frontpage.
newsnewestaskshowjobs

Made with ♥ by @iamnishanth

Open Source @Github

fp.

Open in hackernews

Why do some gamers invert their controls?

https://www.theguardian.com/games/2025/sep/18/why-do-some-gamers-invert-their-controls-scientists-now-have-answers-but-theyre-not-what-you-think
36•zdw•1h ago

Comments

bethekidyouwant•1h ago
Because we started on a flight-sim?
the_af•1h ago
The article addresses this, and hints at evidence this might not be the actual answer.
astockwell•1h ago
Disclosure: Didn’t read. But I did always get heckled at gatherings for inverting my controls, and then forgetting to switch them back. I think it came from whatever console you started with first (Sega Saturn), if you played early PC joystick games (Tie Fighter!), and Goldeneye’s Solitare configuration, which allowed deadly accuracy without needing to invoke the crosshairs.
elpakal•1h ago
Fellow inverter and this theory makes total sense
lll-o-lll•52m ago
This is specifically mentioned in the article as the common reason given, but that it is wrong. People think this is why, but then they study them and it’s an innate difference.
Marazan•1h ago
Because some people understand how to setup controls properly.
2OEH8eoCRo0•1h ago
I inverted mine because I grew up on joystick games like Falcon
cortesoft•1h ago
At least you think that is the reason... if you read the article, it addresses this.
airstrike•1h ago
I like them inverted for ships/vehicles but not for first person cameras, if that makes any sense. Surely I'm not alone?

I think the difference here is that I think of the vehicles as being parallel to a horizontal plane whereas people are normally standing up so perpendicular. Hitting "up" means different things across those two scenarios.

the_af•20m ago
Same for me. I need inverted controls for flight/space sims, but use direct controls for FPS games.
deadbabe•1h ago
When you grab the back of a person’s head tightly, and want to make them look up, which direction do you pull?
jayknight•1h ago
This is how my brain works too. The joystick is the head and my thumb is on top. I pull back to make the little joystick man look up, and push forward to look down.

Edit to add:

>It turns out the most predictive out of all the factors we measured was how quickly gamers could mentally rotate things and overcome the Simon effect. The faster they were, the less likely they were to invert. People who said they sometimes inverted were by far the slowest on these tasks.

This tracks with me. I feel like games that require quick multi-dimensional movements (FPS includes) I'm dreadfully slow at. Especially if the game doesn't have the one control setup that my brain prefers, which many don't.

elpakal•1h ago
Depends on if he’s hanging upside down or not
cortesoft•1h ago
Ok, then answer this: When you grab the the back of a person's head tightly, and you want to make them look left, which direction do you pull?

Yet, very few people play inverted X axis...

jayknight•47m ago
To me, the y axis in the controller is forward, not up. So push head forward to look down. There's no rotation on most joysticks, so there's no 1-to-1 comparison between the two.

I like my right x-axis to be strafing and my left x-axis to be turning, which makes turning while walking way more natural to me.

cortesoft•30m ago
I think the article is right, and some of your explanation is post rationalization rather than actual reason.
echelon•1h ago
I grew up on N64, which had inverted axes. Nintendo continued that tradition for the longest time.

It extends beyond joystick inputs. I also can't deal with Apple's scrolling defaults. I have to invert every Apple trackpad and device.

> In short, gamers think they are an inverter or a non-inverter because of how they were first exposed to game controls

Bingo! This mirrors my experience.

> It’s much more likely that you invert or don’t invert due to how your brain perceives objects in 3D space.

I've tried both. I can do both. But I prefer the style I grew up with.

__MatrixMan__•1h ago
I used to get a bunch of grief from my friends about being a look-inverted sort of person. I got the last laugh when I rented a front-loader for a landscaping project and they all wanted to drive it but nobody but me could be efficient with it because stick-back=scoop-up was the only option.

I don't know why we felt like a landscaping tool made look inversion legitimate where everything else was I-will-die-on-this-hill indignance, but it did.

hyperhello•53m ago
That sounds like you're visualizing the lever being on your side of a pivot point, so when you push it down the other side goes up. Feels natural enough to me!
ash_091•28m ago
If the lever is on your side of the pivot point, you'd have to invert both horizontal and vertical axes. I don't have any data, but I certainly don't know anyone who plays with both axes inverted (in first person games).
pdpi•1h ago
Inverted Y axis means that the stick mirrors my head movements.
cortesoft•59m ago
Why wouldn't you also need an inverted X axis to truly mirror your head movements?
allenu•43m ago
That's true. I used to think I was mentally modeling the input as dragging a joystick on the back of the character's head, but it doesn't quite work if you are looking left and right. Now I wonder if it's a lot more subconscious and the "model" explanation is just a rationalization that feels right.

