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Show HN: A budget app so simple it's 1 chart

https://4keynumbers.com
1•nikodunk•2m ago•0 comments

Codeberg Down

https://status.codeberg.org/status/codeberg
1•jasonjmcghee•3m ago•0 comments

Nearly dying helped me discover my own cure (and more) [video]

https://www.ted.com/talks/david_fajgenbaum_how_nearly_dying_helped_me_discover_my_own_cure_and_ma...
1•toomuchtodo•7m ago•1 comments

Microsoft's analog optical computer cracks 2 practical problems,shows AI promise

https://news.microsoft.com/source/features/innovation/microsoft-analog-optical-computer-cracks-tw...
1•pseudolus•11m ago•0 comments

WaveBoy

https://waveboy.bitbybitsynths.com/
1•derbOac•12m ago•0 comments

The MCP Registry

http://blog.modelcontextprotocol.io/posts/2025-09-08-mcp-registry-preview/
2•aratahikaru5•18m ago•0 comments

EUV: Lithography: History, Latest Results, Technology Roadmap [video]

https://www.youtube.com/watch?v=qGy0GK0PMwc
2•matt_d•28m ago•0 comments

What Happens If No One Reads

https://www.thefp.com/p/what-happens-if-no-one-reads-culture-education
3•lermontov•28m ago•0 comments

Ask HN: How do developers learn design intuition?

2•mercat•29m ago•0 comments

Josh Wolfe on AI and the Breaking of Silicon Valley's Social Contract [video]

https://www.youtube.com/watch?v=Sd7cCpoJjbI
1•mooreds•29m ago•0 comments

Ted Lasso is 1M Micro-Lessons for what Tech Leadership needs

https://substack.com/@gettingshitdone/p-170912817
2•mooreds•31m ago•0 comments

Anthropic reduced model output quality from Aug 5

https://status.anthropic.com/incidents/72f99lh1cj2c
1•bashtoni•32m ago•0 comments

Lumi Language Model

https://websim.com/@electric_otter/eunoia
1•eunoiaAI•32m ago•1 comments

First 'perovskite camera' can see inside the human body

https://news.northwestern.edu/stories/2025/09/first-perovskite-camera-can-see-inside-the-human-body/
3•geox•35m ago•0 comments

Show HN: Tablemd – canvas-based Markdown table editor

https://tablemd.app
1•albert-yu•35m ago•0 comments

Kwil: The Database for Web3

https://github.com/trufnetwork/kwil-db
1•InitEnabler•36m ago•0 comments

Disposable masks during Covid have left chemical timebomb, research suggests

https://www.theguardian.com/environment/2025/sep/08/disposable-face-masks-covid-chemical-timebomb
3•jnord•38m ago•1 comments

Space-Based Infrared System (SBIRS)

https://en.wikipedia.org/wiki/Space-Based_Infrared_System
1•areoform•38m ago•0 comments

Tech promised everything. Did it deliver?

https://www.youtube.com/watch?v=dVG8W-0p6vg
1•QuadrupleA•43m ago•0 comments

OpenAI's AI-Made Animated Feature Film Aims to Debut at Cannes Film Festival

https://www.wsj.com/tech/ai/openai-backs-ai-made-animated-feature-film-389f70b0
1•bookofjoe•44m ago•3 comments

Show HN: Attempt – A CLI for retrying fallible commands

https://github.com/MaxBondABE/attempt
8•maxbond•46m ago•2 comments

Show HN: Devibe – pip lib that will remove AI comments and devibe your code

https://github.com/nHunter0/devibe
1•10000000001•47m ago•0 comments

Tesla is (still) following in Waymo's footsteps

https://www.understandingai.org/p/tesla-is-still-following-in-waymos
3•NullHypothesist•51m ago•0 comments

Show HN: Verse – FOSS Markdown editor web app

https://github.com/p4cs-974/verse-editor
1•p4cs•51m ago•1 comments

Ask HN: Grafana or Datadog?

