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Show HN: Solving NP-Complete Structures via Information Noise Subtraction (P=NP)

https://zenodo.org/records/18395618
1•alemonti06•1m ago•0 comments

Cook New Emojis

https://emoji.supply/kitchen/
1•vasanthv•4m ago•0 comments

Show HN: LoKey Typer – A calm typing practice app with ambient soundscapes

https://mcp-tool-shop-org.github.io/LoKey-Typer/
1•mikeyfrilot•6m ago•0 comments

Long-Sought Proof Tames Some of Math's Unruliest Equations

https://www.quantamagazine.org/long-sought-proof-tames-some-of-maths-unruliest-equations-20260206/
1•asplake•7m ago•0 comments

Hacking the last Z80 computer – FOSDEM 2026 [video]

https://fosdem.org/2026/schedule/event/FEHLHY-hacking_the_last_z80_computer_ever_made/
1•michalpleban•8m ago•0 comments

Browser-use for Node.js v0.2.0: TS AI browser automation parity with PY v0.5.11

https://github.com/webllm/browser-use
1•unadlib•9m ago•0 comments

Michael Pollan Says Humanity Is About to Undergo a Revolutionary Change

https://www.nytimes.com/2026/02/07/magazine/michael-pollan-interview.html
1•mitchbob•9m ago•1 comments

Software Engineering Is Back

https://blog.alaindichiappari.dev/p/software-engineering-is-back
1•alainrk•10m ago•0 comments

Storyship: Turn Screen Recordings into Professional Demos

https://storyship.app/
1•JohnsonZou6523•10m ago•0 comments

Reputation Scores for GitHub Accounts

https://shkspr.mobi/blog/2026/02/reputation-scores-for-github-accounts/
1•edent•14m ago•0 comments

A BSOD for All Seasons – Send Bad News via a Kernel Panic

https://bsod-fas.pages.dev/
1•keepamovin•17m ago•0 comments

Show HN: I got tired of copy-pasting between Claude windows, so I built Orcha

https://orcha.nl
1•buildingwdavid•17m ago•0 comments

Omarchy First Impressions

https://brianlovin.com/writing/omarchy-first-impressions-CEEstJk
2•tosh•23m ago•1 comments

Reinforcement Learning from Human Feedback

https://arxiv.org/abs/2504.12501
2•onurkanbkrc•23m ago•0 comments

Show HN: Versor – The "Unbending" Paradigm for Geometric Deep Learning

https://github.com/Concode0/Versor
1•concode0•24m ago•1 comments

Show HN: HypothesisHub – An open API where AI agents collaborate on medical res

https://medresearch-ai.org/hypotheses-hub/
1•panossk•27m ago•0 comments

Big Tech vs. OpenClaw

https://www.jakequist.com/thoughts/big-tech-vs-openclaw/
1•headalgorithm•30m ago•0 comments

Anofox Forecast

https://anofox.com/docs/forecast/
1•marklit•30m ago•0 comments

Ask HN: How do you figure out where data lives across 100 microservices?

1•doodledood•30m ago•0 comments

Motus: A Unified Latent Action World Model

https://arxiv.org/abs/2512.13030
1•mnming•30m ago•0 comments

Rotten Tomatoes Desperately Claims 'Impossible' Rating for 'Melania' Is Real

https://www.thedailybeast.com/obsessed/rotten-tomatoes-desperately-claims-impossible-rating-for-m...
3•juujian•32m ago•2 comments

The protein denitrosylase SCoR2 regulates lipogenesis and fat storage [pdf]

https://www.science.org/doi/10.1126/scisignal.adv0660
1•thunderbong•34m ago•0 comments

Los Alamos Primer

https://blog.szczepan.org/blog/los-alamos-primer/
1•alkyon•36m ago•0 comments

NewASM Virtual Machine

https://github.com/bracesoftware/newasm
2•DEntisT_•38m ago•0 comments

Terminal-Bench 2.0 Leaderboard

https://www.tbench.ai/leaderboard/terminal-bench/2.0
2•tosh•39m ago•0 comments

I vibe coded a BBS bank with a real working ledger

https://mini-ledger.exe.xyz/
1•simonvc•39m ago•1 comments

The Path to Mojo 1.0

https://www.modular.com/blog/the-path-to-mojo-1-0
1•tosh•42m ago•0 comments

Show HN: I'm 75, building an OSS Virtual Protest Protocol for digital activism

https://github.com/voice-of-japan/Virtual-Protest-Protocol/blob/main/README.md
5•sakanakana00•45m ago•1 comments

Show HN: I built Divvy to split restaurant bills from a photo

https://divvyai.app/
3•pieterdy•47m ago•0 comments

Hot Reloading in Rust? Subsecond and Dioxus to the Rescue

https://codethoughts.io/posts/2026-02-07-rust-hot-reloading/
4•Tehnix•48m ago•1 comments
Open in hackernews

Timing Wheels

https://pncnmnp.github.io/blogs/timing-wheels.html
51•pncnmnp•3mo ago

Comments

omarvanez•3mo ago
This looks like a great and useful resource, subscribed to the RSS feed
o11c•3mo ago
It's hard for me to take this article seriously when it uses so many words but never once mentions "priority queue", and only mentions "heap" as an (copy-pasted) aside. Most people should use that instead.

This is a useful data structure for its niche where accuracy doesn't matter and most events will be canceled, but I would not use this article to learn about it.

This does remind me of some thoughts on what a timer API should look like - there needs to be a distinction between "fire-and-forget so never cancel", "owned but cancellation is rare", "owned and cancellation is common". I've almost exclusively used the first two; for rare cancellations you can rely a lot on amortized constant overhead, or use bubbling, or use precise tracked cancellation.

... this is one case when I utilized C++ nontrivial move constructors to their fullest extent, something which Rust chooses to make utterly impossible.

pncnmnp•3mo ago
Hi! Author here. I agree that I should have explicitly stated the word "priority queues" since it is an ADT people can directly relate to. I will add it in. However, it is simply not true that I did not describe how a priority queue-based solution works.

I have described it in the "Timer Modules" section:

> A natural iteration of this approach is to store timers in an ordered list (also known as timer queues). In this scheme, instead of storing the time interval, an absolute timestamp is stored. The timer identifier and its corresponding timestamp that expires the earliest is stored at the head of the queue. Similarly, the second earliest timer is stored after the earliest, and so on, in ascending order. After every unit, only the head of the queue is compared with the current timestamp. If the timer has expired, we dequeue the list and compare the next element. We repeat this until all the expired timers have been dequeued, and we run their expiry processing routines.

And then, I go on to talk about its runtime.

Truth be told, this is a chapter for my book on data structures and algorithms that I think are interesting and obscure enough that not many people talk about them. Its goal is not widespread practicality, but rather a fun deep dive into some topics.