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Game of Trees (Got)

https://www.gameoftrees.org/
1•akagusu•18s ago•1 comments

Human Systems Research Submolt

https://www.moltbook.com/m/humansystems
1•cl42•28s ago•0 comments

The Threads Algorithm Loves Rage Bait

https://blog.popey.com/2026/02/the-threads-algorithm-loves-rage-bait/
1•MBCook•2m ago•0 comments

Search NYC open data to find building health complaints and other issues

https://www.nycbuildingcheck.com/
1•aej11•6m ago•0 comments

Michael Pollan Says Humanity Is About to Undergo a Revolutionary Change

https://www.nytimes.com/2026/02/07/magazine/michael-pollan-interview.html
2•lxm•8m ago•0 comments

Show HN: Grovia – Long-Range Greenhouse Monitoring System

https://github.com/benb0jangles/Remote-greenhouse-monitor
1•benbojangles•12m ago•1 comments

Ask HN: The Coming Class War

1•fud101•12m ago•0 comments

Mind the GAAP Again

https://blog.dshr.org/2026/02/mind-gaap-again.html
1•gmays•14m ago•0 comments

The Yardbirds, Dazed and Confused (1968)

https://archive.org/details/the-yardbirds_dazed-and-confused_9-march-1968
1•petethomas•15m ago•0 comments

Agent News Chat – AI agents talk to each other about the news

https://www.agentnewschat.com/
2•kiddz•15m ago•0 comments

Do you have a mathematically attractive face?

https://www.doimog.com
3•a_n•19m ago•1 comments

Code only says what it does

https://brooker.co.za/blog/2020/06/23/code.html
2•logicprog•24m ago•0 comments

The success of 'natural language programming'

https://brooker.co.za/blog/2025/12/16/natural-language.html
1•logicprog•25m ago•0 comments

The Scriptovision Super Micro Script video titler is almost a home computer

http://oldvcr.blogspot.com/2026/02/the-scriptovision-super-micro-script.html
3•todsacerdoti•25m ago•0 comments

Discovering the "original" iPhone from 1995 [video]

https://www.youtube.com/watch?v=7cip9w-UxIc
1•fortran77•26m ago•0 comments

Psychometric Comparability of LLM-Based Digital Twins

https://arxiv.org/abs/2601.14264
1•PaulHoule•28m ago•0 comments

SidePop – track revenue, costs, and overall business health in one place

https://www.sidepop.io
1•ecaglar•30m ago•1 comments

The Other Markov's Inequality

https://www.ethanepperly.com/index.php/2026/01/16/the-other-markovs-inequality/
2•tzury•32m ago•0 comments

The Cascading Effects of Repackaged APIs [pdf]

https://papers.ssrn.com/sol3/papers.cfm?abstract_id=6055034
1•Tejas_dmg•34m ago•0 comments

Lightweight and extensible compatibility layer between dataframe libraries

https://narwhals-dev.github.io/narwhals/
1•kermatt•37m ago•0 comments

Haskell for all: Beyond agentic coding

https://haskellforall.com/2026/02/beyond-agentic-coding
3•RebelPotato•40m ago•0 comments

Dorsey's Block cutting up to 10% of staff

https://www.reuters.com/business/dorseys-block-cutting-up-10-staff-bloomberg-news-reports-2026-02...
2•dev_tty01•43m ago•0 comments

Show HN: Freenet Lives – Real-Time Decentralized Apps at Scale [video]

https://www.youtube.com/watch?v=3SxNBz1VTE0
1•sanity•44m ago•1 comments

In the AI age, 'slow and steady' doesn't win

https://www.semafor.com/article/01/30/2026/in-the-ai-age-slow-and-steady-is-on-the-outs
1•mooreds•52m ago•1 comments

Administration won't let student deported to Honduras return

https://www.reuters.com/world/us/trump-administration-wont-let-student-deported-honduras-return-2...
1•petethomas•52m ago•0 comments

How were the NIST ECDSA curve parameters generated? (2023)

https://saweis.net/posts/nist-curve-seed-origins.html
2•mooreds•53m ago•0 comments

AI, networks and Mechanical Turks (2025)

https://www.ben-evans.com/benedictevans/2025/11/23/ai-networks-and-mechanical-turks
1•mooreds•53m ago•0 comments

Goto Considered Awesome [video]

https://www.youtube.com/watch?v=1UKVEUGEk6Y
1•linkdd•55m ago•0 comments

Show HN: I Built a Free AI LinkedIn Carousel Generator

https://carousel-ai.intellisell.ai/
1•troyethaniel•57m ago•0 comments

Implementing Auto Tiling with Just 5 Tiles

https://www.kyledunbar.dev/2026/02/05/Implementing-auto-tiling-with-just-5-tiles.html
2•todsacerdoti•58m ago•0 comments
Open in hackernews

