2.5 million € in yearly donations, out of which ~70% goes directly towards developer salaries, 10% other salaries and only 3% (72000) is labelled as "support studio for testing" in the previous years explaining that it's the money going towards "Blender studio" for specific work. In the mean time Blender Studio has 6500 monthly subscribers (~0.9m € yearly).

esperent•6mo ago
So it looks like you have to pay $11.50 a month to view the source code, which means it's obviously not open source. However, from a quick search the only mention of open source related to this game is that first sentence on the steam page - so maybe that's a mistake?

Can somebody with connections to either Godot or Blender Studio ask for clarification about this?

csande17•6mo ago
Blender Studio calls a lot of their projects "open source" because, once you do pay the monthly fee, you receive the source files under an open-source/Creative Commons license that allows you to freely use and redistribute them. (They mostly do movie projects, where the source files are called "production files". It makes a little more sense in that context.)
throwaway0351•6mo ago
From what I understand, open source has no requirement to distribute the source for free, so long as the source can be freely distributed afterwards. Even GPL allows for fees. Open source is about freedom and not getting things for free.

GPL FAQ: https://www.gnu.org/licenses/gpl-faq.html#DoesTheGPLRequireA...

> If I distribute GPLed software for a fee, am I required to also make it available to the public without a charge?

> No. However, if someone pays your fee and gets a copy, the GPL gives them the freedom to release it to the public, with or without a fee. For example, someone could pay your fee, and then put her copy on a web site for the general public.

csande17•6mo ago
Well, here Blender Studio is distributing the game's binaries for free while charging money to access the source code, and the GPL does prohibit doing that. And Dogwalk's Itch.io page claims that the code is GPL-licensed...

But if Blender Studio owns the copyright to all the GPL-licensed code in Dogwalk, they're free to distribute (or not distribute) it however they want. It does have the interesting consequence that people who don't have access to the open-source "production files" release probably can't redistribute the free-as-in-beer binaries without violating the GPL. Which is not the case for Blender Studio's films.

esperent•6mo ago
> If I distribute GPLed software for a fee

Be aware of the difference between "software" and "source code". You can charge for people to use the app/program/website, but that doesn't mean you can charge for access to the source code and still call it open source.

debugnik•6mo ago
You can't charge extra for GPL source code after distributing the software, but you can definitely restrict source access to the customers you sold the software to, although they can then redistribute it anyway.

If Blender Studio owns the copyright they can distribute it however they want though, presumably their free build isn't GPL; it just doesn't fit the spirit.

cyphar•6mo ago
You cannot charge extra for distributing source code in this way under the GPLv3 (or any version of the GPL, for that matter -- there is a carve-out for physical distribution that lets you charge for shipping, but that doesn't apply here). Section 6(d) explicitly says this:

> You may convey a covered work in object code form under the terms of sections 4 and 5, provided that you also convey the machine-readable Corresponding Source under the terms of this License, in one of these ways: d) Convey the object code by offering access from a designated place (gratis or for a charge), and offer equivalent access to the Corresponding Source in the same way through the same place at no further charge. [emphasis added]

That bit in the FAQ is describing the situation where the software binaries are being sold for a fee -- in that case, the GPL only requires you to provide the source code (for no additional fee) to the customers that bought the software from you. In fact, is the case in general that the GPL only requires you to provide source code to the same people you gave binary copies to -- the FAQ is just clarifying that that GPL does not require you to publish source code in public (the FSF considers such licenses to be non-free). This game is available for free to the general public, so this situation (and the text from the FAQ) do not apply -- they need to provide the source code to everyone that they distribute the binaries to.

The need to disallow charging extra for source code is obvious -- if distributors were allowed to charge for source code, they could fork a GPL project and then charge $1B for the source code, making the code effectively proprietary.

moefh•6mo ago
> This game is available for free to the general public, so this situation (and the text from the FAQ) do not apply -- they need to provide the source code to everyone that they distribute the binaries to.

They don't need to do anything the GPL says if they're the sole copyright owners. People are bound by the GPL because copyright law normally prevents them from distributing works without the author's permission, and the GPL is the only thing that allows them to do that.

The GPL itself even points this out explicitly in section 9:

> You are not required to accept this License in order to receive or run a copy of the Program. [...] However, nothing other than this License grants you permission to propagate or modify any covered work. These actions infringe copyright if you do not accept this License. Therefore, by modifying or propagating a covered work, you indicate your acceptance of this License to do so.

Another way to look at it is this: the only people able to take them to court for violating the GPL are themselves.

cyphar•6mo ago
I am aware of that, and commented something similar in a sister thread. I was responding specifically to their claim that charging extra for source code is not in violation of the GPLv3, and that isn't true.

But yes, sole copyright holders can dual-license their code as proprietary or GPLv3, or just ignore the provisions of the GPLv3 for the same reasons you outlined. That being said, the binaries on the website are effectively under a proprietary license -- you or I are not free to redistribute them without first paying to get a copy of the source code.