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Large tech companies don't need heroes

https://www.seangoedecke.com/heroism/
1•medbar•1m ago•0 comments

Backing up all the little things with a Pi5

https://alexlance.blog/nas.html
1•alance•2m ago•1 comments

Game of Trees (Got)

https://www.gameoftrees.org/
1•akagusu•2m ago•1 comments

Human Systems Research Submolt

https://www.moltbook.com/m/humansystems
1•cl42•2m ago•0 comments

The Threads Algorithm Loves Rage Bait

https://blog.popey.com/2026/02/the-threads-algorithm-loves-rage-bait/
1•MBCook•5m ago•0 comments

Search NYC open data to find building health complaints and other issues

https://www.nycbuildingcheck.com/
1•aej11•8m ago•0 comments

Michael Pollan Says Humanity Is About to Undergo a Revolutionary Change

https://www.nytimes.com/2026/02/07/magazine/michael-pollan-interview.html
2•lxm•10m ago•0 comments

Show HN: Grovia – Long-Range Greenhouse Monitoring System

https://github.com/benb0jangles/Remote-greenhouse-monitor
1•benbojangles•14m ago•1 comments

Ask HN: The Coming Class War

1•fud101•14m ago•1 comments

Mind the GAAP Again

https://blog.dshr.org/2026/02/mind-gaap-again.html
1•gmays•16m ago•0 comments

The Yardbirds, Dazed and Confused (1968)

https://archive.org/details/the-yardbirds_dazed-and-confused_9-march-1968
1•petethomas•17m ago•0 comments

Agent News Chat – AI agents talk to each other about the news

https://www.agentnewschat.com/
2•kiddz•17m ago•0 comments

Do you have a mathematically attractive face?

https://www.doimog.com
3•a_n•22m ago•1 comments

Code only says what it does

https://brooker.co.za/blog/2020/06/23/code.html
2•logicprog•27m ago•0 comments

The success of 'natural language programming'

https://brooker.co.za/blog/2025/12/16/natural-language.html
1•logicprog•27m ago•0 comments

The Scriptovision Super Micro Script video titler is almost a home computer

http://oldvcr.blogspot.com/2026/02/the-scriptovision-super-micro-script.html
3•todsacerdoti•28m ago•0 comments

Discovering the "original" iPhone from 1995 [video]

https://www.youtube.com/watch?v=7cip9w-UxIc
1•fortran77•29m ago•0 comments

Psychometric Comparability of LLM-Based Digital Twins

https://arxiv.org/abs/2601.14264
1•PaulHoule•30m ago•0 comments

SidePop – track revenue, costs, and overall business health in one place

https://www.sidepop.io
1•ecaglar•33m ago•1 comments

The Other Markov's Inequality

https://www.ethanepperly.com/index.php/2026/01/16/the-other-markovs-inequality/
2•tzury•34m ago•0 comments

The Cascading Effects of Repackaged APIs [pdf]

https://papers.ssrn.com/sol3/papers.cfm?abstract_id=6055034
1•Tejas_dmg•37m ago•0 comments

Lightweight and extensible compatibility layer between dataframe libraries

https://narwhals-dev.github.io/narwhals/
1•kermatt•39m ago•0 comments

Haskell for all: Beyond agentic coding

https://haskellforall.com/2026/02/beyond-agentic-coding
3•RebelPotato•43m ago•0 comments

Dorsey's Block cutting up to 10% of staff

https://www.reuters.com/business/dorseys-block-cutting-up-10-staff-bloomberg-news-reports-2026-02...
2•dev_tty01•46m ago•0 comments

Show HN: Freenet Lives – Real-Time Decentralized Apps at Scale [video]

https://www.youtube.com/watch?v=3SxNBz1VTE0
1•sanity•47m ago•1 comments

In the AI age, 'slow and steady' doesn't win

https://www.semafor.com/article/01/30/2026/in-the-ai-age-slow-and-steady-is-on-the-outs
1•mooreds•54m ago•1 comments

