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Prejudice Against Leprosy

https://text.npr.org/g-s1-108321
1•hi41•19s ago•0 comments

Slint: Cross Platform UI Library

https://slint.dev/
1•Palmik•4m ago•0 comments

AI and Education: Generative AI and the Future of Critical Thinking

https://www.youtube.com/watch?v=k7PvscqGD24
1•nyc111•4m ago•0 comments

Maple Mono: Smooth your coding flow

https://font.subf.dev/en/
1•signa11•5m ago•0 comments

Moltbook isn't real but it can still hurt you

https://12gramsofcarbon.com/p/tech-things-moltbook-isnt-real-but
1•theahura•9m ago•0 comments

Take Back the Em Dash–and Your Voice

https://spin.atomicobject.com/take-back-em-dash/
1•ingve•9m ago•0 comments

Show HN: 289x speedup over MLP using Spectral Graphs

https://zenodo.org/login/?next=%2Fme%2Fuploads%3Fq%3D%26f%3Dshared_with_me%25253Afalse%26l%3Dlist...
1•andrespi•10m ago•0 comments

Teaching Mathematics

https://www.karlin.mff.cuni.cz/~spurny/doc/articles/arnold.htm
1•samuel246•13m ago•0 comments

3D Printed Microfluidic Multiplexing [video]

https://www.youtube.com/watch?v=VZ2ZcOzLnGg
2•downboots•13m ago•0 comments

Abstractions Are in the Eye of the Beholder

https://software.rajivprab.com/2019/08/29/abstractions-are-in-the-eye-of-the-beholder/
2•whack•13m ago•0 comments

Show HN: Routed Attention – 75-99% savings by routing between O(N) and O(N²)

https://zenodo.org/records/18518956
1•MikeBee•13m ago•0 comments

We didn't ask for this internet – Ezra Klein show [video]

https://www.youtube.com/shorts/ve02F0gyfjY
1•softwaredoug•14m ago•0 comments

The Real AI Talent War Is for Plumbers and Electricians

https://www.wired.com/story/why-there-arent-enough-electricians-and-plumbers-to-build-ai-data-cen...
2•geox•17m ago•0 comments

Show HN: MimiClaw, OpenClaw(Clawdbot)on $5 Chips

https://github.com/memovai/mimiclaw
1•ssslvky1•17m ago•0 comments

I Maintain My Blog in the Age of Agents

https://www.jerpint.io/blog/2026-02-07-how-i-maintain-my-blog-in-the-age-of-agents/
3•jerpint•17m ago•0 comments

The Fall of the Nerds

https://www.noahpinion.blog/p/the-fall-of-the-nerds
1•otoolep•19m ago•0 comments

I'm 15 and built a free tool for reading Greek/Latin texts. Would love feedback

https://the-lexicon-project.netlify.app/
2•breadwithjam•22m ago•1 comments

How close is AI to taking my job?

https://epoch.ai/gradient-updates/how-close-is-ai-to-taking-my-job
1•cjbarber•22m ago•0 comments

You are the reason I am not reviewing this PR

https://github.com/NixOS/nixpkgs/pull/479442
2•midzer•24m ago•1 comments

Show HN: FamilyMemories.video – Turn static old photos into 5s AI videos

https://familymemories.video
1•tareq_•26m ago•0 comments

How Meta Made Linux a Planet-Scale Load Balancer

https://softwarefrontier.substack.com/p/how-meta-turned-the-linux-kernel
1•CortexFlow•26m ago•0 comments

A Turing Test for AI Coding

https://t-cadet.github.io/programming-wisdom/#2026-02-06-a-turing-test-for-ai-coding
2•phi-system•26m ago•0 comments

How to Identify and Eliminate Unused AWS Resources

https://medium.com/@vkelk/how-to-identify-and-eliminate-unused-aws-resources-b0e2040b4de8
3•vkelk•27m ago•0 comments

A2CDVI – HDMI output from from the Apple IIc's digital video output connector

https://github.com/MrTechGadget/A2C_DVI_SMD
2•mmoogle•27m ago•0 comments

CLI for Common Playwright Actions

https://github.com/microsoft/playwright-cli
3•saikatsg•28m ago•0 comments

Would you use an e-commerce platform that shares transaction fees with users?

https://moondala.one/
1•HamoodBahzar•30m ago•1 comments

Show HN: SafeClaw – a way to manage multiple Claude Code instances in containers

https://github.com/ykdojo/safeclaw
3•ykdojo•33m ago•0 comments

The Future of the Global Open-Source AI Ecosystem: From DeepSeek to AI+

https://huggingface.co/blog/huggingface/one-year-since-the-deepseek-moment-blog-3
3•gmays•34m ago•0 comments

The Evolution of the Interface

https://www.asktog.com/columns/038MacUITrends.html
2•dhruv3006•35m ago•1 comments

Azure: Virtual network routing appliance overview

https://learn.microsoft.com/en-us/azure/virtual-network/virtual-network-routing-appliance-overview
3•mariuz•35m ago•0 comments
Open in hackernews

The Unknown Genre in Videogames [video]

https://www.youtube.com/watch?v=HUiW-GV72QE
12•msephton•4mo ago

Comments

genewitch•4mo ago
I haven't played any of these games, not a one; however, i'm wondering if anyone else that watched this has examples from, uh, the last 15-20 years.

I think most of the qualifications are met by Escape Velocity(all 3), for instance; but it doesn't look like any of the games they mention! 2d/2.5d top down, open world and free roaming exploration, in game persistence, future setting, gun combat but you don't have to even have guns on your loadout, emergent situations (i assume based on gameplay), slow pace (you spend a lot of time travelling and finding resources) - and therefore "not constant action" - large inventory (depending on ship), there's dialog, resource management, and survival. It ticks most of the boxes, but was made a decade after most of the games they mention, is a "space game", etc.

If there's anyone more in tune with genre delineation, i'm interested in other games that meet most, if not all, of their criteria. I have no nostalgia for the style/look/engines used in the old games, and as such, i probably won't play any of them to understand the "qualia".

raffael_de•4mo ago
How about Riven/Myst (2.5D), Virtual Virtual Reality (3D) or Portal 1/2 (2.5D)?

Recently I found myself seeking some escapist experience. For many people computer/console games serve that purpose. I myself never owned even a GameBoy or any console despite having grown up right when those were ubiquitous. I sort of just don't care much about computer games, except if I do and then it provides for a really enjoyable time sink. But I just can't replicate the discovery based on features of games I enjoy (like the guy from the video). I'm trying games here and there but nothing clicks. It's always either too stressful (getting attacked all the time), or it's more about memorized finger acrobatics (like most games from the 90s - NES, SNES etc), or the learning curve is too flat (colloquially "too steep" if x is time) etc. I strongly feel drawn towards Cyberpunk as a genre (Beneath a Steel Sky is fun but also a little too static). A game needs a good balance of interesting story that captures the imagination as well as a high level of interactivity.