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Imperative

https://pestlemortar.substack.com/p/imperative
1•mithradiumn•39s ago•0 comments

Show HN: I decomposed 87 tasks to find where AI agents structurally collapse

https://github.com/XxCotHGxX/Instruction_Entropy
1•XxCotHGxX•4m ago•1 comments

I went back to Linux and it was a mistake

https://www.theverge.com/report/875077/linux-was-a-mistake
1•timpera•5m ago•1 comments

Octrafic – open-source AI-assisted API testing from the CLI

https://github.com/Octrafic/octrafic-cli
1•mbadyl•6m ago•1 comments

US Accuses China of Secret Nuclear Testing

https://www.reuters.com/world/china/trump-has-been-clear-wanting-new-nuclear-arms-control-treaty-...
1•jandrewrogers•7m ago•1 comments

Peacock. A New Programming Language

1•hashhooshy•12m ago•1 comments

A postcard arrived: 'If you're reading this I'm dead, and I really liked you'

https://www.washingtonpost.com/lifestyle/2026/02/07/postcard-death-teacher-glickman/
2•bookofjoe•13m ago•1 comments

What to know about the software selloff

https://www.morningstar.com/markets/what-know-about-software-stock-selloff
2•RickJWagner•17m ago•0 comments

Show HN: Syntux – generative UI for websites, not agents

https://www.getsyntux.com/
3•Goose78•18m ago•0 comments

Microsoft appointed a quality czar. He has no direct reports and no budget

https://jpcaparas.medium.com/ab75cef97954
2•birdculture•18m ago•0 comments

AI overlay that reads anything on your screen (invisible to screen capture)

https://lowlighter.app/
1•andylytic•19m ago•1 comments

Show HN: Seafloor, be up and running with OpenClaw in 20 seconds

https://seafloor.bot/
1•k0mplex•19m ago•0 comments

Tesla turbine-inspired structure generates electricity using compressed air

https://techxplore.com/news/2026-01-tesla-turbine-generates-electricity-compressed.html
2•PaulHoule•21m ago•0 comments

State Department deleting 17 years of tweets (2009-2025); preservation needed

https://www.npr.org/2026/02/07/nx-s1-5704785/state-department-trump-posts-x
2•sleazylice•21m ago•1 comments

Learning to code, or building side projects with AI help, this one's for you

https://codeslick.dev/learn
1•vitorlourenco•22m ago•0 comments

Effulgence RPG Engine [video]

https://www.youtube.com/watch?v=xFQOUe9S7dU
1•msuniverse2026•23m ago•0 comments

Five disciplines discovered the same math independently – none of them knew

https://freethemath.org
4•energyscholar•24m ago•1 comments

We Scanned an AI Assistant for Security Issues: 12,465 Vulnerabilities

https://codeslick.dev/blog/openclaw-security-audit
1•vitorlourenco•24m ago•0 comments

Amazon no longer defend cloud customers against video patent infringement claims

https://ipfray.com/amazon-no-longer-defends-cloud-customers-against-video-patent-infringement-cla...
2•ffworld•25m ago•0 comments

Show HN: Medinilla – an OCPP compliant .NET back end (partially done)

https://github.com/eliodecolli/Medinilla
2•rhcm•28m ago•0 comments

How Does AI Distribute the Pie? Large Language Models and the Ultimatum Game

https://papers.ssrn.com/sol3/papers.cfm?abstract_id=6157066
1•dkga•28m ago•1 comments

Resistance Infrastructure

https://www.profgalloway.com/resistance-infrastructure/
3•samizdis•33m ago•1 comments

Fire-juggling unicyclist caught performing on crossing

https://news.sky.com/story/fire-juggling-unicyclist-caught-performing-on-crossing-13504459
1•austinallegro•33m ago•0 comments

Restoring a lost 1981 Unix roguelike (protoHack) and preserving Hack 1.0.3

https://github.com/Critlist/protoHack
2•Critlist•35m ago•0 comments

GPS and Time Dilation – Special and General Relativity

https://philosophersview.com/gps-and-time-dilation/
1•mistyvales•38m ago•0 comments

