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Large tech companies don't need heroes

https://www.seangoedecke.com/heroism/
1•medbar•1m ago•0 comments

Backing up all the little things with a Pi5

https://alexlance.blog/nas.html
1•alance•2m ago•1 comments

Game of Trees (Got)

https://www.gameoftrees.org/
1•akagusu•2m ago•1 comments

Human Systems Research Submolt

https://www.moltbook.com/m/humansystems
1•cl42•2m ago•0 comments

The Threads Algorithm Loves Rage Bait

https://blog.popey.com/2026/02/the-threads-algorithm-loves-rage-bait/
1•MBCook•5m ago•0 comments

Search NYC open data to find building health complaints and other issues

https://www.nycbuildingcheck.com/
1•aej11•8m ago•0 comments

Michael Pollan Says Humanity Is About to Undergo a Revolutionary Change

https://www.nytimes.com/2026/02/07/magazine/michael-pollan-interview.html
2•lxm•10m ago•0 comments

Show HN: Grovia – Long-Range Greenhouse Monitoring System

https://github.com/benb0jangles/Remote-greenhouse-monitor
1•benbojangles•14m ago•1 comments

Ask HN: The Coming Class War

1•fud101•14m ago•1 comments

Mind the GAAP Again

https://blog.dshr.org/2026/02/mind-gaap-again.html
1•gmays•16m ago•0 comments

The Yardbirds, Dazed and Confused (1968)

https://archive.org/details/the-yardbirds_dazed-and-confused_9-march-1968
1•petethomas•17m ago•0 comments

Agent News Chat – AI agents talk to each other about the news

https://www.agentnewschat.com/
2•kiddz•17m ago•0 comments

Do you have a mathematically attractive face?

https://www.doimog.com
3•a_n•21m ago•1 comments

Code only says what it does

https://brooker.co.za/blog/2020/06/23/code.html
2•logicprog•27m ago•0 comments

The success of 'natural language programming'

https://brooker.co.za/blog/2025/12/16/natural-language.html
1•logicprog•27m ago•0 comments

The Scriptovision Super Micro Script video titler is almost a home computer

http://oldvcr.blogspot.com/2026/02/the-scriptovision-super-micro-script.html
3•todsacerdoti•28m ago•0 comments

Discovering the "original" iPhone from 1995 [video]

https://www.youtube.com/watch?v=7cip9w-UxIc
1•fortran77•29m ago•0 comments

Psychometric Comparability of LLM-Based Digital Twins

https://arxiv.org/abs/2601.14264
1•PaulHoule•30m ago•0 comments

SidePop – track revenue, costs, and overall business health in one place

https://www.sidepop.io
1•ecaglar•33m ago•1 comments

The Other Markov's Inequality

https://www.ethanepperly.com/index.php/2026/01/16/the-other-markovs-inequality/
2•tzury•34m ago•0 comments

The Cascading Effects of Repackaged APIs [pdf]

https://papers.ssrn.com/sol3/papers.cfm?abstract_id=6055034
1•Tejas_dmg•36m ago•0 comments

Lightweight and extensible compatibility layer between dataframe libraries

https://narwhals-dev.github.io/narwhals/
1•kermatt•39m ago•0 comments

Haskell for all: Beyond agentic coding

https://haskellforall.com/2026/02/beyond-agentic-coding
3•RebelPotato•43m ago•0 comments

Dorsey's Block cutting up to 10% of staff

https://www.reuters.com/business/dorseys-block-cutting-up-10-staff-bloomberg-news-reports-2026-02...
2•dev_tty01•45m ago•0 comments

Show HN: Freenet Lives – Real-Time Decentralized Apps at Scale [video]

https://www.youtube.com/watch?v=3SxNBz1VTE0
1•sanity•47m ago•1 comments

In the AI age, 'slow and steady' doesn't win

https://www.semafor.com/article/01/30/2026/in-the-ai-age-slow-and-steady-is-on-the-outs
1•mooreds•54m ago•1 comments

Administration won't let student deported to Honduras return

https://www.reuters.com/world/us/trump-administration-wont-let-student-deported-honduras-return-2...
1•petethomas•54m ago•0 comments

How were the NIST ECDSA curve parameters generated? (2023)

https://saweis.net/posts/nist-curve-seed-origins.html
2•mooreds•55m ago•0 comments

