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The chaos in the US is affecting open source software and its developers

https://www.osnews.com/story/144348/the-chaos-in-the-us-is-affecting-open-source-software-and-its...
1•sanqui•1m ago•0 comments

Trying to make an Automated Ecologist: A first pass through the Biotime dataset

https://chillphysicsenjoyer.substack.com/p/trying-to-make-an-automated-ecologist
1•crescit_eundo•3m ago•0 comments

Watch Ukraine's Minigun-Firing, Drone-Hunting Turboprop in Action

https://www.twz.com/air/watch-ukraines-minigun-firing-drone-hunting-turboprop-in-action
1•breve•4m ago•0 comments

Free Trial: AI Interviewer

https://ai-interviewer.nuvoice.ai/
1•sijain2•4m ago•0 comments

FDA Intends to Take Action Against Non-FDA-Approved GLP-1 Drugs

https://www.fda.gov/news-events/press-announcements/fda-intends-take-action-against-non-fda-appro...
2•randycupertino•5m ago•0 comments

Supernote e-ink devices for writing like paper

https://supernote.eu/choose-your-product/
1•janandonly•7m ago•0 comments

We are QA Engineers now

https://serce.me/posts/2026-02-05-we-are-qa-engineers-now
1•SerCe•8m ago•0 comments

Show HN: Measuring how AI agent teams improve issue resolution on SWE-Verified

https://arxiv.org/abs/2602.01465
2•NBenkovich•8m ago•0 comments

Adversarial Reasoning: Multiagent World Models for Closing the Simulation Gap

https://www.latent.space/p/adversarial-reasoning
1•swyx•8m ago•0 comments

Show HN: Poddley.com – Follow people, not podcasts

https://poddley.com/guests/ana-kasparian/episodes
1•onesandofgrain•16m ago•0 comments

Layoffs Surge 118% in January – The Highest Since 2009

https://www.cnbc.com/2026/02/05/layoff-and-hiring-announcements-hit-their-worst-january-levels-si...
7•karakoram•16m ago•0 comments

Papyrus 114: Homer's Iliad

https://p114.homemade.systems/
1•mwenge•17m ago•1 comments

DicePit – Real-time multiplayer Knucklebones in the browser

https://dicepit.pages.dev/
1•r1z4•17m ago•1 comments

Turn-Based Structural Triggers: Prompt-Free Backdoors in Multi-Turn LLMs

https://arxiv.org/abs/2601.14340
2•PaulHoule•18m ago•0 comments

Show HN: AI Agent Tool That Keeps You in the Loop

https://github.com/dshearer/misatay
2•dshearer•20m ago•0 comments

Why Every R Package Wrapping External Tools Needs a Sitrep() Function

https://drmowinckels.io/blog/2026/sitrep-functions/
1•todsacerdoti•20m ago•0 comments

Achieving Ultra-Fast AI Chat Widgets

https://www.cjroth.com/blog/2026-02-06-chat-widgets
1•thoughtfulchris•22m ago•0 comments

Show HN: Runtime Fence – Kill switch for AI agents

https://github.com/RunTimeAdmin/ai-agent-killswitch
1•ccie14019•24m ago•1 comments

Researchers surprised by the brain benefits of cannabis usage in adults over 40

https://nypost.com/2026/02/07/health/cannabis-may-benefit-aging-brains-study-finds/
1•SirLJ•26m ago•0 comments

Peter Thiel warns the Antichrist, apocalypse linked to the 'end of modernity'

https://fortune.com/2026/02/04/peter-thiel-antichrist-greta-thunberg-end-of-modernity-billionaires/
3•randycupertino•27m ago•2 comments

USS Preble Used Helios Laser to Zap Four Drones in Expanding Testing

https://www.twz.com/sea/uss-preble-used-helios-laser-to-zap-four-drones-in-expanding-testing
3•breve•32m ago•0 comments

Show HN: Animated beach scene, made with CSS

https://ahmed-machine.github.io/beach-scene/
1•ahmedoo•33m ago•0 comments

An update on unredacting select Epstein files – DBC12.pdf liberated

https://neosmart.net/blog/efta00400459-has-been-cracked-dbc12-pdf-liberated/
3•ks2048•33m ago•0 comments

Was going to share my work

1•hiddenarchitect•36m ago•0 comments

Pitchfork: A devilishly good process manager for developers

https://pitchfork.jdx.dev/
1•ahamez•36m ago•0 comments

You Are Here

https://brooker.co.za/blog/2026/02/07/you-are-here.html
3•mltvc•41m ago•1 comments

Why social apps need to become proactive, not reactive

https://www.heyflare.app/blog/from-reactive-to-proactive-how-ai-agents-will-reshape-social-apps
1•JoanMDuarte•41m ago•1 comments

