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Reverse-Engineering Raiders of the Lost Ark for the Atari 2600

https://github.com/joshuanwalker/Raiders2600
2•todsacerdoti•1m ago•0 comments

Show HN: Deterministic NDJSON audit logs – v1.2 update (structural gaps)

https://github.com/yupme-bot/kernel-ndjson-proofs
1•Slaine•4m ago•0 comments

The Greater Copenhagen Region could be your friend's next career move

https://www.greatercphregion.com/friend-recruiter-program
1•mooreds•5m ago•0 comments

Do Not Confirm – Fiction by OpenClaw

https://thedailymolt.substack.com/p/do-not-confirm
1•jamesjyu•5m ago•0 comments

The Analytical Profile of Peas

https://www.fossanalytics.com/en/news-articles/more-industries/the-analytical-profile-of-peas
1•mooreds•5m ago•0 comments

Hallucinations in GPT5 – Can models say "I don't know" (June 2025)

https://jobswithgpt.com/blog/llm-eval-hallucinations-t20-cricket/
1•sp1982•6m ago•0 comments

What AI is good for, according to developers

https://github.blog/ai-and-ml/generative-ai/what-ai-is-actually-good-for-according-to-developers/
1•mooreds•6m ago•0 comments

OpenAI might pivot to the "most addictive digital friend" or face extinction

https://twitter.com/lebed2045/status/2020184853271167186
1•lebed2045•7m ago•2 comments

Show HN: Know how your SaaS is doing in 30 seconds

https://anypanel.io
1•dasfelix•7m ago•0 comments

ClawdBot Ordered Me Lunch

https://nickalexander.org/drafts/auto-sandwich.html
1•nick007•8m ago•0 comments

What the News media thinks about your Indian stock investments

https://stocktrends.numerical.works/
1•mindaslab•9m ago•0 comments

Running Lua on a tiny console from 2001

https://ivie.codes/page/pokemon-mini-lua
1•Charmunk•10m ago•0 comments

Google and Microsoft Paying Creators $500K+ to Promote AI Tools

https://www.cnbc.com/2026/02/06/google-microsoft-pay-creators-500000-and-more-to-promote-ai.html
2•belter•12m ago•0 comments

New filtration technology could be game-changer in removal of PFAS

https://www.theguardian.com/environment/2026/jan/23/pfas-forever-chemicals-filtration
1•PaulHoule•13m ago•0 comments

Show HN: I saw this cool navigation reveal, so I made a simple HTML+CSS version

https://github.com/Momciloo/fun-with-clip-path
2•momciloo•14m ago•0 comments

Kinda Surprised by Seadance2's Moderation

https://seedanceai.me/
1•ri-vai•14m ago•2 comments

I Write Games in C (yes, C)

https://jonathanwhiting.com/writing/blog/games_in_c/
2•valyala•14m ago•0 comments

Django scales. Stop blaming the framework (part 1 of 3)

https://medium.com/@tk512/django-scales-stop-blaming-the-framework-part-1-of-3-a2b5b0ff811f
1•sgt•14m ago•0 comments

Malwarebytes Is Now in ChatGPT

https://www.malwarebytes.com/blog/product/2026/02/scam-checking-just-got-easier-malwarebytes-is-n...
1•m-hodges•14m ago•0 comments

Thoughts on the job market in the age of LLMs

https://www.interconnects.ai/p/thoughts-on-the-hiring-market-in
1•gmays•15m ago•0 comments

Show HN: Stacky – certain block game clone

https://www.susmel.com/stacky/
2•Keyframe•18m ago•0 comments

AIII: A public benchmark for AI narrative and political independence

https://github.com/GRMPZQUIDOS/AIII
1•GRMPZ23•18m ago•0 comments

SectorC: A C Compiler in 512 bytes

https://xorvoid.com/sectorc.html
2•valyala•19m ago•0 comments

The API Is a Dead End; Machines Need a Labor Economy

1•bot_uid_life•20m ago•0 comments

Digital Iris [video]

https://www.youtube.com/watch?v=Kg_2MAgS_pE
1•Jyaif•21m ago•0 comments

New wave of GLP-1 drugs is coming–and they're stronger than Wegovy and Zepbound

https://www.scientificamerican.com/article/new-glp-1-weight-loss-drugs-are-coming-and-theyre-stro...
5•randycupertino•23m ago•0 comments

