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As 'Dorian Gray' ages, its relevance only grows

https://www.washingtonpost.com/books/2025/11/08/dorian-gray-oscar-wilde-history/
1•apollinaire•1m ago•0 comments

Is your electric bill going up? AI is partly to blame

https://www.npr.org/2025/11/06/nx-s1-5597971/electricity-bills-utilities-ai
1•ilamont•1m ago•0 comments

Ryanair tries forcing app downloads by eliminating paper boarding passes

https://arstechnica.com/gadgets/2025/11/ryanair-tries-forcing-app-downloads-by-eliminating-paper-...
2•sipofwater•1m ago•0 comments

Train On Your Groupchat: LoRA and in-browser inference to fine-tune your friends

https://www.brimtown.com/train-on-your-groupchat
1•brimtown•2m ago•0 comments

When Builders Became Bullies

https://blog.con.rs/2025/11/12/when-builders-became-bullies.html
1•conrs•2m ago•1 comments

Bark Air FAQ

https://air.bark.co/pages/faq
1•mooreds•4m ago•0 comments

Understanding high-entropy random number generation

http://memosisland.blogspot.com/2025/11/leymosun-high-entropy-randomness.html
1•northlondoner•5m ago•1 comments

How Should Shareholders Vote?

https://www.bloomberg.com/opinion/newsletters/2025-11-12/how-should-shareholders-vote
1•ioblomov•6m ago•0 comments

Looking for Hidden Gems in Scientific Literature

https://elicit.com/blog/literature-based-discovery
1•ravenical•8m ago•0 comments

I Sued my landlord and maybe you should too

https://medium.com/@brendan.salisbury/i-sued-my-landlord-maybe-you-should-too-af7fc938c530
1•hprotagonist•9m ago•0 comments

You won't believe the excuses lawyers have after getting busted for using AI

https://arstechnica.com/tech-policy/2025/11/lawyers-keep-giving-weak-sauce-excuses-for-fake-ai-ci...
1•sipofwater•12m ago•0 comments

Reproachfully Presenting Resilient Recursive Descent Parsing

https://thunderseethe.dev/posts/parser-base/
2•adamch•14m ago•0 comments

From ExoPlayer2 to Media3: Lessons from a Full Playback Rewrite

https://www.patreon.com/posts/from-exoplayer2-to-media3-143429708
1•patreon-eng•15m ago•1 comments

Our first look at the Steam Machine, Valve's ambitious new game console

https://www.theverge.com/tech/818111/valve-steam-machine-hands-on-preview-specs-announcement
1•DavideNL•16m ago•1 comments

Show HN: ShellDash – Browser server dashboard with SSH and globe monitoring

https://shelldash.com
1•mannders•16m ago•0 comments

The Marines and Tet: The Battle That Changed the Vietnam War

https://newseumed.org/tools/artifact/marines-and-tet-battle-changed-vietnam-war
1•gmays•16m ago•0 comments

More Synthetic, Functional Phages

https://www.pnas.org/doi/10.1073/pnas.2523871122
1•ahessel•16m ago•1 comments

GPT-5.1: A smarter, more conversational ChatGPT

https://openai.com/index/gpt-5-1/
59•tedsanders•17m ago•44 comments

Show HN: HumaLab – The Intelligence Validation Platform

https://humalab.ai/
1•juhgiyo•17m ago•0 comments

X goes down with a security 'Yubikey' error affecting Twitter users

https://www.windowscentral.com/software-apps/live/x-goes-down-hard-with-a-security-yubikey-error-...
5•mfiguiere•18m ago•0 comments

A Domain for the Queer Community, by the Queer Community

https://www.dotmeow.org/en/what
1•birdculture•19m ago•0 comments

Soft Exosuit Based on Fabric Muscle to Assist Shoulder Joint Movements

https://ieeexplore.ieee.org/document/11177570
2•PaulHoule•20m ago•0 comments

Research on AI Mental Health

https://www.talktoash.com/posts/connection-hope-and-real-progress-findings-from-our-first-real-wo...
1•neilparikh11•21m ago•1 comments

A tiny probabilistic programming language in Gleam

https://a5s.eu/blog/gleam-ppl/
1•crowdhailer•21m ago•0 comments

Infinite scale: The architecture behind the Azure AI superfactory

https://blogs.microsoft.com/blog/2025/11/12/infinite-scale-the-architecture-behind-the-azure-ai-s...
1•aprdm•23m ago•0 comments