3•kvaranasi_•57m ago•7 comments

OpenAI Executives Rattled by Campaigns to Derail For-Profit Restructuring

https://www.wsj.com/tech/ai/openai-for-profit-conversion-opposition-07ea7e25
5•spenvo•58m ago•0 comments

America's First Private Nuclear Fuel Recycling Facility to Open in Tennessee

https://gizmodo.com/americas-first-private-nuclear-fuel-recycling-facility-to-open-in-tennessee-2...
2•toomuchtodo•59m ago•0 comments

Airbnb Images Downloader

https://chromewebstore.google.com/detail/airbnb-images-downloader/abocnellfideaiknbbpfkbaglgbifagn
1•qwikhost•1h ago•1 comments

Show HN: Vizza – Interactive, Beautiful Simulations

https://github.com/Velfi/Vizza
3•zeldahessler•1h ago•1 comments

The Evolution of Laziness [video]

https://www.youtube.com/watch?v=TLY0TNm67hY
1•gmays•1h ago•0 comments
Open in hackernews

The elegance of movement in Silksong

https://theahura.substack.com/p/the-elegance-of-movement-in-silksong
49•theahura•5h ago

Comments

Analemma_•4h ago
There are probably a bunch of videos in this genre, but I found [0] to be a particularly good explanation of why Hollow Knight felt so good. If you’re experienced at game design none of this is probably news to you, but if you’re unfamiliar with terms like “coyote time”, “jump buffering” etc., this video is a great introduction to how video games break physical realism to provide a better-feeling experience, and how tuning this is critical to getting a game which feels great. Silksong is presumably using all the same techniques.

[0]: https://youtu.be/Vxt8uud5o_4

thaumasiotes•4h ago
> Silksong is presumably using all the same techniques.

But Silksong feels terrible. Its movement is awful and difficult to control. Hollow Knight felt smooth. Silksong is the opposite of that.

This very post is mixing its message:

>> The secret to why this game is like crack is the movement. The movement is so buttery smooth that simply getting back to the boss that just ripped you to shreds is a complex, skillful, and fundamentally enjoyable experience.

>> So am I having fun? I certainly don't feel joy in my heart when I fall into the lava for the seventeenth time because I missed a jump (if lava was a boss it would easily take the top spot for the number of times it killed me).

Falling into lava seventeen times because you keep missing the same jump is not an experience of smooth movement with player affordances.

Interestingly, there is coyote time in Silksong, but not enough that you can reliably do dash-jumps. It's just that occasionally you'll notice a jump starting from the wrong location, a little to the side of and below the edge you wanted to leap off of. Much more often, you'll notice that you hit the jump button but the jump never went off, which is the exact problem coyote time is supposed to solve.

the_af•4h ago
For the record, I didn't enjoy Hollow Knight much either. It felt too repetitive and difficult to me...
thaumasiotes•3h ago
This article concludes with the thought "if you liked Hollow Knight, you won't like Silksong".

That is the same conclusion that I and my brother both came to. The game is bizarrely punitive, from the very beginning, for no reason. It's as if they thought of it as being the next Hollow Knight expansion after Godhome, providing an additional challenge for the people who have beaten every pantheon with all bindings. ("The new challenge is: all of your controls now do something different!")

But it's a sequel. Supposedly. Most sequels are aiming to appeal at least as much to players who enjoyed the first game as they do to a hypothetical new audience.

johnnyanmac•2h ago
Is it really that bad? The beginning definitely ramps things up, but I don't think anyone who beat Hollow knight would call Silksong "punitive", at least not for the 10 hours I've played so far. The area I struggled in the most was clearly one I wasn't "supposed" to go into yet, but otherwise the difficulty curve is only slightly steeper than HK's early game.

Some discourse makes it sound like we're thrown 20 hours into HK at the beginning of Silksong. I know I'm biased as someone who beat 100% of Hollow Knight (granted, there's 112% of completion, so I did not in fact beat ALL the content), since I've played more HK than average.

stevenwoo•4h ago
I am unsure if I am just terrible at this game or more of a casual gamer with poor reflexes now, but Silksong feels particularly unforgiving. I did all the jumping puzzles in the most recent Prince of Persia game and figured out almost all of the puzzles and bosses in Metroid Dread after practice (lots of trial and error) without resorting to walk throughs, Silksong just revels in punishing you for making mistakes and forcing you to work to get back to where you just died.
sfn42•4h ago
> Falling into lava seventeen times because you keep missing the same jump is not an experience of smooth movement with player affordances.

