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Show HN: Deterministic NDJSON audit logs – v1.2 update (structural gaps)

https://github.com/yupme-bot/kernel-ndjson-proofs
1•Slaine•3m ago•0 comments

The Greater Copenhagen Region could be your friend's next career move

https://www.greatercphregion.com/friend-recruiter-program
1•mooreds•3m ago•0 comments

Do Not Confirm – Fiction by OpenClaw

https://thedailymolt.substack.com/p/do-not-confirm
1•jamesjyu•4m ago•0 comments

The Analytical Profile of Peas

https://www.fossanalytics.com/en/news-articles/more-industries/the-analytical-profile-of-peas
1•mooreds•4m ago•0 comments

Hallucinations in GPT5 – Can models say "I don't know" (June 2025)

https://jobswithgpt.com/blog/llm-eval-hallucinations-t20-cricket/
1•sp1982•4m ago•0 comments

What AI is good for, according to developers

https://github.blog/ai-and-ml/generative-ai/what-ai-is-actually-good-for-according-to-developers/
1•mooreds•4m ago•0 comments

OpenAI might pivot to the "most addictive digital friend" or face extinction

https://twitter.com/lebed2045/status/2020184853271167186
1•lebed2045•6m ago•2 comments

Show HN: Know how your SaaS is doing in 30 seconds

https://anypanel.io
1•dasfelix•6m ago•0 comments

ClawdBot Ordered Me Lunch

https://nickalexander.org/drafts/auto-sandwich.html
1•nick007•7m ago•0 comments

What the News media thinks about your Indian stock investments

https://stocktrends.numerical.works/
1•mindaslab•8m ago•0 comments

Running Lua on a tiny console from 2001

https://ivie.codes/page/pokemon-mini-lua
1•Charmunk•9m ago•0 comments

Google and Microsoft Paying Creators $500K+ to Promote AI Tools

https://www.cnbc.com/2026/02/06/google-microsoft-pay-creators-500000-and-more-to-promote-ai.html
2•belter•11m ago•0 comments

New filtration technology could be game-changer in removal of PFAS

https://www.theguardian.com/environment/2026/jan/23/pfas-forever-chemicals-filtration
1•PaulHoule•12m ago•0 comments

Show HN: I saw this cool navigation reveal, so I made a simple HTML+CSS version

https://github.com/Momciloo/fun-with-clip-path
2•momciloo•12m ago•0 comments

Kinda Surprised by Seadance2's Moderation

https://seedanceai.me/
1•ri-vai•12m ago•2 comments

I Write Games in C (yes, C)

https://jonathanwhiting.com/writing/blog/games_in_c/
2•valyala•12m ago•0 comments

Django scales. Stop blaming the framework (part 1 of 3)

https://medium.com/@tk512/django-scales-stop-blaming-the-framework-part-1-of-3-a2b5b0ff811f
1•sgt•13m ago•0 comments

Malwarebytes Is Now in ChatGPT

https://www.malwarebytes.com/blog/product/2026/02/scam-checking-just-got-easier-malwarebytes-is-n...
1•m-hodges•13m ago•0 comments

Thoughts on the job market in the age of LLMs

https://www.interconnects.ai/p/thoughts-on-the-hiring-market-in
1•gmays•13m ago•0 comments

Show HN: Stacky – certain block game clone

https://www.susmel.com/stacky/
2•Keyframe•17m ago•0 comments

AIII: A public benchmark for AI narrative and political independence

https://github.com/GRMPZQUIDOS/AIII
1•GRMPZ23•17m ago•0 comments

SectorC: A C Compiler in 512 bytes

https://xorvoid.com/sectorc.html
2•valyala•18m ago•0 comments

The API Is a Dead End; Machines Need a Labor Economy

1•bot_uid_life•19m ago•0 comments

Digital Iris [video]

https://www.youtube.com/watch?v=Kg_2MAgS_pE
1•Jyaif•20m ago•0 comments

New wave of GLP-1 drugs is coming–and they're stronger than Wegovy and Zepbound

https://www.scientificamerican.com/article/new-glp-1-weight-loss-drugs-are-coming-and-theyre-stro...
5•randycupertino•22m ago•0 comments