AI, networks and Mechanical Turks (2025)

https://www.ben-evans.com/benedictevans/2025/11/23/ai-networks-and-mechanical-turks
1•mooreds•55m ago•0 comments

Goto Considered Awesome [video]

https://www.youtube.com/watch?v=1UKVEUGEk6Y
1•linkdd•58m ago•0 comments
Open in hackernews

Creating the Longest Possible Ski Jump in “The Games: Winter Challenge”

https://mrwint.github.io/winter/writeup/writeup2.html
239•alberto-m•6mo ago

Comments

DrNosferatu•6mo ago
My PC joystick had a rapid fire mode, and if I remember correctly, it was possible to achieve huge jumps leveraging this.
eru•6mo ago
What button did you have our joystick automate?
kh_hk•6mo ago
Same as op. My joystick could automate both fire and opt button
msl•6mo ago
That seems weird. I would expect optimizer to be able to do anything a rapid fire joystick could, so if the simulation code could be tricked that way, should it not have become apparent during the brute forcing? The other option is, of course, that you exploited a problem with the input handling instead. But then, the result presumably could not be stored in a replay file, right? Otherwise, again, the optimizer could have found it, after all. Were you able to replay those huge jumps?
kh_hk•6mo ago
I have not tried reproducing, but IIRC on my jumps the skis on the player were not even visible on the top part of the screen during the jump, so higher for sure
DrNosferatu•6mo ago
This game and the Summer Olympics had a huge wow factor when arriving to PC gaming - nice memories!

Also, it seems the same graphics engine was further used (and refined?) in baseball games - with the Hardball series. These, of course, had little traction in Europe. How was it in baseball friendly geographies? How did the popularity of the baseball games compare to the Olympics titles?

sotsoguk•6mo ago
I have spent countless hours on Ski JUMP in Winter Challenge with my best friend in the days. I still remember that 108.5 was the max jump we were able to achieve
ivape•6mo ago
I'm just astounded they achieved those graphics, and had the inspiration to do it too.
Trisell•6mo ago
I’ll never forget loading the game 20-50 times in an attempt to get the bug that made the license code work. Endlessly loading. Checking the code on the paper wheel. Fail. Do it again. Kids these days will never know that pain.
dougiejones•6mo ago
Impressive work and dedication. I was expecting you to discover a glitch that would easily break the record but sadly the game seems too well made for that. The glitch at the end did look quite promising. I guess we can't really rule out integer overflows for certain, so maybe one day we'll have enough compute to brute force all the combinations.
AndrewOMartin•6mo ago
The trick is to start in second gear.
irthomasthomas•6mo ago
https://www.retrogames.cz/play_419-DOS.php?emulator=archive
karel-3d•6mo ago
The previous post in this entry is even more impressive!

Very condensed tl;dr: winter games had a DRM that makes the game perform poorly if you enter wrong code; most of the cracks (including an "official" crack from 1996) skip it wrong and therefore you have a broken game; that includes gog.com version.

This person actually released a "patch" for gog.com version of the game.

https://mrwint.github.io/winter/patcher/index.html

throwaway_20357•6mo ago
I really like how well he explains the details and his "Sidebars" describing some core functionality of the underlying architecture. Link to that: https://mrwint.github.io/winter/writeup/writeup.html
alberto-m•6mo ago
> The previous post in this entry is even more impressive!

Yes, it also got a very warm reception here on HN:

https://news.ycombinator.com/item?id=43820076

napolux•6mo ago
All these articles make me want to buy it for PS5 :D
skocznymroczny•6mo ago
Never was much into the winter challenge, although I remember the copy I had also had the broken ice skating segment. I remember that downhill worked, not sure about the others.

Was a big fan of the summer one though. I could get gold medal in every discipline on highest difficulty level except for the horse. I could never figure out the horse one. I think I managed to beat it only once, ever.

marttt•6mo ago
IIRC, in Winter Challenge's bobsled, you could make the sleigh go really fast and then deliberately crash by letting it "jump" over the outer edge of the track into nothingness. We always did this; lots of fun. I think another way was to simply have the sleigh flip over on one side and then slide until Game Over, or maybe even get it entirely upside down? As wanting-to-be "cool kids", me and my sister always preferred the "jump" though.

Ski jumping was fun, too, and I think I was a horrible shooter in biathlon. Fond memories on a 25MHz 386SX (and of all those other pirated games, in the early Post-Soviet Eastern Europe) for sure!

lowercased•6mo ago
That's a lot more involved than the c64 version I remember!