I would describe that as a skill issue. And I think Silksong feels great. I'm enjoying the crap out of it. Regarding coyote time I haven't noticed it myself but what you describe just seems like the margins are thin. You wish they were wider ie you wish the game was easier but there's lots of people who enjoy it for what it is.

To me it's an amazing game, absolutely incredible.

johnnyanmac•2h ago
>You wish they were wider ie you wish the game was easier

I mean, the ones for Hollow knight felt wider. I think the main issue is that The Knight moved much slower and you had to time dashes anyway. Hornet's sprint has much fewer coyote frames compared to her and the Knight's dash.

fishtoaster•4h ago
> Selling to businesses is very easy. You go to a business and you say "hey, you like making money?" And the business will say "why yes, I do like making money" and you will say "great, I can help you make more money.

This is so wrong it hurts. You'd be amazed at how often "I will save you $X, guaranteed, or your money back" is a non-starter when selling to companies.

I've spent a career very slowly gaining respect for enterprise sales people - going from "Ugh, sales people are all snakeoil salesmen" to "I can't believe what they do is even possible, much less regularly done" over about 20 years.

Selling software to large organizations involves finding a champion within the org, then figuring out the power structure within the org via an impressive sort of kremlinology. You have to figure out who loves your product in the org, who hates it, who can make the buying decision, whose approval is needed, who's handling the details of the contract, and so on. You need to understand the constellation of people across engineering, procurement, legal, leadership, and finance – and then understand the incentive structures for each.

Then you have to actually operate this whole complex political machine to get them to buy something. Even if it's self-evidently in the interest of the whole organization to do so, it's not an easy thing to do.

Anyway, all that to say: "b2b sales are easy" is... naive... to say the least.

hujun•4h ago
yes, and I think one big reason enterprise might not buy your product even if it is guaranteed to make/save $X is $ is often NOT most important thing to the people make buying decision, specially when it is not your own money to save or gain
mindwok•3h ago
This is very true. Look no farther than the perennial problem of department heads spending all their budget to keep their budget. Decision makers rarely care about saving money in isolation.
temp0826•4h ago
Can confirm. At one point in my career (after reflection on the situation) I realized I had been made a champion by a subsidiary of IBM for one of their products. I found myself in some really bizarre meetings with our execs and their executive sales people that left me feeling like a puppet that was made to tell our CEO that we needed this. They really took us apart, It was all very slimy.
johnnyanmac•4h ago
> going from "Ugh, sales people are all snakeoil salesmen" to "I can't believe what they do is even possible, much less regularly done" over about 20 years.

I mean, it still sounds like snake oil salesmen. It's just that that's what it takes these days to even get noticed (let alone make a pitch). rubbing hands trumps a quality product 99% of the time.

the_af•4h ago
Am I the only one who didn't like Hollow Knight?

In theory, it's just the game for me: indie, charming graphics, technically well done. What's not to like?

In practice, it felt too difficult, too much work, too repetitive, and simply unfun to me.

edit: interesting, downvotes for expressing an opinion directly related to sentences in the article (how difficult games are enjoyable somehow to some people; the article is all about difficulty and enjoyment regardless!). Is this the famed respectful and intellectually stimulating discourse of HN? Guys (and gals) please realize I'm not saying you are wrong to like Hollow Knight or Silksong, just adding a data point to the fact some of us don't like punishingly difficult games.

spacebuffer•4h ago
I also didn't like hollow knight despite loving hades and dead cells (somewhat similar) although I only played it for ~ 2 hours

I am loving silksong so far however

sandoze•4h ago
Different strokes for different folks. You don't need to please everyone, but it helps if you can move 15 million units with three developers. I don't play Candy Crush but yet somehow this little cash cow keeps getting updated and I'm not one of the 2.7 billion downloads!
the_af•3h ago
> Different strokes for different folks

Agreed!