How patient are AI scrapers, anyway? – Random Thoughts

https://lars.ingebrigtsen.no/2026/02/07/how-patient-are-ai-scrapers-anyway/
1•samtrack2019•42m ago•0 comments

Vouch: A contributor trust management system

https://github.com/mitchellh/vouch
3•SchwKatze•42m ago•0 comments

I built a terminal monitoring app and custom firmware for a clock with Claude

https://duggan.ie/posts/i-built-a-terminal-monitoring-app-and-custom-firmware-for-a-desktop-clock...
1•duggan•43m ago•0 comments
Open in hackernews

If you buy more than two new games a year, you're in the minority

https://www.eurogamer.net/if-you-buy-more-than-two-new-games-a-year-youre-in-the-minority-new-report-reveals
18•MBCook•4mo ago

Comments

sidewndr46•4mo ago
Video game industry profit overwhelming comes from microtransactions, so I am unsure why the frequency of game purchase would matter very much
mooglevich•4mo ago
This is true. It's interesting to see the incentives of the industry though - this business model was less evenly distributed, but given how tough it is to make money in games, more companies are doing this.

https://www.matthewball.co/all/stateofvideogaming2025 had an in-depth (very very..in-depth) dive into all these trends.

robertlagrant•4mo ago
> If, on average, players are spending, say, £140 on two full price games (or less) each year

I buy games, but except for I think Call of Duty MW2, I don't think I've ever paid more than £20 for a game. I doubt the average purchase price is £70. Maybe if you limit to people who buy COD and Fifa (or Madden) every year?

jerlam•4mo ago
It's a strange filter. With a single Steam sale, you could buy enough games for the entire year for less than the cost a new, single, full-priced game and would probably have a better experience. If you can wait a year, you can buy that same new game for half off or more. And subscription services like XBox Game Pass make buying games at all seem antiquated.
robertlagrant•4mo ago
Agreed, although I think subscriptions are causing problems. I'm glad Steam exists, so PC gaming isn't just at the whim of the latest Microsoft deep-pocketed "strategy".
lovich•4mo ago
The Game Pass is getting the screws turned on for revenue now that they acquired a large customer base
seanhunter•4mo ago
Not sure the relevance of the headline.

What I do know is that by revenue, the video games industry more than twice the size of the film and music industries combined. It also is growing faster (>9% yoy). Mobile gaming alone is about the same size as the whole film industry.

Here is the source data (sorry I know it's not public) https://www.statista.com/outlook/amo/media/games/worldwide?c...

paulryanrogers•4mo ago
Isn't growth slowing? I cannot imagine it'll grow forever. Also gaming includes gambling now, albeit dressed in lootboxes and the like. Movies and TV are usually non-interactive.
karmakaze•4mo ago
Non-interactive, though I feel like choosing a movie to see in a theatre is a gamble in itself (especially if you don't want to watch all the spoiler/trailers).
stubish•4mo ago
It is kind of pointing out than a vast chunk of 'the video games industry' uses funding models that don't involve selling games, and that it is completely stupid to lump together the 'traditional' gaming industry with completely different businesses and expect to gain any insight.
mrguyorama•4mo ago
Constant insistence that we lump "Mobile games", which are just thinly disguised skinner boxes and gambling machines, in with actual video gaming is genuinely ruining the industry.

They are vastly different worlds.

matt_s•4mo ago
I guess I'm in the minority. I set aside some monthly budget for guilt-free spending (ala Ramit Sethi approach) and $70 for a game that I play for 20 hours or more of entertainment is a no-brainer to me. Back in the day that would be like $3.50 an hour at an arcade (or less if more than 20 hours). 14 quarters per hour, I think I averaged way more than that back then.

Then there are subscriptions like PS+ for Playstation that is about $15/mo and I get 3 games that I mostly add to my library and hardly play.

If I play half a game and get distracted or bored, I just stop. If I'm not naturally pulled back in, I don't care. The whole "guilt free spending" budget concept really shifted my perspective from wanting to "get my money's worth" to more "its spent, I had fun, what's next/interesting now?" approach.

add-sub-mul-div•4mo ago
I don't buy more than two new games in a year which is why Game Pass has been great for me, now I play many more games and a greater diversity of indie games now that I can try them without committing to a purchase. I don't replay games so not owning them isn't a downside for me.

I'm willing to spend $20/month on Game Pass as an ongoing expense but never did feel great about spending the equivalent $60x4 on four games I could keep.

iszomer•4mo ago
I guess I'm in the minority as well; not a Game Pass subscriber let alone own an xbox but I have been slowly acquiring games through Steam over the years, at most three titles last year. The most recent: Manifold Garden, BLACKSHARD, and Chaotic Era. To my knowledge, these are as indie as they can be in my books.