Maybe it's like how some people feel more natural goofy foot on a skateboard/snowboard than the regular way, regardless of their handedness.

cortesoft•31m ago
I do think a lot of the reasons we believe are just attempts to rationalize what just feels natural to us.

I definitely feel more natural goofy, although I am right handed... but I am also left footed, so I am all kinds of messed up.

netsharc•53m ago
The word "mirrors" seems unfortunate here... But yeah, imagine a giant thumb on your head, to make your head look to the sky, the thumb has to pull it backwards.
jameskilton•1h ago
I invert (Clair Obscur most recently) because I'm controlling the camera. If I want to look to the left, the camera has to move to the right. I can't play third-person any other way and I have tried!
squigz•1h ago
But you are the camera!
ash_091•20m ago
GP is talking about third person perspective games. "You" (the character you're playing) aren't the camera. You are the character the camera points to.

The camera is hovering somewhere above/behind the player character. To move the field of view left while keeping the player centered in the FOV, the camera has to translate/orbit right.

andrewmcwatters•33m ago
Oh man... I've never read anyone perceiving third-person movement controls this way before and you just blew my mind.
petepete•1h ago
For me it was because I'm right handed and if I was holding a gun with both hands I'd move my right hand down to aim up.

It just makes sense that way. I can't adjust.

esseph•12m ago
Except you wouldn't move your right hand, because that would change the sight plane.

You'd move your left hand, pushing up against the stock/handguard.

Grumpily3962•1h ago
Interesting conclusion. My wife struggles with controls in 3d games and is notably not a shape-rotator, but she is a great illustrator. On the other hand, I can assemble ikea blindfolded, but cannot even approximate a human form on paper. Maybe she should try inverted.
thebruce87m•1h ago
Chuck Yeager made me do it! Or maybe it was EA.

https://en.m.wikipedia.org/wiki/Chuck_Yeager%27s_Air_Combat

darren0•59m ago
No, it was Top Gun on NES.
akgoel•39m ago
For me, it was Wing Commander
AnimalMuppet•1h ago
Because their heads are screwed on backwards. Duh.

(/s, obviously. No actual offense intended to anyone who operates this way...)

jkcxn•56m ago
You can switch between the two easily by imagining a lever on the back of the characters head vs front of their head - press up to push the lever higher for the back vs lower for the front. Same goes for planes etc
lll-o-lll•55m ago
> What they discovered through the cognitive testing was that a lot of assumptions being made around controller preferences were wrong. “None of the reasons people gave us [for inverting controls] had anything to do with whether they actually inverted,” says Corbett. “It turns out the most predictive out of all the factors we measured was how quickly gamers could mentally rotate things and overcome the Simon effect. The faster they were, the less likely they were to invert. People who said they sometimes inverted were by far the slowest on these tasks.” So does this mean non-inverters are better gamers? No, says Corbett. “Though they tended to be faster, they didn’t get the correct answer more than inverters who were actually slightly more accurate.”

“Simon Effect” is where you are slower to react with the right hand button when the object is displayed on the left and vice versa.

So, slow to rotate or react is more accurate? I feel like I need to understand more here, as this seems like an important brain difference. I’m an inverted player, assumed it was because of MS Flight Sim (1st game), can rotate really well, but am probably very slow at it! Would love to know more!

Edit: I know that I am very slow to overcome the “Simon Effect”, having done this sort of testing in the past. I’d be curious if others experience the same. Perhaps there is more going on than just inverted vs not being something “innate”, whereby the inverted player simply struggles to adapt to a new scheme more and hence has stuck with it.

jcalvinowens•50m ago
> I’m an inverted player, assumed it was because of MS Flight Sim (1st game)

Yeah, me too, I've also always assumed that's why I prefer "inverted" as well (never heard the term before the article).

Certainly seems like a much simpler explanation...

charcircuit•29m ago
>Though they tended to be faster, they didn’t get the correct answer more

Being faster than your opponent is often an advantage in multiplayer games, so I don't think it's fake to ignore the speed of answers for measuring how good a gamer is.

lll-o-lll•18m ago
Faster at mental shape rotation? Seems you play some unique fps games…
charcircuit•16m ago
The assumption is that it correlates with the speed of other spatial tasks. Being able to predict the future of yourself and other players in how they are moving within the environment is useful for fps games.
esseph•17m ago
Faster choices doesn't necessarily mean /better/ decision making. You can just do bad things quickly :-)
charcircuit•3m ago
The right decision executed with bad timing is worse than the right decision executed with good timing. Games are played in real time, this isn't about post game analysis.
TrianguloY•55m ago
For me at least, the answer is very easy: play the game without changing the settings. If you repeatedly turn the wrong direction, switch.