I hope you're not saying the only possible alternatives are the opposite extremes of Candy Crush or Hollow Knight, though :) I'd feel vaguely insulted.

I did finish Cave Story after all (but maybe today I wouldn't, I no longer have the time or patience).

lycopodiopsida•4h ago
There are at least two of us :) I like exploration and I like bloodborne, elden ring, dark souls 3, demon’s souls, dark souls - in that order. Thus, I don’t mind difficult bosses and obscure storytelling.

I’ve clocked 10h in HK but I can’t get over these fuzzy hitboxes (I say it as souls veteran!), shallow fighting system and difficult platforming.

It is ok, just not a game for me.

xandrius•3h ago
Same! But it all boils down to what kind of player you are and what you seek in games.

Even though the context is/was online multiplayer games, I still think Bartle's player types are a great starting point to better understand why you play games. And people do not necessarily have one and that's it but you can figure out which one is the main one.

For instance, I've got friends who play to feel mastery over a game: they'll grind it, suffer, put the time, just to then be really good at it. For others that's an absolute waste of time.

Other friends just absolutely like to spend hours competing with others and being better than them, from playing CoD, WoW battlegrounds and such. They study the changelogs to know what changed to get the edge over an opponent who didn't. It's fun to win for them.

Others think that games are mainly to be shared, they do coop, spend more time chatting than actually playing but still love the time. They don't necessarily finish games as that's not the point.

Then you have people who love exploring, both the world and the game content, so these are the ones playing the story completely, going to do sidequests and such. The extreme of this is the completionist, who's mainly drawn to do everything and anything, regardless whether it actually unlocks anything interesting new.

And more but the point of my long comment is that it's ok if you don't enjoy HK, or Dark Souls, etc. While I appreciate the craft, I personally don't enjoy dying a million times just to beat a silly digital thing. I want the just right amount of difficulty so that I can escape death a few times, defeat it and move on with my exploration.

And games go at waves, you had tons of competitive games a few years ago, now it's a lot of skill-based souls-like bastard games who hate you for even picking them up.

So, don't feel bad and go play Clair Obscure with enemy mods on and enjoy the sublime storyline, world and soundtrack. It's your game, you bought it, so enjoy it as you please.

zaptheimpaler•3h ago
I hated Elden Ring because it felt way too hard and the movement & animations feel very slow. I died to bosses like 100s of times and just quit. HK didn't feel hard at all though, most bosses i beat within like 2-3 tries, maybe 10 tries at most for a few. But yeah I'm not a fan of frustratingly hard games either, it just feels like a tedious chore. It's funny how small tweaks can change what different people find hard I guess.
Agingcoder•3h ago
No I strongly dislike this game too. It’s too hard, I don’t like the movement which feels ‘rigid’ , and it’s super gloomy and depressing.

I enjoyed Ori, Monster Boy, or Prince of Persia the lost crown a lot more.

akavel•3h ago
In the same boat here - I played it for a while, but was (and am) sincerely super confused what people find so amazing in it. I mean, it's an ok game, and I get that some people may like it, why not; but the repeated claims of it being the best of all time, to me totally baffling. Already the respawning of the critters, and the grind to get some coins to get such a basic game feature as a map, two early aspects that I definitely don't like, and personally find somewhat disrespectful to my time.
egypturnash•3h ago
Same.

So much praise but Hollow Knight mostly just felt like a dreary slog to me. So dark. So depressing. So gloomy. It just kept on going on and on and on and wore out its welcome for me long before I made it to the end. I have played a lot of great platformers and metroidvanias and I just did not really have a good time with Hollow Knight. I had also possibly played entirely too many games where your role is "wander around a pretty, decaying, dying world and turn out the lights" before this one and just did not need another one of those stories in the form of yet another a brutally difficult game that demands absolute obsessive precision. I have suffered enough soulslikes.

