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The Big Hunger by Walter J Miller, Jr. (1952)

https://lauriepenny.substack.com/p/the-big-hunger
1•shervinafshar•35s ago•0 comments

The Genus Amanita

https://www.mushroomexpert.com/amanita.html
1•rolph•5m ago•0 comments

We have broken SHA-1 in practice

https://shattered.io/
1•mooreds•6m ago•1 comments

Ask HN: Was my first management job bad, or is this what management is like?

1•Buttons840•7m ago•0 comments

Ask HN: How to Reduce Time Spent Crimping?

1•pinkmuffinere•8m ago•0 comments

KV Cache Transform Coding for Compact Storage in LLM Inference

https://arxiv.org/abs/2511.01815
1•walterbell•13m ago•0 comments

A quantitative, multimodal wearable bioelectronic device for stress assessment

https://www.nature.com/articles/s41467-025-67747-9
1•PaulHoule•14m ago•0 comments

Why Big Tech Is Throwing Cash into India in Quest for AI Supremacy

https://www.wsj.com/world/india/why-big-tech-is-throwing-cash-into-india-in-quest-for-ai-supremac...
1•saikatsg•15m ago•0 comments

How to shoot yourself in the foot – 2026 edition

https://github.com/aweussom/HowToShootYourselfInTheFoot
1•aweussom•15m ago•0 comments

Eight More Months of Agents

https://crawshaw.io/blog/eight-more-months-of-agents
3•archb•17m ago•0 comments

From Human Thought to Machine Coordination

https://www.psychologytoday.com/us/blog/the-digital-self/202602/from-human-thought-to-machine-coo...
1•walterbell•17m ago•0 comments

The new X API pricing must be a joke

https://developer.x.com/
1•danver0•18m ago•0 comments

Show HN: RMA Dashboard fast SAST results for monorepos (SARIF and triage)

https://rma-dashboard.bukhari-kibuka7.workers.dev/
1•bumahkib7•18m ago•0 comments

Show HN: Source code graphRAG for Java/Kotlin development based on jQAssistant

https://github.com/2015xli/jqassistant-graph-rag
1•artigent•24m ago•0 comments

Python Only Has One Real Competitor

https://mccue.dev/pages/2-6-26-python-competitor
3•dragandj•25m ago•0 comments

Tmux to Zellij (and Back)

https://www.mauriciopoppe.com/notes/tmux-to-zellij/
1•maurizzzio•26m ago•1 comments

Ask HN: How are you using specialized agents to accelerate your work?

1•otterley•27m ago•0 comments

Passing user_id through 6 services? OTel Baggage fixes this

https://signoz.io/blog/otel-baggage/
1•pranay01•28m ago•0 comments

DavMail Pop/IMAP/SMTP/Caldav/Carddav/LDAP Exchange Gateway

https://davmail.sourceforge.net/
1•todsacerdoti•29m ago•0 comments

Visual data modelling in the browser (open source)

https://github.com/sqlmodel/sqlmodel
1•Sean766•31m ago•0 comments

Show HN: Tharos – CLI to find and autofix security bugs using local LLMs

https://github.com/chinonsochikelue/tharos
1•fluantix•31m ago•0 comments

Oddly Simple GUI Programs

https://simonsafar.com/2024/win32_lights/
1•MaximilianEmel•31m ago•0 comments

The New Playbook for Leaders [pdf]

https://www.ibli.com/IBLI%20OnePagers%20The%20Plays%20Summarized.pdf
1•mooreds•32m ago•1 comments

Interactive Unboxing of J Dilla's Donuts

https://donuts20.vercel.app
1•sngahane•33m ago•0 comments

OneCourt helps blind and low-vision fans to track Super Bowl live

https://www.dezeen.com/2026/02/06/onecourt-tactile-device-super-bowl-blind-low-vision-fans/
1•gaws•35m ago•0 comments

Rudolf Vrba

https://en.wikipedia.org/wiki/Rudolf_Vrba
1•mooreds•35m ago•0 comments

Autism Incidence in Girls and Boys May Be Nearly Equal, Study Suggests

https://www.medpagetoday.com/neurology/autism/119747
1•paulpauper•36m ago•0 comments

Wellness Hotels Discovery Application

https://aurio.place/
1•cherrylinedev•37m ago•1 comments

NASA delays moon rocket launch by a month after fuel leaks during test

https://www.theguardian.com/science/2026/feb/03/nasa-delays-moon-rocket-launch-month-fuel-leaks-a...
1•mooreds•38m ago•0 comments

Sebastian Galiani on the Marginal Revolution

https://marginalrevolution.com/marginalrevolution/2026/02/sebastian-galiani-on-the-marginal-revol...
2•paulpauper•41m ago•0 comments
Open in hackernews

Show HN: Sapient – AI Agent for Unreal Engine: Code, Blueprints, Game AI

https://www.sapientstudio.com/
5•GreedIsland•6mo ago
After years of rebuilding the same core systems, chasing down bugs across code to assets, constantly losing momentum to engine blockers, and using the latest AI tools, we started wondering, “how much faster could we build if we embedded AI directly into our workflow?” That question turned into Sapient.

Sapient is an AI-native dev tool embedded into Unreal as a plugin. Sapient is best for gameplay or systems engineers and technical designers, and it supports prototyping through production workflows including: gameplay logic generation (C++, Blueprints, Behavior Trees), Unreal feature integration, refactoring, debugging, project diagnostics, and dependency tracing (code to assets to engine).

Unlike other AI tools that are code only, don’t understand games, or just aren’t integrated into your workflow, Sapient is fully integrated into engine and works along side you in the Editor e.g. no copy-pasting or not being able to understand files. It helps most by speeding up iteration cycles or when understanding what you’re building matters. For instance, it analyzes and understands code, assets, plugins, data, and engine in real-time to help with co-ideation and design (GDD > TDD) to implementation and polishing on production-grade projects.

It’s been a labor of love, and scaling this has been incredibly difficult. For example, one of our early AA studio partners had a Blueprint graph with over 70,000 nodes. Everything we built for 100-node graphs just melted. Battle-testing with studios has led to a multitude of hard-fought lessons, and we're now opening an early beta in hopes of making it even better.

If you're building in Unreal, we’d love to hear from you: 1. Where do AI dev tools help vs fall short in your workflow?

2. What slows down your iteration loop most?

3. For those who try Sapient, where does it shine, where does it break, and what’s missing?

We just launched a free tier where folks can get started testing Sapient immediately. (We also provide unlimited access for 2 weeks if you're going deep on a big project)

If you’re building in Unreal, give it a spin and let us know what you think!