The camera should feel natural, and you should be able to do it without thinking. So just let your subconscious pick.

lucb1e•51m ago
Isn't that what everyone does?
ash_091•27m ago
IIRC Halo had a neat system for setting inversion like this.

Instead of asking the player "do you want inversion or not", it instructed the player "look up" and observed their input.

rawling•20m ago
Yup, 3 minutes into this video: https://youtu.be/JvEJ6VmCR4g

(Halo 3 is the first one I played so I don't know if they did it before this one)

4ad•54m ago
I don't play video games but I invert the trackpad scroll direction on macOS. I cannot understand people who use the default "natural" scrolling, it's anything but natural, and it's baffling that it's the default.
rom1v•39m ago
Why do I always invert the Y-axis but never the X-axis?
MintPaw•36m ago
Seems super light on details, I guess I'm supposed to read the paper that's not linked? Not sure why this has to be new journalist and scientific research, couldn't you just ask Microsoft for some Halo stats and call it a day?
joelccr•34m ago
We were playing CoD zombies with my father in law the other day, and he was really struggling with the overall concept of the two joysticks for moving and looking. I realised he was consistently expecting the joystick to go the opposite way (up/down) compared to what it was actually doing. I said you have to push up to look up.

I remembered he flies Airbuses for a living, and they use a joystick, where pulling back/down is looking up. I inverted the controls and he immediately found it a lot easier to use.

amalcon•31m ago
I am somewhat weird among my peers in this respect: I invert Y on joystick controls only (and leave it as default for mouse controls). Probably there are other people who do this - it certainly makes sense to me - but almost everyone else (invert-Y or not) seems to find this odd when I actually discuss it.

It didn't super matter until I started using a steam deck, which has both joysticks and touchpads. I usually need to reverse one or the other in the steam controller mapping, since few games let you configure invert-Y separately for different input devices.

vleaflet•28m ago
Red Faction: Armageddon uses a clever method to set your inversion preference: w hen you first enter the game, it asks you to look up and then adjusts the controls based on that instinctive input.
parlortricks•10m ago
That is a very clever way to work it out, I'm going to use it im my Godot stuff.
lanfeust6•26m ago
I think mostly I'm just used to it. Maybe inverted-Y was a common default at some point.
crtasm•22m ago
~20 years ago on Xbox360 we could set this as a system-wide preference. Now in 2025 for every game with camera/first-person control I play on any platform it's time to:

1. hope there's an invert option (not always!)

2. find an opportunity to change it (can't always do so before starting the game, nothing loses immersion like waiting for a cutscene to finish then immediately spending time hunting through a menu)

3. actually find it (will it be under gameplay? controls? somewhere else entirely)

Bonus: if it's a game with "grab the drawer then pull with the thumbstick to open it" mechanics, hope that they remembered to invert those too

Bonus 2: repeat the above for turning off controller vibration, which was also a global preference on the 360.

PC bonus: hope that the option does _not_ affect the mouse (I sometimes switch to mouse+kbd or mouse+controller, I never want to invert my mouse)

Yes, some games present the main brightness/control/etc. options when you begin a new save - but I don't know that's about to happen so have already spent the time hunting in the options menu...

sjrd•15m ago
I'm not surprised. I have introduced several people to gaming, both adults and children. I let them all start with the default settings, and I don't even tell them there are settings. Then I observe their movements. I observe whether they consistently (or very often) start looking the wrong way before correcting. If they do that a lot, I change the settings, and it's smooth sailing from there.

So from my anecdotal perspective, explanations based on previous experience make no sense. It had to be something more innate, more related to how our brains are "wired".

Some people invert Y but not X. This is the most surprising to me. Most I've seen invert both. I don't remember having seen someone invert X but not Y.

Personally I invert both, except for games with a mouse to aim (like 3rd person shooters). In that case I invert neither. Go figure.