The idea of even more Hollow Knight is the exact opposite of appealing to me. Maybe after it's on sale for five bucks and has added an easy mode as well as a double-easy mode. I enjoy a good platform traversal but I want the game to work with me to make me look awesome, I am no longer "motivated by mastery" or interested in feeling like "Sisyphus finally rolling his boulder up the mountain and resting while gazing at the view… only to then encounter the next boss and do it all again."

shayway•2h ago
> Is this the famed respectful and intellectually stimulating discourse of HN?

To be fair, there's not much discussion to be had around expressing an opinion like that; people will either agree with you, or they won't. The only real thread of discourse to follow from there inevitably leads back to 'art is subjective' which isn't particularly helpful or interesting. Comments praising the game without any deeper thought are just as guilty of this, of course.

(for the record I don't think it's the end of the world for people to simply express opinions, but as far as intellectual stimulation goes it doesn't rank high)

the_af•1h ago
Yeah, and how does drive-by downvoting encourage intellectually stimulating discussion?

I think my opinion was fair and interesting, and also on-topic, since TFA goes into a discussion about how a repetitive, punishingly difficult game such as Silksong shouldn't be engaging but it is (for the author), to which I replied: games as hard and "feels like work" like Hollow Knight turn me off. Difficulty is definitely the problem.

My wording, "am I the only one [...]" invited discussion of the kind we are supposed to welcome here, is it not? And we welcome discussions of art which are inherently subjective.

OgsyedIE•4h ago
I'm not familiar with the the named platformer titles beyond word of mouth and I may not have the free time to become so for a while but anecdotally I found some years ago that the movement controls in the games Titanfall, Doom (2016) and Titanfall 2 produced the same feeling of flow between the hands and brain the author articulates. It may come to pass that games will one day be benchmarked by neurological metrics in the superior parietal lobule and ACC of their players next to their frames per second, load times, ping stability, 1% lows and memory scaling.
sfn42•4h ago
> You could play Silksong's predecessor, Hollow Knight, and not be all that good at it. Hollow Knight was a tough game, but I think you could get through it and fall in love with the environmental story telling and the lore and the music and characters. Silksong has all of this in spades, too, but it is so damn hard that you will not be able to access any of it unless you are willing to put in some serious effort. As a result, I suspect many of the people who enjoyed Hollow Knight will actually bounce off Silksong precisely because it is so hard, and they simply won't have the tenacity.

I think this is an overstatement. I've put about 16 hours into Silksong so far, I've pretty much completed around 8-10 zones or so, unlocked most of the abilities and stuff.

I don't think Silksong is that much more difficult than HK. Honestly it's been so long since I played HK that I'm not even sure it's more difficult at all but it probably is. If you went to Hunter's March as soon as you found it you probably had a bad time but going in there later on was honestly pretty easy. And aside from that and maybe a couple other spots it's been fairly alright in terms of difficulty IMO.

Everything so far has felt achievable and reasonable to me, having played HK, Dark Souls, Elden Ring and other similar games I don't think Silksong is significantly more difficult than any of those - yet.

Maybe it gets crazy later on, but that wasn't the claim in the article. The article claims you can hardly access anything without extreme effort and I don't think that's true at all.

conradludgate•3h ago
As someone who completed most of the HK main story, I've decided to stop playing silksong during act 1 because I'm just not having fun
sfn42•3h ago
That's alright, you do you.
creakingstairs•3h ago
I had no trouble going through Silksong (and I'm having a blast!), but there were _a lot_ of times when I thought that this would be really hard for people who are new to the series.

> Everything so far has felt achievable and reasonable to me, having played HK, Dark Souls, Elden Ring and other similar games I don't think Silksong is significantly more difficult than any of those

If you are a type of player that plays HK, Dark Souls and Elden Ring, then yes Silksong isn't brutally hard.

But I think the game is brutally hard for majority of people who hasn't played any of those. I think HK had a better difficulty ramp for beginners.

sfn42•3h ago
Yeah sure but they will play the game and struggle and learn just like everyone else has. HK/Silksong are not games for someone who just wants to chill and breeze through. They are difficult on purpose. People who don't want difficulty can play other games.

