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Open in hackernews

Ask HN: Would playing c64 games with enhanced graphics and sound be nostalgic?

1•amichail•3mo ago
Imagine a “Commodore 64 Ultimate+”, built around either FPGA or high-accuracy emulation, but with a layer of AI and DSP enhancement on top.

Graphics: Every frame of 320×200 pixel art could be automatically upscaled using modern AI models trained on retro visuals. Instead of blocky sprites, you’d see smooth, detailed artwork that still preserves the classic C64 style. (Think ESRGAN, Real-ESRGAN, or even diffusion-based style transfer.)

Sound: The SID chip output could run through a real-time audio enhancer — stereo widening, reverb, or even neural resynthesis that reinterprets the waveforms as realistic instruments while keeping the iconic melodies intact.

Architecture: The C64 core would run normally (FPGA or emulator), with the enhanced audio/video handled by a separate processor or GPU and output over HDMI. Latency could be kept low enough for real gameplay. It would still play all the original games and demos — just better by default, like a retro console that’s been given a modern polish without losing its soul.

You could even toggle between “authentic” and “enhanced” modes on the fly.

So basically: a C64 that reimagines what those games wanted to look and sound like, using today’s tech.

Would you want something like this?

Comments

PaulHoule•3mo ago
In theory yeah, but I don't know if I need another $300+ chunk of hardware when you could accomplish the same with emulation on a mainstream computer. Also my backlog of games on Steam, MQ3, XBOX ONE and PS4 is astonishingly long, not to mention my Arknights habit so making a place for more games is asking for something.

If I wanted one thing in a C64++ it would be 80 column text. I like

https://www.commanderx16.com/

a lot but really the 6502 is not that great of a CPU because it's hard to write compilers for compared to the Z-80.

JohnFen•3mo ago
It doesn't sound like it's for me. For me, the nostalgia itch is scratched by actually playing the games in their original form. If they are enhanced or modernized, that pretty much kills it for me.

That's also why the majority of these new implementations of old consoles aren't very interesting to me. My nostalgia itch is scratched by playing on the original machines, or modern machines that are extremely faithful to the look and feel of the originals.

IcePic•3mo ago
I think I would not. When you move from 160x200 with few colors to 4k with 16M colors it places new demands on the graphics which I don't think this solution would give you. It could, but would probably require tons of people to make it happen.

Lets take the pilot walking at the start of Raid over Moscow, it was super well animated and designed for the sprite limitations a C64 has, but I am not so sure it would be upscaled to represent a walking pilot, since some of the oddly placed pixels might grow into something vastly different.

IcePic•3mo ago
And another example, AI upscaling the C64 version Dragons Lair will not turn it into the amiga version, or the laserdisc version. ;)
khedoros1•3mo ago
Algorithmically-generated remasters? No. That sort of thing (e.g. upscaling algorithms) was really cool when I was first getting into emulation, but I'm pretty much over it. Even handmade remakes often dampen the magic of the original.