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OpenAI might pivot to the "most addictive digital friend" or face extinction

https://twitter.com/lebed2045/status/2020184853271167186
1•lebed2045•1m ago•1 comments

Show HN: Know how your SaaS is doing in 30 seconds

https://anypanel.io
1•dasfelix•1m ago•0 comments

ClawdBot Ordered Me Lunch

https://nickalexander.org/drafts/auto-sandwich.html
1•nick007•2m ago•0 comments

What the News media thinks about your Indian stock investments

https://stocktrends.numerical.works/
1•mindaslab•3m ago•0 comments

Running Lua on a tiny console from 2001

https://ivie.codes/page/pokemon-mini-lua
1•Charmunk•4m ago•0 comments

Google and Microsoft Paying Creators $500K+ to Promote AI Tools

https://www.cnbc.com/2026/02/06/google-microsoft-pay-creators-500000-and-more-to-promote-ai.html
2•belter•6m ago•0 comments

New filtration technology could be game-changer in removal of PFAS

https://www.theguardian.com/environment/2026/jan/23/pfas-forever-chemicals-filtration
1•PaulHoule•7m ago•0 comments

Show HN: I saw this cool navigation reveal, so I made a simple HTML+CSS version

https://github.com/Momciloo/fun-with-clip-path
1•momciloo•8m ago•0 comments

Kinda Surprised by Seadance2's Moderation

https://seedanceai.me/
1•ri-vai•8m ago•1 comments

I Write Games in C (yes, C)

https://jonathanwhiting.com/writing/blog/games_in_c/
2•valyala•8m ago•0 comments

Django scales. Stop blaming the framework (part 1 of 3)

https://medium.com/@tk512/django-scales-stop-blaming-the-framework-part-1-of-3-a2b5b0ff811f
1•sgt•8m ago•0 comments

Malwarebytes Is Now in ChatGPT

https://www.malwarebytes.com/blog/product/2026/02/scam-checking-just-got-easier-malwarebytes-is-n...
1•m-hodges•8m ago•0 comments

Thoughts on the job market in the age of LLMs

https://www.interconnects.ai/p/thoughts-on-the-hiring-market-in
1•gmays•9m ago•0 comments

Show HN: Stacky – certain block game clone

https://www.susmel.com/stacky/
2•Keyframe•12m ago•0 comments

AIII: A public benchmark for AI narrative and political independence

https://github.com/GRMPZQUIDOS/AIII
1•GRMPZ23•12m ago•0 comments

SectorC: A C Compiler in 512 bytes

https://xorvoid.com/sectorc.html
2•valyala•13m ago•0 comments

The API Is a Dead End; Machines Need a Labor Economy

1•bot_uid_life•14m ago•0 comments

Digital Iris [video]

https://www.youtube.com/watch?v=Kg_2MAgS_pE
1•Jyaif•16m ago•0 comments

New wave of GLP-1 drugs is coming–and they're stronger than Wegovy and Zepbound

https://www.scientificamerican.com/article/new-glp-1-weight-loss-drugs-are-coming-and-theyre-stro...
4•randycupertino•17m ago•0 comments

Convert tempo (BPM) to millisecond durations for musical note subdivisions

https://brylie.music/apps/bpm-calculator/
1•brylie•19m ago•0 comments

Show HN: Tasty A.F.

https://tastyaf.recipes/about
2•adammfrank•20m ago•0 comments

The Contagious Taste of Cancer

https://www.historytoday.com/archive/history-matters/contagious-taste-cancer
1•Thevet•22m ago•0 comments

U.S. Jobs Disappear at Fastest January Pace Since Great Recession

https://www.forbes.com/sites/mikestunson/2026/02/05/us-jobs-disappear-at-fastest-january-pace-sin...
1•alephnerd•22m ago•1 comments

Bithumb mistakenly hands out $195M in Bitcoin to users in 'Random Box' giveaway

https://koreajoongangdaily.joins.com/news/2026-02-07/business/finance/Crypto-exchange-Bithumb-mis...
1•giuliomagnifico•22m ago•0 comments

Beyond Agentic Coding

https://haskellforall.com/2026/02/beyond-agentic-coding
3•todsacerdoti•23m ago•0 comments

OpenClaw ClawHub Broken Windows Theory – If basic sorting isn't working what is?