Convert tempo (BPM) to millisecond durations for musical note subdivisions

https://brylie.music/apps/bpm-calculator/
1•brylie•25m ago•0 comments

Show HN: Tasty A.F. - Use AI to Create Printable Recipe Cards

https://tastyaf.recipes/about
2•adammfrank•26m ago•0 comments

The Contagious Taste of Cancer

https://www.historytoday.com/archive/history-matters/contagious-taste-cancer
2•Thevet•27m ago•0 comments

U.S. Jobs Disappear at Fastest January Pace Since Great Recession

https://www.forbes.com/sites/mikestunson/2026/02/05/us-jobs-disappear-at-fastest-january-pace-sin...
3•alephnerd•28m ago•1 comments
Open in hackernews

Obscure feature + obscure feature + obscure feature = compiler bug

https://antithesis.com/blog/2025/compiler_bug/
33•jonstewart•4mo ago

Comments

gipp•4mo ago
Are anonymous namespaces really that obscure? They're pretty bog-standard where I work, anyway. Don't think I've ever seen a .cc file more than a couple hundred lines that didn't have one for various helper functions.
jeffbee•4mo ago
Definitely not obscure. https://isocpp.github.io/CppCoreGuidelines/CppCoreGuidelines...
1718627440•4mo ago
Why couldn't C++ use the static keyword here, which is how its done in C, so I expect its supported in C++ as well.
ahartmetz•4mo ago
I think some reason involving templates? But yeah, I just write file-static helper functions most of the time.
estimator7292•4mo ago
You can pretty much treat a namespace as a static class. It's very, very much not a static class, but it mostly behaves like one. Unless you use static fields in a namespace and then your program blows up because that field is TU-static, not global.

Sometimes I wish I could just write C# instead.

quuxplusone•4mo ago
No, neither C nor C++ supports using `static` to add internal linkage to a struct type or type alias. (Evidence: https://godbolt.org/z/fnevfv4hr , see also cppreference.)

In C++, we need some way to give a type internal linkage so that we can have

    namespace {
      struct S { static int mv; int f(); };
    }
    int S::f() { return 1; }
    int S::mv = 1;
in one translation unit and the-same-thing-but-with-2-instead-of-1 in another translation unit. Linkage matters to `S::f` and `S::mv`, which would otherwise end up exposed to the world and cause multiply-defined-symbol errors at link time. In C, we can't have member functions or static data members, so (unless I'm missing something) there's no real physical (as opposed to philosophical) reason for a C programmer to care what linkage their types have.

If C did support internal-linkage types, I do think it would make sense to support writing simply

    static struct S { ~~~~ };
instead of C++'s weird hack with the (C++-only) `namespace` keyword.

Why did C++ decide to use unnamed namespaces instead of `static struct S { ~~~~ }`? According to Stroustrup's "The Design and Evolution of C++" ("D&E"), the original idea was to separate the two meanings of `static` — unnamed namespaces would take over all the responsibilities related to internal linkage, leaving `static` responsible only for function-local statics and static members. C++98 actually deprecated the use of `static` for internal linkage — but that deprecation was reversed (thank goodness) in C++11, and I imagine most C++ programmers are unaware that such a thing ever happened.

https://stackoverflow.com/questions/4726570/deprecation-of-t...

1718627440•4mo ago
In C a type doesn't produce any symbols, so it can't be affected by linkage. I was indeed talking about declaring the instantiation of the classes with static in C++.
estimator7292•4mo ago
Yeah, I thought anonymous namespaces were pretty standard. It's one of only a few useful ways to hide internals of an object or helper.
lzsiga•4mo ago
I'm sure this article is useful and interesting, but the author lost me at the very first example program, where he wrote `@px++` instead of `(@px)++` (@ stands for asterix character).
yencabulator•4mo ago
> my takeaway is that you have to do something really, really obscure

You used to be able to crash gcc by making the first character of a string literal an 8-bit one.