It's super important because those concepts get measured, and absorbed into existing languages (as best they can), but that wouldn't have happened without the new languages
New concepts like Rust's "ownership model", Smalltalk's "Object Orientation", Lisp's "Functional programming", Haskell's "Lazy evaluation", Java's "Green threads"
To avoid feature bloat of unconnected pieces of ad-hoc syntax Java does the right thing and focuses on expressing easily-composable language building blocks.
As a last adopter language, Java has the luxory of cherry-picking good features of other languages but I think their line of thinking should be the reference moving forward.
>we create programming languages to experience new ideas; ideas that would have remained inaccessible had we stayed with the old languages.
Rust's "ownership model", is a simplification of Cyclone, AT&T's research on a better C, based on mix of affine and linear type systems.
https://en.wikipedia.org/wiki/Cyclone_(programming_language)
Haskell's "Lazy evaluation" was present in Miranda, before all related researchers came up with Haskell as common playground.
https://en.wikipedia.org/wiki/Miranda_(programming_language)
"History of Haskell"
https://www.microsoft.com/en-us/research/wp-content/uploads/...
Java's "Green threads" go back to systems like Concurrent Pascal.
A lot of my early expertise in performance analysis was heavily informed by my SIGPLAN membership. Many of the improvements showing up in compilers and interpreters would show up in some form there, and of course those developers were either involved in the papers or had access to the same research. So when some new version came out with a big explanation of what it did, I already had a reasonably good notion of how it worked.
It was a dark day when they got rid of the paper proceedings.
> I encourage everyone to create the most absurd, implausible, and impractical languages. Chasing the measurable is often useful, expressing the expressible is insightful, but never forget the true goal of language design: to explore and create what isn’t.
Sorry, but this sounds more like an artsclass to me. Don't get me wrong, there was a point in time where exploration of the unknown was the only way to move forward. But these days we would need greater insights into higher-level language semantics and inherent tradeoffs to guide language-design and language evolution.
There is plenty to choose from and one can learn already so much just by reading up on the Java-EG mailing lists. Brian Goetz has a true academic mindset and I frequently feel inspired when I read his reasoning which is both highly structured and accessible.
Otherwise we would just be left with another compiler class. Compiler basics really aren't that difficult.
That just is not true at all. These are all legitimate engineering tradeoffs, which any serious project has to balance. Calling this "aesthetics" is completely dishonest. These aren't arbitrary categories, these are meaningful distinctions engineers use when evaluating tools to write software. I think the students better understand what programming languages are than the teacher.
If you accept that a programming language is a tool and not just an academic game of terms, then all these questions have clear answers.
This reminds me of recreational math & gamedev, you simply do whatever you feel is fun and design it exactly as you'd like it to be.
I think it is more interesting to see which languages are still used today and how popular these are. Because this is also tied to the human user/developer.
For instance, I used BASIC when I was young - not as a professional but as a hobbyist. I liked it too. I wouldn't use BASIC today because it would be entirely useless and inefficient.
I started with BASIC too. Also enjoyed BlitzBasic2 for a long time on the Amiga. That's where I learned programming… back then when programming was still fun.
keyle•1h ago
Because we can. Because a compiler is nothing more than a fancy text translator.
WalterBright•1h ago
pjmlp•41m ago
Outside affine types, all the praise for Rust's type system traces back to Standard ML from 1976.
The heretic of doing systems programming in GC enabled programming languages (GC in the CS sense, including RC), goes back to research at Xerox PARC, DEC and ETHZ, late 1970's, early 1980's.
Other things that we know, like dependent types, effects, formal proofs, capabilities, linear and affine type systems, are equally a few decades old from 1980's, early 1990's.
Unfortunely while we have progressed, it seems easier to sell stuff like ChatGPT than better ways to approach software development.
keyle•36m ago
pjmlp•50m ago
keyle•37m ago