There were stories of Sinclair game devs using CPCs in a similar way simply because they couldn't stand the Sinclair keyboards.
Especially since the release of Turbo Assembler in 1985, serious development on the C64 was quite comfortable.
Years later in the 90ies, Fairlight enhanced Turbo Assembler with REU support, which made development on the machine itself ridiculously comfortable. Basically the only thing missing I can recall was there was no concept of version management back then.
Of course, this came too late for professional development but it's basically what the demo scene ran on till cross assembling from PCs came in vogue.
Amiga example with intro: https://www.youtube.com/watch?v=qxciUa4YmeY
mkl•3h ago
Razengan•1h ago
Bairfhionn•1h ago
Companys remake every game that has some nostalgia but not Lemmings.
mrighele•1h ago
I find it even better in some ways (atmosphere, dark humor, gameplay). Highly recommended.
Edit: it has also an editor and community made levels.
[1] https://store.steampowered.com/app/416680/Zombie_Night_Terro...