Show HN: Witnessd – Prove human authorship via hardware-bound jitter seals

https://github.com/writerslogic/witnessd
1•davidcondrey•38m ago•1 comments

Show HN: I built a clawdbot that texts like your crush

https://14.israelfirew.co
2•IsruAlpha•40m ago•2 comments

Scientists reverse Alzheimer's in mice and restore memory (2025)

https://www.sciencedaily.com/releases/2025/12/251224032354.htm
2•walterbell•43m ago•0 comments

Compiling Prolog to Forth [pdf]

https://vfxforth.com/flag/jfar/vol4/no4/article4.pdf
1•todsacerdoti•45m ago•0 comments

Show HN: Cymatica – an experimental, meditative audiovisual app

https://apps.apple.com/us/app/cymatica-sounds-visualizer/id6748863721
2•_august•46m ago•0 comments
Open in hackernews

Brain Box – The Safe Space text adventure game

https://strangemachine.tv/safespace/
21•durakot•6mo ago

Comments

_wire_•6mo ago
My safe word is stop! By which I mean go... it's so exciting
ineptech•6mo ago
As interactive fiction this is very well executed. I'm some part of the way through the story from one character's perspective so I don't know how far it goes, but is this a (for lack of a better word) novelization of the entire plot of the movie? And did you make it?
szczepu•6mo ago
Late to finding out about the HN mention, but I made this! And yes, it's an adaptation of the entire movie, but with the twist of making every character the 'main' character.

There's a text-based adventure in the movie that the characters play briefly, so this riffs on that. Happy to answer any questions.

ineptech•6mo ago
Does the game "spoil" the movie? Like, is the movie's entire plot included or is it more of a prologue? And were you involved with the movie?

It's a neat idea with beautiful execution and I hope it gets more attention in other places than it got here. I'm not even sure what genre it is. It's not a game in the sense of requiring the player to solve anything, more of a novel in which the reader chooses a perspective and shapes the narrative but (AFAICT) cannot really direct the plot. Was the author of the game's text the same writer as the movie's plot and dialogue?

edit to add, also, was this built with an existing interactive fiction engine or was the site custom coded?

szczepu•6mo ago
The entire plot of the movie is included. You could play through entire story, but in practice that would take a very long time, even with digressions -- and even then, it would be the story just through a specific character's perspective.

The idea was to make something that stood alongside the movie as a companion piece, an alternative way of experiencing it, rather than just a promotional thing. It's been fun seeing players playing for 4+ hours and barely getting through the first half, when the movie itself is 90 minutes and change.

I may try to post a Show HN later this week with more details, since the technical details are kind of fun. It's fully custom-coded and uses some LLMs under the hood (more as a 'game master' than in a creative capacity). I worked with the writer/director of the film to translate the script to a more interactive-friendly format, but he basically did the interactive adaptation himself.

I worked on the movie as a technical consultant and they credited me as 'unix wrangler' (I can check having an imdb page off my bucket list I guess)...

Easter eggs if anyone finds this and reads this far: try typing 'chloe' or 'camus' in the character selection screen.

ineptech•6mo ago
Very interesting, I hope you do. Anything new and weird is always fun to learn about the design, and I'm curious just how much of the text is LLM how much is hand-written. (Fair warning people will assume the worst if you are not explicit about that) The continuity is very good but I had assumed there must be some LLM involvement just due to the time it takes to load each page. Actually, now that I think of it, even if all/most of the text were from an LLM, I'm surprised it wouldn't be generated beforehand and loaded as static text. So what is being done when the spinner spins?

I also really enjoyed the Popov "biography", I'm a sucker for that kind of is-it-true-or-is-it-performance-art stuff online. Reminds me of the Velocity Gnome saga[0].

I'm not sure why your comments were being flagged but hopefully the HN algorithm knows you're not spam at this point.

0: Very sad to see this site is dead - https://web.archive.org/web/20250317181550/https://thefuture...

szczepu•6mo ago
It isn't as obvious as it maybe should be, but in classic text-based adventure fashion you can also type your own 'actions' (in addition to the four default choices). We use LLMs to basically manage incorporating any player actions without letting them derail the story (too much).

There's also some caching involved which resets every 24 hours, so you will have a slightly different experience each time you play through (even if you choose the same character).

I also love the whole early 2000s ARG stuff I think it was a big part of the inspiration for the movie.