I'm not particularly good at this, by the way. Before Silksong I haven't picked up my playstation controller since Elden Ring came out. I've been pressing the wrong buttons and running/jumping/dashing into enemies over and over. I've been struggling. That's what I signed up for when I bought the game.

creakingstairs•2h ago
I agree with you. These games are difficult on purpose and its a lot of fun is in rewarding the player with getting good. But if it is too difficult from the get-go, newer players will bounce off the game.

What I would have liked in Silksong is for the devs to remove some of the "frustrating" part just at the start: more free benches, less hp for some enemies, less flying enemies in platforming parts etc. Once the users have unlocked abilities and are used to the movement (and hooked in!), crank up the difficulty to what it is now.

jemfinch•3h ago
It is most definitely not an overstatement. I have over 425 hours in Hollow Knight. I stopped playing Silksong in 8 because it felt like unfun masochism.
par•4h ago
Cute article but skong isn’t as hard as op makes it out to be. I wonder if he’s played any soulsborne games or even hollow knight. Git gud!!!
kittoes•3h ago
Don't so easily dismiss the opinions of others. For certain individuals it is indeed the hardest game they've ever played. I've cleared Steelsoul 100% in the OG Hollow Knight and would argue that Silksong is definitely the more difficult of the two.
theahura•3h ago
Played all the soulsborne and 100%-ed HK. Except the last pantheon, I couldn't ever beat ascended moth
MikeTheGreat•1h ago
Ok, this is as close as I'm ever gonna get to having a real reason to post this on HN, so here goes:

"Git Gud" by Viva La Dirt League: https://www.youtube.com/watch?v=blSXTZ3Nihs

cousin_it•4h ago
I think Hollow Knight and Silksong are mostly special for their art style, the movement feel is pretty average.

Among 2D platformers in general, I think the medal for best movement feel goes to the Fancy Pants Adventure series. (You can still play it online on sites that have Flash replacements, start with the 4th game because it has everything.) But that's a deliberately easy game, you just run through the levels and have fun.

Among difficult precision platformers, I'd say the N/N+/N++ series has the best movement. (The first game is also still playable online.) Be careful, this one is like a drug, it has a huge number of levels and it's really hard to stop playing.

sfn42•3h ago
The thing that makes HK and Silksong stand out to me is the full picture. Everything is well done. The movement feels great, the combat feels great, the exploration feels great, the progression feels great, the boss fights are awesome, the art and music are amazing, the characters are fun and the story is engaging, it just has everything.

These people are extremely talented and put years of effort into this game to make it perfect, impatient fans be damned and it shows.

zaptheimpaler•3h ago
Oh man I forgot about N+, that game was incredible. Super cool to see there's a new N++.
bigyabai•3h ago
Link to the original N if you haven't played it: https://www.kongregate.com/games/MetanetSoftware/n

(Mandatory addiction hazard notice)

harimau777•3h ago
If you haven't triend Sundered yet I recommend it. If you go with the unlock path that specializes in movement abilities then the game gets really wild by the end.
shayway•3h ago
I'd also put Super Meat Boy up there for good platforming feel. But yeah, Fancy Pants is fantastic, it's what I always wanted Sonic games to feel like.
thedrexster•3h ago
Savage Beastfly killed me 43 times in a row. :/
galleywest200•3h ago
I too had trouble with this boss but eventually made it. The fact it summons little friends is the problem, so hard to dodge 2+ the boss!
zaptheimpaler•3h ago
Fluid & fun movement feels great and a lot of my favorite games have it - Doom, Hades, Ori, Celeste, Apex Legends, The Finals and more. To me it's an ingredient in a great game, not something necessarily unique to Silksong though.
singhrac•3h ago
Surprisingly overlapping set with games I’ve played and enjoyed a lot! Dead Cells was another that has a lot in common.
rpdillon•3h ago
Yeah, agreed on all counts. I know it's divisive, but the movement in Doom Eternal was incredible. Double dash creating some amazing levels that would have been unthinkable in Doom 2016.
kevinwang•3h ago
I remember reading an essay (probably from here?) about how a great way to build a game is to build it around a "toy" -- something that is pleasurable to simply interact with, even without objectives. I can't find it anymore -- the closest I can find is https://medium.com/@keerthiko/toys-to-games-25d35b40425d but I don't think it was that, although it's based on the book "The Art Of Game Design" which may have been a common inspiration.

