I love the art style, and it plays super smoothly on mobile! No tutorial, but the controls are so intuitive that I didn't need one (joystick touch control that's in almost every 3D mobile game). The sense of exploration and discovery is pretty fun.
seabass•53m ago
Really beautiful! Love the artwork and the fact that this runs so well in the browser. Was surprised to realize it was multiplayer!
_pdp_•49m ago
It will be nice to know more about how this was made.
unglaublich•47m ago
This is amazing. Impressive.
ptak•45m ago
Beautiful!
JoeAltmaier•45m ago
Beautiful.
I got stuck in the corner behind Steve and game over - couldn't figure out how to navigate out, just kept triggering his dialog.
6581•39m ago
There's lots of spots where you can get stuck. Really needs a "reset position" option.
capitainenemo•15m ago
Yeah, I had to end the game due to getting stuck between the fencing on the sea side and the chemical plant columns.
firefoxd•40m ago
The font? The art style? The fluidity on a mobile device? It's fantastic.
I wasn't able to deliver packages but I was too mesmerized to be mad about that. Beautiful game. Kudos.
logicallee•38m ago
I played for a few minutes. I wasn't able to deliver packages either.
riggsdk•31m ago
The game doesn't really explain that too well. You have to go find the packages first before you can deliver it. For example the old lady asks you to deliver an offering at a temple.
DenisDolya•23m ago
I also didn't really understand how to do it, but I liked the game, it's so beautiful and peaceful, it's a shame there's no chat and you have to speak through emojis.
red_trumpet•14m ago
Some people have an arrow on top of their head, and when you approach them there is a dialog balloon with "...". If you click on them they give you a task.
kaismh•13m ago
You need to click on npc to start conversation, one of them is office worker, he will give you a delivery
temporallobe•37m ago
Love the design and concept of a tiny planet - reminds me of Super Mario Galaxy in that way. Definitely needs a tutorial or a short “How to Play” dialog or page.
seabass•32m ago
On the other hand, I'm so glad it didn't. I enjoyed a few minutes of exploration before realizing what I was meant to be doing.
upmostly•37m ago
Absolutely stunning experience. The way the houses rolled over the hill as I walked. Incredible.
raincole•37m ago
Stuck at loading screen for a few minutes. Hugged by HN?
capitainenemo•13m ago
not likely to be your problem, but if you are using firefox resist fingerprinting, you need to whitelist most webgl apps that use large textures, since resist fingerprinting forces a standard texture size that is a bit on the small side. or maybe your machine is really old and you're hitting same problem for real. the game doesn't really detect errors.
tyleo•37m ago
Agreed with everything said here about the beauty. I found the camera controls pretty clumsy though. I played in portrait, landscape probably would work better.
seabass•30m ago
I'm curious how you build something like this. I see file types in the network tab which, as a web dev, I've never worked with before. ktx2 and drc extensions, for example. I'm also seeing some wasm and threejs. Is there an engine that outputs these things or is it more of a manual process to bring everything together?
holoduke•23m ago
Threejs is like the jQuery for building 3d stuff. But it's not a platform like Unity or Unreal engine. But it doesn't look overly complicated.
DJBunnies•13m ago
Neat. Mini map would be cool.
bavaga•7m ago
Beautiful piece of art
ionwake•4m ago
mind blown.
Can I ask the author if AI helped him with this? Is it multiplayer too?
I ask as I have been deving a webgl game for a few years
Liftyee•54m ago