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Show HN: Engineering Perception with Combinatorial Memetics

1•alan_sass•1m ago•1 comments

Show HN: Steam Daily – A Wordle-like daily puzzle game for Steam fans

https://steamdaily.xyz
1•itshellboy•3m ago•0 comments

The Anthropic Hive Mind

https://steve-yegge.medium.com/the-anthropic-hive-mind-d01f768f3d7b
1•spenvo•3m ago•0 comments

Just Started Using AmpCode

https://intelligenttools.co/blog/ampcode-multi-agent-production
1•BojanTomic•4m ago•0 comments

LLM as an Engineer vs. a Founder?

1•dm03514•5m ago•0 comments

Crosstalk inside cells helps pathogens evade drugs, study finds

https://phys.org/news/2026-01-crosstalk-cells-pathogens-evade-drugs.html
2•PaulHoule•6m ago•0 comments

Show HN: Design system generator (mood to CSS in <1 second)

https://huesly.app
1•egeuysall•6m ago•1 comments

Show HN: 26/02/26 – 5 songs in a day

https://playingwith.variousbits.net/saturday
1•dmje•7m ago•0 comments

Toroidal Logit Bias – Reduce LLM hallucinations 40% with no fine-tuning

https://github.com/Paraxiom/topological-coherence
1•slye514•9m ago•1 comments

Top AI models fail at >96% of tasks

https://www.zdnet.com/article/ai-failed-test-on-remote-freelance-jobs/
3•codexon•9m ago•1 comments

The Science of the Perfect Second (2023)

https://harpers.org/archive/2023/04/the-science-of-the-perfect-second/
1•NaOH•10m ago•0 comments

Bob Beck (OpenBSD) on why vi should stay vi (2006)

https://marc.info/?l=openbsd-misc&m=115820462402673&w=2
2•birdculture•14m ago•0 comments

Show HN: a glimpse into the future of eye tracking for multi-agent use

https://github.com/dchrty/glimpsh
1•dochrty•15m ago•0 comments

The Optima-l Situation: A deep dive into the classic humanist sans-serif

https://micahblachman.beehiiv.com/p/the-optima-l-situation
2•subdomain•15m ago•0 comments

Barn Owls Know When to Wait

https://blog.typeobject.com/posts/2026-barn-owls-know-when-to-wait/
1•fintler•15m ago•0 comments

Implementing TCP Echo Server in Rust [video]

https://www.youtube.com/watch?v=qjOBZ_Xzuio
1•sheerluck•16m ago•0 comments

LicGen – Offline License Generator (CLI and Web UI)

1•tejavvo•19m ago•0 comments

Service Degradation in West US Region

https://azure.status.microsoft/en-gb/status?gsid=5616bb85-f380-4a04-85ed-95674eec3d87&utm_source=...
2•_____k•19m ago•0 comments

The Janitor on Mars

https://www.newyorker.com/magazine/1998/10/26/the-janitor-on-mars
1•evo_9•21m ago•0 comments

Bringing Polars to .NET

https://github.com/ErrorLSC/Polars.NET
3•CurtHagenlocher•23m ago•0 comments

Adventures in Guix Packaging

https://nemin.hu/guix-packaging.html
1•todsacerdoti•24m ago•0 comments

Show HN: We had 20 Claude terminals open, so we built Orcha

1•buildingwdavid•24m ago•0 comments

Your Best Thinking Is Wasted on the Wrong Decisions

https://www.iankduncan.com/engineering/2026-02-07-your-best-thinking-is-wasted-on-the-wrong-decis...
1•iand675•24m ago•0 comments

Warcraftcn/UI – UI component library inspired by classic Warcraft III aesthetics

https://www.warcraftcn.com/
1•vyrotek•25m ago•0 comments

Trump Vodka Becomes Available for Pre-Orders

https://www.forbes.com/sites/kirkogunrinde/2025/12/01/trump-vodka-becomes-available-for-pre-order...
1•stopbulying•26m ago•0 comments

Velocity of Money

https://en.wikipedia.org/wiki/Velocity_of_money
1•gurjeet•29m ago•0 comments

Stop building automations. Start running your business

https://www.fluxtopus.com/automate-your-business
1•valboa•33m ago•1 comments

You can't QA your way to the frontier

https://www.scorecard.io/blog/you-cant-qa-your-way-to-the-frontier
1•gk1•34m ago•0 comments

Show HN: PalettePoint – AI color palette generator from text or images

https://palettepoint.com
1•latentio•35m ago•0 comments

Robust and Interactable World Models in Computer Vision [video]

https://www.youtube.com/watch?v=9B4kkaGOozA
2•Anon84•39m ago•0 comments
Open in hackernews

Show HN: Kedr Programming Language

https://codeberg.org/denismarkelov/kedr
4•denismarkelov•3mo ago
Kedr is a programming language for games, primarily deriving from F# and Rust. Its approach is to create a game with automatic reference counting, and then switch impactful types to manual memory management one by one. Below are some of my findings.

We are used to having imports at the beginning of every file, but it might be better to keep them all in one place for the entire crate. This way code can be moved freely between files, and smaller files are encouraged. To open a file and immediately see useful code is also refreshing.

It is highly beneficial when braces always mean closure. A strong argument for the indent-based code structure.

Object tree creation looks more natural without parentheses and commas for function invocation.

Sequential code enforcement, when elements can only depend on what is defined above, opens new possibilities. One is splitting the type constructor among multiple files, potentially located in different crates. An example of how this is useful. One crate contains UI control definitions with layout code, while additional crates extend control types with data and calculations, necessary for their rendering, resulting in multiple switchable backends, like Vulkan or Skia. Maintaining such data outside complicates the code.

There is a tendency to move away from type hierarchies. I think it is better to tune them down and reevaluate. A major source of complexity is the ability to override existing implementation of a method, because a code is being added to a type without a guarantee on whether it is going to stay. Such a guarantee will make hierarchies worth keeping more often.

Comments

Panzerschrek•3mo ago
What useful features does it have? What has it specifically for game development?
denismarkelov•3mo ago
Games require a high-productivity and high-performance language without a garbage collector. Kedr achieves this by having reference counting that can be switched off for any particular type separately. Otherwise you either have to manage memory manually, or suffer potentially unacceptable performance losses. I wouldn't even consider languages with GC, as too much attention goes into not allocating temporary objects.