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The age of narrative and symbol is over. Memes are post-narrative/symbol

https://docs.google.com/document/d/1d-ODky2MzGuTCoFCKWPw6Jx2XMpq5gagBPlFxDp23Qs/edit?usp=sharing
1•mallowdram•1h ago

Comments

PaulHoule•58m ago
See

https://mogami.neocities.org/files/otaku.pdf

the author makes the case that the anime Otaku were already post-narrative by 2000. That is, they are trained like animals to react to "attributes" of characters and settings. All it takes is a girl with a set of animal ears.

This paper has to be sharpened into bite-sized pieces that would fit into a tweet or two if it's going to be the basis for intervention.

I was thinking this weekend that the thing about memes is that they spread: they don't have to communicate anything in the ordinary sense, they don't have to serve any purpose, they just have to spread.

When I was in elementary school I remember a student who was provoked acting out what I think was a scene from a movie where he took off his jacket and said "I'm taking off that jacket, it means I'm really serious" and thought at the time, and I still do, that somebody might kill somebody else just because they saw some image that resonated with them.

mallowdram•25m ago
Otaku still order events as causal sequences, rely on intent. There's no validity to claiming Otaku re post-narrative. Besides, relying on "attributes" rather than resonance and relationship is a Western view of Eastern perception.

Also, the book isn't claiming Otaku are post-narrative, it claims Otaku are "absent grand narratives", and are more concerned with smaller levels of narratives that might be labeled "animalistic," which still preserves narrative ideology/illusion.

The paper is a treatise we use internally for game-dev. It's meant to be absorbed analytically, not tweeted. There's no capability of intervention on meme-scale. The system has to be rethought from initial conditions.

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