Anyways, I've often thought about Super Smash Bros. (particularly, Melee) as a prime example of that idea.

SOLAR_FIELDS•3h ago
Sounds like Tynan Sylvester’s game design book (Tynan Sylvester created Rimworld)
mrinterweb•3h ago
I've played a couple hours of silksong. I don't get the hype. Its a fine game, but I really think people are over hyping it. The internet hype loop on this game is turning me off on it. It's a nice metroidvania game.
Sohcahtoa82•3h ago
> Silksong as a game should not exist. It is so brutally difficult that it stretches the very definition of the word "game". Games are supposed to be fun [...]

I haven't actually played HK yet, and I don't normally play Souls-likes, but I did finally start playing Elden Ring about two months ago.

Yes, I've had times where I'm cursing out loud because I've been trying to beat a boss for three hours without success, sometimes dying with the boss only needing one more hit to die, and I'm frustrated with myself because knowing he only needed to get hit one more time started making me greedy with my attacks, and so I take big hits to the face and don't back off to heal.

But what makes them fun is the dopamine rush when I finally succeed. A couple times, it felt damn near orgasmic. I've been playing video games for probably around 35 years and nothing felt as good as when I finally downed Morgott.

moonshinefe•11m ago
I wish I could go back and experience soulslikes for the first time! They really are a treat if you experience them as you describe (not everyone feels that way, but I certainly do).

You're in luck because that subgenre has exploded in popularity and there are a lot of good ones out there if you want to keep playing them these days. Elden Ring is one of the best though for sure.

SyrupThinker•3h ago
A good example of how the experience of something can be so different between people. I also feel the need to write an article about it, but I'm not done yet...

At the surface I had a similar experience to what the author describes. The movement feels good to me (until it doesn't), the game is appealing in style and gameplay concept, and I die frequently.

But unlike them I dropped it after throwing myself at the exact boss they mention.

Not because I think the game is actually hard at this point (it seems quite early in the game), but because I don't think the game actually respects my time. Something they don't seem to have an issue with.

They mention that they died over 30 times to the boss, and how it never felt unfair to them. And while I do not fully share this sentiment, I do not actually mind that part either. The difficulty of learning a boss is part of the game.

What surprises me is the not really mentioned part, that these 30 deaths (if I were to take them) take up 1-2 hours of my time.

And you might be thinking, 2-4 minute boss fight? Seems reasonable? To which I say, this person focuses so much on movement and dying to random stage hazards because at least 70% of that total time is spent getting back to the boss to begin with, a 1-2 minute run of the same segment of game, each attempt!

That's right, I spend more time running to the boss, than actually fighting it, because it turns out that you make mistakes when you do something repeatedly, even if it is just getting to the boss. I wish I could learn the boss and "get gud", but the game just won't let me without wasting my time.

Part of that is a skill issue on my part of course, but for this very segment at least, you just start to see all the little hazards the devs have placed on the optimal path, to trip you up if you ever lose focus for a second. For a part of the game you have already done, and are not actually concerned with at that very moment.

At least for me this got tedious very quickly. And supposedly this actually gets worse in later parts of the game.

At some point you start to wonder, "is the game punishing me by making me traverse the game world before fighting the boss again?" And this thought starts to infect the regular gameplay, were you are supposed to willingly explore the game world, you know, the core of a Metroidvania.

At the end I just asked myself "why am I willingly playing a punishment?"

The author even seems to have vaguely similar thoughts here, they say themselves that they are sometimes not having fun with this core part of the game. Isn't that worrying from a game design perspective?

Anyway, I think that's enough ranting, sorry for not concluding this thought.