AI ushering in a golden age of hacking, experts say

https://www.washingtonpost.com/technology/2025/09/20/ai-hacking-cybersecurity-cyberthreats/
1•bookofjoe•3m ago•0 comments

Tom Homan was investigated for accepting $50k from undercover FBI agents

https://www.msnbc.com/msnbc/news/tom-homan-cash-contracts-trump-doj-investigation-rcna232568
2•vFunct•4m ago•0 comments

TikTok deal ensures US control of board and crucial algorithm, White House says

https://apnews.com/article/tiktok-china-trump-social-video-platform-oracle-cbffc62506b3f4533ed327...
1•SilverElfin•5m ago•1 comments

White House clarifies H1B reforms

https://twitter.com/PressSec/status/1969495900478488745
2•porridgeraisin•8m ago•0 comments

Fixation: The ever-present risk during incident handling

https://surfingcomplexity.blog/2025/09/20/fixation-the-ever-present-risk-during-incident-handling/
1•gpi•13m ago•0 comments

SleepyAPI

https://github.com/sleepy-prog/sleepyapi
2•snzsleepy•16m ago•1 comments

Study: People Often Trust "Pink-Slime" Fake Local News Sites More Than Real Ones

https://isps.yale.edu/news/blog/2025/09/study-people-often-trust-fake-local-news-sites-more-than-...
1•gnabgib•16m ago•0 comments

New pathway engineered into plants lets them suck up more CO₂

https://arstechnica.com/science/2025/09/new-pathway-engineered-into-plants-lets-them-suck-up-more...
1•PaulHoule•20m ago•0 comments

T-Carrier

https://computer.rip/2025-09-20-T-carrier.html
1•zdw•21m ago•0 comments

List of fatal bear attacks in North America

https://en.wikipedia.org/wiki/List_of_fatal_bear_attacks_in_North_America
2•jlund-molfese•22m ago•1 comments

Why Science Needs Outsiders

https://worksinprogress.co/issue/why-science-needs-outsiders/
1•paulpauper•22m ago•0 comments

How to Make an Antibody

https://worksinprogress.co/issue/how-to-make-an-antibody/
2•paulpauper•26m ago•0 comments

The Notepad that knew too much: Humble text editor gets unnecessary AI infusion

https://www.theregister.com/2025/09/18/got_a_copilot_pc_now/
5•Bender•28m ago•1 comments

Google pushes emergency patch for Chrome 0-day – check the browser version now

https://www.theregister.com/2025/09/18/google_emergency_patch_chrome_0_day/
2•Bender•28m ago•0 comments

Fortra rings the perfect-10 bell over latest GoAnywhere MFT bug

https://www.theregister.com/2025/09/19/gortra_goanywhere_bug/
1•Bender•30m ago•0 comments

Have we been measuring mountains all wrong?

https://www.nationalgeographic.com/adventure/article/jut-measurement-mountains
1•CharlesW•41m ago•0 comments

Campfire License is now transferred to MIT

https://twitter.com/dhh/status/1968834984157847799
2•rammy1234•44m ago•0 comments

Death of Garry Hoy

https://en.wikipedia.org/wiki/Death_of_Garry_Hoy
2•wslh•50m ago•0 comments

Who Wins Nobel Prizes? – By Brian Potter

https://www.construction-physics.com/p/who-wins-nobel-prizes
1•vinnyglennon•52m ago•0 comments

Bazel and Glibc Versions

https://blogsystem5.substack.com/p/glibc-versions-bazel
3•goranmoomin•53m ago•0 comments

Show HN: Each sentence written must be true

https://truewows.com
2•pwlm•55m ago•0 comments

Checklist for effective LLM prompt caching

https://medium.com/@sharvanath/simple-tricks-for-llm-prompt-caching-f60c74d4a8aa
1•sharva•55m ago•0 comments

Trying to Make a Cheaper Air Purifier: The Corsi-Rosenthal Box

https://chillphysicsenjoyer.substack.com/p/trying-to-make-a-cheaper-air-purifier
1•crescit_eundo•58m ago•0 comments

Darvo

https://en.wikipedia.org/wiki/DARVO
5•rolph•1h ago•0 comments

The quest for batteries that don't catch fire (2024)

https://www.wsj.com/business/energy-oil/battery-fire-prevention-investment-9d13fb56
1•bookofjoe•1h ago•1 comments

Show HN: Cursor for Calorie Counting – Raspberry

https://apps.apple.com/us/app/raspberry-ai/id6751657560
1•d36ugger•1h ago•1 comments

How to Build a Humanoid in 7 Months [video]

https://www.youtube.com/watch?v=jyflLDzUlu4
1•ofou•1h ago•0 comments

Why Axis Inversion?

https://cognitiveresearchjournal.springeropen.com/articles/10.1186/s41235-025-00626-5
1•appreciatorBus•1h ago•1 comments

US Gov acknowledges that 100K fee does not apply to existing H-1B visas holders [pdf]

https://www.uscis.gov/sites/default/files/document/memos/H1B_Proc_Memo_FINAL.pdf
14•zzzeek•1h ago•5 comments

SpamGPT makes cybercriminals' wildest dreams come true

https://www.techradar.com/pro/security/a-crm-for-cybercriminals-spamgpt-makes-cybercriminals-wild...
9•kevinsync•1h ago•0 comments