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C64 Blood Money

https://lemmings.info/c64-blood-money/
61•mariuz•4h ago

Comments

mkl•3h ago
From the domain, I was hoping for Lemmings info. They have it! It is here: https://lemmings.info/lemmings-gamehistory/. In its own submission: https://news.ycombinator.com/item?id=45679873
Razengan•1h ago
Man I'm still waiting for a modern (2D) Lemmings remake or spiritual successor :')
Bairfhionn•1h ago
Last I checked it wasn't even really possible to buy Lemmings anywhere. I think Sony owns the license nowadays.

Companys remake every game that has some nostalgia but not Lemmings.

mrighele•1h ago
A spiritual successor would be Zombie Night Terror [1].

I find it even better in some ways (atmosphere, dark humor, gameplay). Highly recommended.

Edit: it has also an editor and community made levels.

[1] https://store.steampowered.com/app/416680/Zombie_Night_Terro...

dingdingdang•2h ago
Blood Money was a good game - way too hard for me as a child but it had an atmosphere and soundtrack that gave it it's own following at the time and place in my memory banks as an extremely well crafted game. Thanks to OP for the article, appreciated!
1313ed01•2h ago
Parts 2 and 3 are password protected, with no obvious hint how to obtain a password. For patreons only or something like that?
Razengan•1h ago
Games like Blood Money, Xenon 2, Mr. Heli gave me a lifelong craving for shoot em ups with shops: Games where you want to hone each run to get the most money possible and experiment with different upgrade loadouts, making for an inherently repayable experience.
thom•1h ago
Yeah, played both of these on the ST, absolutely loved blowing up weird alien squid things and collecting loot.
fidotron•1h ago
Many people have this illusion that home computer games were written on the systems they run on, but the more serious devs/publishers had setups like the one here with a host PC.

There were stories of Sinclair game devs using CPCs in a similar way simply because they couldn't stand the Sinclair keyboards.

warpspin•47m ago
While some of the professional development probably was on host systems, not all of it was.

Especially since the release of Turbo Assembler in 1985, serious development on the C64 was quite comfortable.

Years later in the 90ies, Fairlight enhanced Turbo Assembler with REU support, which made development on the machine itself ridiculously comfortable. Basically the only thing missing I can recall was there was no concept of version management back then.

Of course, this came too late for professional development but it's basically what the demo scene ran on till cross assembling from PCs came in vogue.

mrighele•1h ago
Any good suggestions for tools for writing C64 programs in Linux and running them in Vice ? I only found a couple of guides that cover Windows, alas.
michalpleban•1h ago
I am using ca65 / cc65 for all my Commodore programming. Should run under Linux just fine.
mrighele•1h ago
Thanks a lot, I will check it out.
mgkimsal•27m ago
Youtube example of it in action: https://www.youtube.com/watch?v=-Igevw8PRRY

Amiga example with intro: https://www.youtube.com/watch?v=qxciUa4YmeY

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