Administration won't let student deported to Honduras return

https://www.reuters.com/world/us/trump-administration-wont-let-student-deported-honduras-return-2...
1•petethomas•55m ago•0 comments

How were the NIST ECDSA curve parameters generated? (2023)

https://saweis.net/posts/nist-curve-seed-origins.html
2•mooreds•55m ago•0 comments

AI, networks and Mechanical Turks (2025)

https://www.ben-evans.com/benedictevans/2025/11/23/ai-networks-and-mechanical-turks
1•mooreds•55m ago•0 comments

Goto Considered Awesome [video]

https://www.youtube.com/watch?v=1UKVEUGEk6Y
1•linkdd•58m ago•0 comments
Open in hackernews

Computers are for girls (2022)

https://datagubbe.se/girls/
46•mastazi•5mo ago

Comments

empressplay•5mo ago
My female cousins did learn how to load and play games on their Commodore 128, but of course that fell by the wayside when they got an NES.

It was a lot easier to get a game going on the NES.

klooney•5mo ago
This is a real vibe shift kind of article, remember circa 2018 Hacker News?
0xDEAFBEAD•5mo ago
A few years ago, I thought it was remarkable how politically balanced the commenters on HN were. Crazy to think I ever believed that.
pylotlight•5mo ago
> Why was home computing such a boys' club? I don't know, really.

Are we seriously going to pretend the answer isn't simply guys and girls have different interests on average, why do we keep having to rediscover fire here?

koonsolo•5mo ago
https://en.wikipedia.org/wiki/Gender-equality_paradox explains it all, and should be common knowledge by now.

Your reasonable comment being downvoted doesn't surprise me. I'm feeling more and more alienated from HN lately.

chasil•5mo ago
Computers were girls.

"Just before the digital age emerged, computers were humans, sitting at tables and doing math laboriously by hand. Yet they powered everything from astronomy to war and the race into space. And for a time, a large portion of them were women."

https://www.smithsonianmag.com/science-nature/history-human-...

Also, the movie:

https://en.m.wikipedia.org/wiki/Hidden_Figures

dzink•5mo ago
Growing up the girls I know (including me) were much more drawn to making and coding on computers, while boys were more interested in playing games on the computers. If it weren’t for the games, many more boys might be coding, OR many more boys might not even be interested in computers. I wonder what a real representative survey would show. I’d still much rather have a computer spin cycles solving my problems than me spin cycles solving a game.
cedws•5mo ago
Games played a big role in introducing me to programming and I think it’s the same for many others in my generation.
theden•5mo ago
People underestimate how much our socially and culturally constructed gender roles impact interests and/or career paths. People have different tolerances with respect to conformity, and at different stages in their lives.

It's a shame something as fundamental as computing is seen as a "boy" thing by many, often fatalistically, and I think we've been worse off for it.

0xDEAFBEAD•5mo ago
>People underestimate how much our socially and culturally constructed gender roles impact interests and/or career paths.

I mean, if you read the OP, it basically presents a bunch of evidence against this position. (Specifically, if it were a matter of social construction, it wouldn't be so easy to find lots of computer ads featuring girls and women.)

dzink•5mo ago
Boys who code seem to be more territorial about their craft and code and choices and content of teams. As a female who codes, I love the craft and making innovative work. Yet waaaay too many times I’ve encountered people who get severely attached to their own approach about something and religiously force others to subdue to their ways. To the point of bullying other teammates about things that don’t really matter. I wonder if that kind of culture has alienated women more than men.
koonsolo•5mo ago
How do you explain that more gender equal countries have less girls in STEM?

https://en.wikipedia.org/wiki/Gender-equality_paradox

didibus•5mo ago
I remember reading that there was an active re-framing of the computer worker. It was somewhat reflected by employers that started hiring exclusively men and of computer workers being associated with nerds and geeks, and the combination could have driven woman away.

Also I don't know that finding ads that targeted woman by simply searching Google is a rebuttal that ads were almost entirely targeted at boys. As it tell us nothing of the prevalance and quantity of each.

