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Ask HN: Opus 4.6 ignoring instructions, how to use 4.5 in Claude Code instead?

1•Chance-Device•1m ago•0 comments

We Mourn Our Craft

https://nolanlawson.com/2026/02/07/we-mourn-our-craft/
1•ColinWright•3m ago•0 comments

Jim Fan calls pixels the ultimate motor controller

https://robotsandstartups.substack.com/p/humanoids-platform-urdf-kitchen-nvidias
1•robotlaunch•7m ago•0 comments

Exploring a Modern SMTPE 2110 Broadcast Truck with My Dad

https://www.jeffgeerling.com/blog/2026/exploring-a-modern-smpte-2110-broadcast-truck-with-my-dad/
1•HotGarbage•7m ago•0 comments

AI UX Playground: Real-world examples of AI interaction design

https://www.aiuxplayground.com/
1•javiercr•8m ago•0 comments

The Field Guide to Design Futures

https://designfutures.guide/
1•andyjohnson0•8m ago•0 comments

The Other Leverage in Software and AI

https://tomtunguz.com/the-other-leverage-in-software-and-ai/
1•gmays•10m ago•0 comments

AUR malware scanner written in Rust

https://github.com/Sohimaster/traur
3•sohimaster•12m ago•1 comments

Free FFmpeg API [video]

https://www.youtube.com/watch?v=6RAuSVa4MLI
3•harshalone•13m ago•1 comments

Are AI agents ready for the workplace? A new benchmark raises doubts

https://techcrunch.com/2026/01/22/are-ai-agents-ready-for-the-workplace-a-new-benchmark-raises-do...
2•PaulHoule•17m ago•0 comments

Show HN: AI Watermark and Stego Scanner

https://ulrischa.github.io/AIWatermarkDetector/
1•ulrischa•18m ago•0 comments

Clarity vs. complexity: the invisible work of subtraction

https://www.alexscamp.com/p/clarity-vs-complexity-the-invisible
1•dovhyi•19m ago•0 comments

Solid-State Freezer Needs No Refrigerants

https://spectrum.ieee.org/subzero-elastocaloric-cooling
2•Brajeshwar•19m ago•0 comments

Ask HN: Will LLMs/AI Decrease Human Intelligence and Make Expertise a Commodity?

1•mc-0•21m ago•1 comments

From Zero to Hero: A Brief Introduction to Spring Boot

https://jcob-sikorski.github.io/me/writing/from-zero-to-hello-world-spring-boot
1•jcob_sikorski•21m ago•1 comments

NSA detected phone call between foreign intelligence and person close to Trump

https://www.theguardian.com/us-news/2026/feb/07/nsa-foreign-intelligence-trump-whistleblower
8•c420•21m ago•1 comments

How to Fake a Robotics Result

https://itcanthink.substack.com/p/how-to-fake-a-robotics-result
1•ai_critic•22m ago•0 comments

It's time for the world to boycott the US

https://www.aljazeera.com/opinions/2026/2/5/its-time-for-the-world-to-boycott-the-us
3•HotGarbage•22m ago•0 comments

Show HN: Semantic Search for terminal commands in the Browser (No Back end)

https://jslambda.github.io/tldr-vsearch/
1•jslambda•22m ago•1 comments

The AI CEO Experiment

https://yukicapital.com/blog/the-ai-ceo-experiment/
2•romainsimon•24m ago•0 comments

Speed up responses with fast mode

https://code.claude.com/docs/en/fast-mode
4•surprisetalk•27m ago•0 comments

MS-DOS game copy protection and cracks

https://www.dosdays.co.uk/topics/game_cracks.php
4•TheCraiggers•28m ago•0 comments

Updates on GNU/Hurd progress [video]

https://fosdem.org/2026/schedule/event/7FZXHF-updates_on_gnuhurd_progress_rump_drivers_64bit_smp_...
2•birdculture•29m ago•0 comments

Epstein took a photo of his 2015 dinner with Zuckerberg and Musk

https://xcancel.com/search?f=tweets&q=davenewworld_2%2Fstatus%2F2020128223850316274
14•doener•30m ago•2 comments

MyFlames: View MySQL execution plans as interactive FlameGraphs and BarCharts

https://github.com/vgrippa/myflames
1•tanelpoder•31m ago•0 comments

Show HN: LLM of Babel

https://clairefro.github.io/llm-of-babel/
1•marjipan200•31m ago•0 comments

A modern iperf3 alternative with a live TUI, multi-client server, QUIC support

https://github.com/lance0/xfr
3•tanelpoder•32m ago•0 comments

Famfamfam Silk icons – also with CSS spritesheet

https://github.com/legacy-icons/famfamfam-silk
1•thunderbong•33m ago•0 comments

Apple is the only Big Tech company whose capex declined last quarter

https://sherwood.news/tech/apple-is-the-only-big-tech-company-whose-capex-declined-last-quarter/
4•elsewhen•36m ago•0 comments

