It might optimize internal routing but getting this standardised across vendors etc. is not impossible, but probably takes a long time to standardise/govern etc.
The Thresh X2 [0] algorithm - for example - does away with the priority queue that is the bottleneck in Dijkstra. Instead, it iteratively runs a "label-correcting" routine over increasing search radii until the target is hit. I only learnt about this algorithm this year and can't find much about it online, although I've heard that it's sometimes used in videogames.
Then there's Contraction Hierarchies [1], used by many modern routing engines (such as OSRM [2] or GraphHopper [3]). This involves a slow pre-processing step in which nodes are put into a hierarchy of "importance", allowing a modified query-time routine which is orders of magnitude faster than Dijkstra. Recent work on this has also resulted in query-time routines that eliminate priority queues entirely. However, this assumes a fairly static road graph over which many requests are run.
In the linked algorithm, they seem to have an iteratively increasing radii and a routine which applies Bellman-Ford to identify "important" nodes. As I understand it, this decreases the number of nodes that need to be inserted into the priority queue.
[0] https://dlnext.acm.org/doi/10.1016/0167-6377%2887%2990053-8
robaato•1h ago