That said, I agree I don't think the ads were a major part of it. It's the culture, and what I heard is the culture shift happened once computer work was seen as requiring rigorous knowledge, intellectualism and was starting to pay well.

I'm not gonna advance I know the truth of these hypothesis, but I think it would make a lot of sense that once the job was seen as lucrative and similar in qualities (like the skill needed) to other jobs culturally associated with men, that the culture similarly rebranded computers as being for boys.

surgical_fire•5mo ago
> but I think it would make a lot of sense that once the job was seen as lucrative and similar in qualities (like the skill needed) to other jobs culturally associated with men, that the culture similarly rebranded computers as being for boys.

This sounds very revisionist.

When I was a kid in the late 80s and early 90s, absolutely no one spoke of "working with computers" as a glamorous career path or associated it with well paid jobs. Much to the opposite, being interested in computers made you into a sort of social pariah in school. Girls wouldn't touch computers much for that reason - hell, my group of friends would fall over one another to accommodate any girl that showed even a remote interest in anything nerdy, not that those were in plentiful supply. It was quite pathetic really.

It was much later that "working with computers" was associated with being well off in terms of money, more or less at the same time when there was an explosion of active efforts to get more women into coding.

And honestly, especially as a father of a little girl, I welcome the effort to make it more egalitarian and all. But let's not pretend that 30 years ago women were being held back from computers by a shadowy conspiracy to keep them from cushy jobs. They just didn't enjoy the thing.

Martin_Silenus•5mo ago
That's something about low-level feminism that has been making me furious for the past 10 years. Because these people didn't even live through that era, when most women only started taking an interest in personal computers once these machines became a vehicle for social interaction (they were born after Internet became a thing, so they don't take into account the fact that these machines weren't connected, that it was a solo activity... and that, to me, explains everything about most women's lack of interest at that time).

When I was young, I would have sold my soul to hook up with a hardcore female coder who ate 68000 for breakfast. Met on February 32 at a code party, perhaps. It would have been love at first sight. We would have started a family, had kids, ethical hacker seeds, in binary underpants, learning to code before they could even walk. The Addams Family of hacking. The Tarantino-esque Killers of dev. Throwing around scroll texts writhing in all directions, nauseating rotozooms, while breaking borders in HBL sync, chasing cathode rays to spew psychedelic plasma effects in 4096 colors... damn it!

defrost•5mo ago
Growing up in the 1970s in high school I met few people into math or computers, although there were a few.

Hardly surprising, perhaps, given it was the Kimberley.

Once I hit university nearly half the math stream was female, as were the staff in the computing services and early CS courses. Many had come across to Australia from Dartmouth (UK).

As PC's became more and more popular at home items purchased for boys to play games on the number of women in the mechanics of CS started to decline, veering more into law, medicine, and sociology.

Martin_Silenus•5mo ago
Yeah... schools ARE social places. Jobs too. Personal computers at home were NOT. That's the point.
defrost•5mo ago
> Personal computers at home were NOT.

Subjective. I'm still in touch with a wide circle of both genders who had PC's at home back when we collaborated on projects together.

eg: one of these authors: https://global.oup.com/academic/product/geometric-mechanics-...

had a father who sold early Apple & IBM home computers, much fun was had by my circle building transputer array's and other such things in back sheds.

AstralStorm•5mo ago
Interesting but wrong. Almost always kids perused the computers together and shared what they made. This worked exactly like arcades at times.

So not it either. Really my guess is that at some point games started being made for boys only. You saw a lot of war and fighting, racing style games, with much less else. Even platformers started to wear those trappings.

Further, early games were always competitive. That does not generally appeal to people with less testosterone.

There were exceptions, but the rule is as it is.

Martin_Silenus•5mo ago
> Almost always kids perused the computers together and shared what they made.

It is an assumption based on what is visible.

> There were exceptions, but the rule is as it is.

There are always exceptions, but this rule is yours.