Reverse-Engineering Raiders of the Lost Ark for the Atari 2600

https://github.com/joshuanwalker/Raiders2600
2•todsacerdoti•37m ago•0 comments
Open in hackernews

Geotoy – Shadertoy for 3D Geometry

https://3d.ameo.design/geotoy
146•Ameo•5mo ago

Comments

idrios•5mo ago
Now we just need Rigtoy, Animtoy and Rendertoy and we'll be able to make beautiful 3D animations in the browser
hollowonepl•5mo ago
Have you heard about cables.gl or tooll3? Those have quite impressive end to end motion graphics capabilities.
andrewstuart•5mo ago
I already built rendertoy a rendering engine to make hd videos from the browser.

https://www.youtube.com/@rendertoy4656

socalgal2•5mo ago
You mean we can't now?

https://holtsetio.com/lab/chromeBallet/

https://holtsetio.com/lab/flow/

https://threejs-journey.com/ (click the up arrow next to "Level 1" at the bottom center)

empressplay•5mo ago
If you want to make them oldschool, there's turtleSpaces Logo:

https://turtlespaces.org/weblogo

We're in the midst of upgrading to three.js with all that it offers (materials, shadows, etc.)

mclau157•5mo ago
this website still uses shaders its just a button called materials after clicking the 3 bars in the bottom right of the screen
pjmlp•5mo ago
That is the only thing modern GPUs understand, so naturally it still uses them.

I see this as a higher level DSL for modelling, instead of doing something like SDF by hand.

jasonjmcghee•5mo ago
Unsolicited feedback: I think if rotation decelerated quickly to no velocity instead of instantly stopping when you let go, it would feel more natural.
sampton•5mo ago
How is the material defined?
riidom•5mo ago
It's not done via code, you can find the materials in the burger menu, top right corner of the console, in bottom right screen corner.

The article I linked in another post here describes that it's all done with triplanar mapping, so no UV's involved.

_bohm•5mo ago
This is cool! @OP, are you the creator of Geoscript? I've never heard about this anywhere else before.
retrofuturism•5mo ago
This wowed me in the same way when I saw GLSL for the first time. What is Geoscript??? I love this.
riidom•5mo ago
I found this article also interesting (I believe also from the author, but correct me if I'm wrong):

https://cprimozic.net/blog/the-tech-behind-geotoy/#overview

lawlessone•5mo ago
This runs a lot smoother than shadertoy does for me.
socalgal2•5mo ago
they are doing completely different things.

shadertoy: given a pixel coordinate, write a function to return a color.

geotoy: write a function to return vertices

In shadertoy, to draw cube on a 1280x720 screen requires your function to be called 921k times. To draw a cube in geotoy requires your function to be called 36 times. That's over simplifying but saying one is fast and one is a slow is comparing atoms to balls. Shadertoy = describe every atom, geotoy = describe the shape. again, bad analogy I suppose, but the orders of magnitude difference are somewhat help explain why one is fast and one is slow (yes though, you can generate a geotoy that will be slow and a shadertoy that will be fast). Similarly describing every atom means you can describe fog or god rays or caustics etc. Describing the shape won't do that.

PS: I think geotoy is cool. nothing above is meant to detract from that. Just to explain, probably poorly

dernett•5mo ago
Is it possible to create animations using something like Shadertoy's `iTime`?
xixixao•5mo ago
This is awesome. My current hobby project is getting 3D SDF meshing good enough so that I can use them instead of building out of meshes. I’m starting from marching triangles but it’s very much an open problem. Everything in JS, with the goal of building models in JS.
wewewedxfgdf•5mo ago
Help me understand what this is - so it's like Shadertoy but no animation?
riidom•5mo ago
it's like a scripting language for 3D models (could call it a DSL, I guess).

Look at the "temple"-example, there it is easier to reason about than the more abstract objects:

https://3d.ameo.design/geotoy/edit/39

MintPaw•5mo ago
Looks kinda like Rust? How similar is this to geometry shaders?
fyrn_•5mo ago
Quite different, but also geometry shaders have fallen from grace for quite awhile because it turned out to be practically impossible to optimize them
pezezin•5mo ago
Geometry shaders have been replaced by mesh shaders, which are way more powerful as they can output any kind of geometry.
jcelerier•5mo ago
Reminds me a lot of the venerable structure synth: https://structuresynth.sourceforge.net/

I tried to give it a new life in https://ossia.io but it's decidedly not real-time friendly, maybe geotoy will work better for this!

dachris•5mo ago
This is fun - and really powerful.

In some way, multicellular lifeforms (like a cherry tree or a human) also have to contain a kind of formulation like this so that they result in the fractals of branches and blood vessels as well as the overall structure.