Convert tempo (BPM) to millisecond durations for musical note subdivisions

https://brylie.music/apps/bpm-calculator/
1•brylie•24m ago•0 comments

Show HN: Tasty A.F. - Use AI to Create Printable Recipe Cards

https://tastyaf.recipes/about
2•adammfrank•25m ago•0 comments

The Contagious Taste of Cancer

https://www.historytoday.com/archive/history-matters/contagious-taste-cancer
2•Thevet•26m ago•0 comments

U.S. Jobs Disappear at Fastest January Pace Since Great Recession

https://www.forbes.com/sites/mikestunson/2026/02/05/us-jobs-disappear-at-fastest-january-pace-sin...
1•alephnerd•26m ago•1 comments

Bithumb mistakenly hands out $195M in Bitcoin to users in 'Random Box' giveaway

https://koreajoongangdaily.joins.com/news/2026-02-07/business/finance/Crypto-exchange-Bithumb-mis...
1•giuliomagnifico•26m ago•0 comments
Open in hackernews

Brain Box – The Safe Space text adventure game

https://strangemachine.tv/safespace/
21•durakot•6mo ago

Comments

_wire_•6mo ago
My safe word is stop! By which I mean go... it's so exciting
ineptech•6mo ago
As interactive fiction this is very well executed. I'm some part of the way through the story from one character's perspective so I don't know how far it goes, but is this a (for lack of a better word) novelization of the entire plot of the movie? And did you make it?
szczepu•6mo ago
Late to finding out about the HN mention, but I made this! And yes, it's an adaptation of the entire movie, but with the twist of making every character the 'main' character.

There's a text-based adventure in the movie that the characters play briefly, so this riffs on that. Happy to answer any questions.

ineptech•6mo ago
Does the game "spoil" the movie? Like, is the movie's entire plot included or is it more of a prologue? And were you involved with the movie?

It's a neat idea with beautiful execution and I hope it gets more attention in other places than it got here. I'm not even sure what genre it is. It's not a game in the sense of requiring the player to solve anything, more of a novel in which the reader chooses a perspective and shapes the narrative but (AFAICT) cannot really direct the plot. Was the author of the game's text the same writer as the movie's plot and dialogue?

edit to add, also, was this built with an existing interactive fiction engine or was the site custom coded?

szczepu•6mo ago
The entire plot of the movie is included. You could play through entire story, but in practice that would take a very long time, even with digressions -- and even then, it would be the story just through a specific character's perspective.

The idea was to make something that stood alongside the movie as a companion piece, an alternative way of experiencing it, rather than just a promotional thing. It's been fun seeing players playing for 4+ hours and barely getting through the first half, when the movie itself is 90 minutes and change.

I may try to post a Show HN later this week with more details, since the technical details are kind of fun. It's fully custom-coded and uses some LLMs under the hood (more as a 'game master' than in a creative capacity). I worked with the writer/director of the film to translate the script to a more interactive-friendly format, but he basically did the interactive adaptation himself.

I worked on the movie as a technical consultant and they credited me as 'unix wrangler' (I can check having an imdb page off my bucket list I guess)...

Easter eggs if anyone finds this and reads this far: try typing 'chloe' or 'camus' in the character selection screen.

ineptech•6mo ago
Very interesting, I hope you do. Anything new and weird is always fun to learn about the design, and I'm curious just how much of the text is LLM how much is hand-written. (Fair warning people will assume the worst if you are not explicit about that) The continuity is very good but I had assumed there must be some LLM involvement just due to the time it takes to load each page. Actually, now that I think of it, even if all/most of the text were from an LLM, I'm surprised it wouldn't be generated beforehand and loaded as static text. So what is being done when the spinner spins?

I also really enjoyed the Popov "biography", I'm a sucker for that kind of is-it-true-or-is-it-performance-art stuff online. Reminds me of the Velocity Gnome saga[0].

I'm not sure why your comments were being flagged but hopefully the HN algorithm knows you're not spam at this point.

0: Very sad to see this site is dead - https://web.archive.org/web/20250317181550/https://thefuture...

szczepu•6mo ago
It isn't as obvious as it maybe should be, but in classic text-based adventure fashion you can also type your own 'actions' (in addition to the four default choices). We use LLMs to basically manage incorporating any player actions without letting them derail the story (too much).

There's also some caching involved which resets every 24 hours, so you will have a slightly different experience each time you play through (even if you choose the same character).

I also love the whole early 2000s ARG stuff I think it was a big part of the inspiration for the movie.