frontpage.
newsnewestaskshowjobs

Made with ♥ by @iamnishanth

Open Source @Github

fp.

Show HN: I decomposed 87 tasks to find where AI agents structurally collapse

https://github.com/XxCotHGxX/Instruction_Entropy
1•XxCotHGxX•1m ago•1 comments

I went back to Linux and it was a mistake

https://www.theverge.com/report/875077/linux-was-a-mistake
1•timpera•2m ago•1 comments

Octrafic – open-source AI-assisted API testing from the CLI

https://github.com/Octrafic/octrafic-cli
1•mbadyl•3m ago•1 comments

US Accuses China of Secret Nuclear Testing

https://www.reuters.com/world/china/trump-has-been-clear-wanting-new-nuclear-arms-control-treaty-...
1•jandrewrogers•4m ago•0 comments

Peacock. A New Programming Language

1•hashhooshy•9m ago•1 comments

A postcard arrived: 'If you're reading this I'm dead, and I really liked you'

https://www.washingtonpost.com/lifestyle/2026/02/07/postcard-death-teacher-glickman/
2•bookofjoe•10m ago•1 comments

What to know about the software selloff

https://www.morningstar.com/markets/what-know-about-software-stock-selloff
2•RickJWagner•14m ago•0 comments

Show HN: Syntux – generative UI for websites, not agents

https://www.getsyntux.com/
3•Goose78•14m ago•0 comments

Microsoft appointed a quality czar. He has no direct reports and no budget

https://jpcaparas.medium.com/ab75cef97954
2•birdculture•15m ago•0 comments

AI overlay that reads anything on your screen (invisible to screen capture)

https://lowlighter.app/
1•andylytic•16m ago•1 comments

Show HN: Seafloor, be up and running with OpenClaw in 20 seconds

https://seafloor.bot/
1•k0mplex•16m ago•0 comments

Tesla turbine-inspired structure generates electricity using compressed air

https://techxplore.com/news/2026-01-tesla-turbine-generates-electricity-compressed.html
2•PaulHoule•18m ago•0 comments

State Department deleting 17 years of tweets (2009-2025); preservation needed

https://www.npr.org/2026/02/07/nx-s1-5704785/state-department-trump-posts-x
2•sleazylice•18m ago•1 comments

Learning to code, or building side projects with AI help, this one's for you

https://codeslick.dev/learn
1•vitorlourenco•18m ago•0 comments

Effulgence RPG Engine [video]

https://www.youtube.com/watch?v=xFQOUe9S7dU
1•msuniverse2026•20m ago•0 comments

Five disciplines discovered the same math independently – none of them knew

https://freethemath.org
4•energyscholar•20m ago•1 comments

We Scanned an AI Assistant for Security Issues: 12,465 Vulnerabilities

https://codeslick.dev/blog/openclaw-security-audit
1•vitorlourenco•21m ago•0 comments

Amazon no longer defend cloud customers against video patent infringement claims

https://ipfray.com/amazon-no-longer-defends-cloud-customers-against-video-patent-infringement-cla...
2•ffworld•22m ago•0 comments

Show HN: Medinilla – an OCPP compliant .NET back end (partially done)

https://github.com/eliodecolli/Medinilla
2•rhcm•25m ago•0 comments

How Does AI Distribute the Pie? Large Language Models and the Ultimatum Game

https://papers.ssrn.com/sol3/papers.cfm?abstract_id=6157066
1•dkga•25m ago•1 comments

Resistance Infrastructure

https://www.profgalloway.com/resistance-infrastructure/
3•samizdis•29m ago•1 comments

Fire-juggling unicyclist caught performing on crossing

https://news.sky.com/story/fire-juggling-unicyclist-caught-performing-on-crossing-13504459
1•austinallegro•30m ago•0 comments

Restoring a lost 1981 Unix roguelike (protoHack) and preserving Hack 1.0.3

https://github.com/Critlist/protoHack
2•Critlist•32m ago•0 comments

GPS and Time Dilation – Special and General Relativity

https://philosophersview.com/gps-and-time-dilation/
1•mistyvales•35m ago•0 comments

Show HN: Witnessd – Prove human authorship via hardware-bound jitter seals

https://github.com/writerslogic/witnessd
1•davidcondrey•35m ago•1 comments

Show HN: I built a clawdbot that texts like your crush

https://14.israelfirew.co
2•IsruAlpha•37m ago•2 comments

Scientists reverse Alzheimer's in mice and restore memory (2025)

https://www.sciencedaily.com/releases/2025/12/251224032354.htm
2•walterbell•40m ago•0 comments

Compiling Prolog to Forth [pdf]

https://vfxforth.com/flag/jfar/vol4/no4/article4.pdf
1•todsacerdoti•41m ago•0 comments

Show HN: Cymatica – an experimental, meditative audiovisual app

https://apps.apple.com/us/app/cymatica-sounds-visualizer/id6748863721
2•_august•43m ago•0 comments

GitBlack: Tracing America's Foundation

https://gitblack.vercel.app/
14•martialg•43m ago•1 comments
Open in hackernews

Garbage Collection for Systems Programmers

https://bitbashing.io/gc-for-systems-programmers.html
21•Bogdanp•6mo ago

Comments

yunnpp•6mo ago
This is a good introduction to RCU, but many of the arguments in favour of GC are simply wrong or straw-man. The good part of the post ends in the "Wat" section.

> And it’s an interesting example that cuts against the prevailing wisdom that garbage collection is:

> Slower than manual memory management

> Takes away the fine-grained control you need when writing systems software

> These arguments are clearly bullshit for RCU

But not all garbage collection is RCU. The "prevailing wisdom" is still valid.

> which is motivated by performance and latency demands, not used as a convenience in spite of its costs.

But that's not how GC is used most of the time. I haven't seen a C++ programmer carefully opt into GC for a subset of their allocations even though there are GC libraries written for the language. Rather, somebody designs a language and bolts GC into it for convenience and in spite of its costs.

> malloc() is not magically fast > free() is not free

Whoever made that claim? Gamedevs particulary have been writing custom memory allocators since decades precisely because they know free() is not free and malloc() isn't fast.

> Modern garbage collection offers optimizations that alternatives can not.

Sure, on top of its costs.

> The Illusion of Control

It's not an illusion, you literally use control over memory management.

> They want to go as fast as possible—more FPS in my video game!

Actually, no. What they don't want is random stalls in odd frames. The concern here is reproducible and predictable latency (time per frame), not throughput (fps). It's also the same concern people bring in the web service / distributed system space, although I am not particularly in that spot; it's that 0.01% tail of abnormal latency spikes that bothers them, not the throughput of the system.

> Lies people believe about memory management

Nobody believes any of these points. I dislike posts that make claims about what others believe when it's usually just the author believing it themselves.

pebal•6mo ago
> I haven't seen a C++ programmer carefully opt into GC for a subset of their allocations even though there are GC libraries written for the language.

Can you give an example of such GC libraries?

> Whoever made that claim? Gamedevs particulary have been writing custom memory allocators since decades precisely because they know free() is not free and malloc() isn't fast.

Game developers use engines based on the GC.

> It's not an illusion, you literally use control over memory management.

The shared_ptr does not provide full control.

> What they don't want is random stalls in odd frames.

You can have fully concurrent GC, without any stalls.