https://www.loom.com/embed/e26a750c0c754312b032e2290630853d
1•kaicianflone•25m ago•0 comments

OpenBSD Copyright Policy

https://www.openbsd.org/policy.html
1•Panino•26m ago•0 comments

OpenClaw Creator: Why 80% of Apps Will Disappear

https://www.youtube.com/watch?v=4uzGDAoNOZc
2•schwentkerr•30m ago•0 comments

What Happens When Technical Debt Vanishes?

https://ieeexplore.ieee.org/document/11316905
2•blenderob•31m ago•0 comments

AI Is Finally Eating Software's Total Market: Here's What's Next

https://vinvashishta.substack.com/p/ai-is-finally-eating-softwares-total
3•gmays•31m ago•0 comments
Open in hackernews

Bevy 0.17: ECS-driven game engine built in Rust

https://bevy.org/news/bevy-0-17/
40•GenericCanadian•4mo ago

Comments

GenericCanadian•4mo ago
All guides on https://taintedcoders.com/ have been updated to 0.17. Congrats to everyone on the release
_cart•4mo ago
Bevy's creator and project lead here. Feel free to ask me anything!
dahrkael•4mo ago
I keep reading Rust is not that well suited for building game engines specially non-ECS ones. compared to C++ what did you find extra hard to implement in a performant way?
james7132•4mo ago
Not cart, but another maintainer of Bevy here.

More traditional game engines tend to be a giant tangle of pointers with much more complex lifetimes than what Rust's borrows would allow. For example, the skeleton used to animate your character is reliant on a centralized hierarchy of transforms, which is deeply interwoven with physics, rendering, gameplay scripting, etc. These relationships and lifetimes is difficult or impossible to model with Rust's borrows, forcing the use of unsafe, and makes it harder to expose safe Rust interfaces to engine users due to Rust's aliasing rules around borrows and essentially forces the use of a scripting runtime. These factors also make it very hard to make performant multithreaded code without littering locks or channels everywhere, in any language or runtime, not just with Rust.

Bevy's ECS handles this by flattening these relationships. Instead of pointer chasing through the physics system to fetch rigidbodies which then point to the transforms, you expose the backing ECS memory as a query view: `Query<(&mut Transform, &Rigidbody)>` directly fetches all entities that have the two components without relying on one to hold a reference to the other. The lifetimes of the queried components is strictly bound to the surrounding function (a system in ECS terminology) by the borrow checker, and all of the unsafe used to create those borrows is neatly packaged behind the ECS crate boundary. This is so effective that the majority of Bevy's crates can have `forbid(unsafe_code)` enabled.

The downside here is that all of the complexity is now centralized into the bevy_ecs crate: there are many parts in it that are basically C written in Rust, but that does mean that we can focus all of our memory safety efforts on that one crate instead of making that collective responsibility of everyone in the ecosystem.

Of course, we do expose unsafe APIs from the ECS, but the use of this escape hatch explicitly demarcated, and generally you'll only see incremental performance improvements (no big-O algorithmic gains) over their safe variants. With the sole exception of `Query::get_unchecked_mut` allowing parallel access to mutable components that cannot be proven to be safe from static analysis (e.g. parallel hierarchy traversals), which enables parallelism where it otherwise would not be feasible.

b_e_n_t_o_n•4mo ago
Solari looks interesting. I'm kind of curious how Bevy handles plugins like that which I feel must require some deep integrations in the rendering pipeline and shaders. From my experience with Three that involves some nasty shader patching etc...
jms55•4mo ago
Hi, author of Solari here!

It was pretty straightforward honestly. bevy_solari is written as a standalone crate (library), without any special private APIs or permissions or anything https://github.com/bevyengine/bevy/tree/main/crates/bevy_sol....

The crate itself is further split between the realtime lighting plugin, base "raytracing scene" plugin that could be used for your own custom raytracing-based rendering, and the reference pathtracer I use for comparing the realtime lighting against.

There were some small changes to the rest of Bevy, e.g. adding a way to set extra buffer usages for the buffers we store vertex/index data in from another plugin https://github.com/bevyengine/bevy/pull/19546, or copying some more previous frame camera data to the GPU https://github.com/bevyengine/bevy/pull/19605, but nothing really major. It was added pretty independently.