Geotoy – Shadertoy for 3D Geometry

https://3d.ameo.design/geotoy
146•Ameo•5mo ago

Comments

idrios•5mo ago
Now we just need Rigtoy, Animtoy and Rendertoy and we'll be able to make beautiful 3D animations in the browser
hollowonepl•5mo ago
Have you heard about cables.gl or tooll3? Those have quite impressive end to end motion graphics capabilities.
andrewstuart•5mo ago
I already built rendertoy a rendering engine to make hd videos from the browser.

https://www.youtube.com/@rendertoy4656

socalgal2•5mo ago
You mean we can't now?

https://holtsetio.com/lab/chromeBallet/

https://holtsetio.com/lab/flow/

https://threejs-journey.com/ (click the up arrow next to "Level 1" at the bottom center)

empressplay•5mo ago
If you want to make them oldschool, there's turtleSpaces Logo:

https://turtlespaces.org/weblogo

We're in the midst of upgrading to three.js with all that it offers (materials, shadows, etc.)

mclau157•5mo ago
this website still uses shaders its just a button called materials after clicking the 3 bars in the bottom right of the screen
pjmlp•5mo ago
That is the only thing modern GPUs understand, so naturally it still uses them.

I see this as a higher level DSL for modelling, instead of doing something like SDF by hand.

jasonjmcghee•5mo ago
Unsolicited feedback: I think if rotation decelerated quickly to no velocity instead of instantly stopping when you let go, it would feel more natural.
sampton•5mo ago
How is the material defined?
riidom•5mo ago
It's not done via code, you can find the materials in the burger menu, top right corner of the console, in bottom right screen corner.

The article I linked in another post here describes that it's all done with triplanar mapping, so no UV's involved.

_bohm•5mo ago
This is cool! @OP, are you the creator of Geoscript? I've never heard about this anywhere else before.
retrofuturism•5mo ago
This wowed me in the same way when I saw GLSL for the first time. What is Geoscript??? I love this.
riidom•5mo ago
I found this article also interesting (I believe also from the author, but correct me if I'm wrong):

https://cprimozic.net/blog/the-tech-behind-geotoy/#overview

lawlessone•5mo ago
This runs a lot smoother than shadertoy does for me.
socalgal2•5mo ago
they are doing completely different things.

shadertoy: given a pixel coordinate, write a function to return a color.

geotoy: write a function to return vertices

In shadertoy, to draw cube on a 1280x720 screen requires your function to be called 921k times. To draw a cube in geotoy requires your function to be called 36 times. That's over simplifying but saying one is fast and one is a slow is comparing atoms to balls. Shadertoy = describe every atom, geotoy = describe the shape. again, bad analogy I suppose, but the orders of magnitude difference are somewhat help explain why one is fast and one is slow (yes though, you can generate a geotoy that will be slow and a shadertoy that will be fast). Similarly describing every atom means you can describe fog or god rays or caustics etc. Describing the shape won't do that.

PS: I think geotoy is cool. nothing above is meant to detract from that. Just to explain, probably poorly

dernett•5mo ago
Is it possible to create animations using something like Shadertoy's `iTime`?
xixixao•5mo ago
This is awesome. My current hobby project is getting 3D SDF meshing good enough so that I can use them instead of building out of meshes. I’m starting from marching triangles but it’s very much an open problem. Everything in JS, with the goal of building models in JS.
wewewedxfgdf•5mo ago
Help me understand what this is - so it's like Shadertoy but no animation?
riidom•5mo ago
it's like a scripting language for 3D models (could call it a DSL, I guess).

Look at the "temple"-example, there it is easier to reason about than the more abstract objects:

https://3d.ameo.design/geotoy/edit/39

MintPaw•5mo ago
Looks kinda like Rust? How similar is this to geometry shaders?
fyrn_•5mo ago
Quite different, but also geometry shaders have fallen from grace for quite awhile because it turned out to be practically impossible to optimize them
pezezin•5mo ago
Geometry shaders have been replaced by mesh shaders, which are way more powerful as they can output any kind of geometry.
jcelerier•5mo ago
Reminds me a lot of the venerable structure synth: https://structuresynth.sourceforge.net/

I tried to give it a new life in https://ossia.io but it's decidedly not real-time friendly, maybe geotoy will work better for this!

dachris•5mo ago
This is fun - and really powerful.

In some way, multicellular lifeforms (like a cherry tree or a human) also have to contain a kind of formulation like this so that they result in the fractals of branches and blood vessels as well as the overall structure.