Windows president says platform is evolving into an agentic OS

https://www.windowscentral.com/microsoft/windows-11/windows-president-confirms-os-will-become-ai-...
2•ryandrake•23m ago•3 comments

Synthetic Genomics is a BOOM in waiting

https://supernaturalselection.substack.com/p/life-is-a-program-that-continuously
1•ahessel•23m ago•0 comments

Google Workspace Outage Affecting Google Docs, Google Drive, and Google Sheets

https://www.google.com/appsstatus/dashboard/incidents/viWmkGEagnWrqYfb7VpS
2•lamsey•24m ago•1 comments

What Should I Work on Next? A Framework for High-Impact Security Work

https://engseclabs.com/blog/what-should-i-work-on-next/
1•alexsmolen•25m ago•0 comments

Backyard Apt: A Raccoon Story

https://engseclabs.com/blog/raccoon-diaries/
1•alexsmolen•27m ago•0 comments
Open in hackernews

Steam Frame

https://store.steampowered.com/sale/steamframe
225•Philpax•1h ago

Comments

jsheard•1h ago
Frame is obviously the main headline here, but they've also launching a new SteamOS mini-PC and a new controller.

https://store.steampowered.com/sale/steammachine

https://store.steampowered.com/sale/steamcontroller

No prices listed for any of them yet, as far as I can tell.

marcosscriven•1h ago
Real shame it’s only 60Hz at 4k. There’s a gap for good 120Hz@4k streaming.

Hoping the next Apple TV will do it.

Edit - updated specs claim it can do this, but it’s limited to HDMI 2.0

jsheard•1h ago
(rewriting this comment because the spec sheet has seemingly been updated)

Looks like it can do 4k 120hz, but since it's limited to HDMI 2.0 it will have to rely on 4:2:0 chroma subsampling to get there. Unfortunately the lack of HDMI 2.1 might be down to politics, the RDNA3 GPU they're using should support it in hardware, but the HDMI Forum has blocked AMD from releasing an open source HDMI 2.1 implementation.

https://arstechnica.com/gadgets/2024/02/hdmi-forum-to-amd-no...

PaulHoule•1h ago
... but isn't it using a wireless dongle to connect to the headset to the PC so HDMI doesn't get involved?

It seems to me the wireless is pretty important. I have an MQ3 and I have the link cable. For software development I pretty much have to plug the MQ3 into my PC and it is not so bad to wander around the living room looking in a Mars boulder from all sides and such.

For games and apps that involve moving around, particularly things like Beat Saber or Supernatural the standalone headset has a huge advantage of having no cable. If I have a choice between buying a game on Steam or the MQ3 store I'm likely to buy the MQ3 game because of the convenience and freedom of standalone. A really good wireless link changes that.

jsheard•1h ago
> but isn't it using a wireless dongle to connect to the headset to the PC so HDMI doesn't get involved?

I'm talking about the Steam Machine here. In theory you could pipe 4k120 to the headset assuming there's enough wireless bandwidth, yeah.

skeaker•58m ago
Where are you getting this number? I'm not seeing it on the specs page.
marcosscriven•56m ago
This is for the steam machine, not the headset. Mentioned in the CPU & GPU section.
4ndrewl•9m ago
it's confusing rn because on the steam machine post people are commenting on the frame and vice-versa here.

https://news.ycombinator.com/item?id=45903404

srjek•56m ago
So, in the specs for the mini-pc, it claims the video out can do 4K @ 120Hz (even faster if displayport). I assume the 4K @ 60Hz you saw is from the "4K gaming at 60 FPS with FSR" line.

I reckon it can probably stream at 4K@120 if it can game at half that.

marcosscriven•47m ago
Interesting. I also saw HDMI 2.0 - I guess it’s technically possible but with subsampling?
constantcrying•51m ago
This is not true, from the specs:

HDMI 2.0

Up to 4K @ 120Hz

Supports HDR, FreeSync, and CEC

I have zero doubts the device can do 4k @ 120Hz streaming Hardware wise. In the end it is just a normal Linux desktop.

layer8•4m ago
The parent is referring to the stated 4K gaming at 60 FPS with FSR.
torginus•14m ago
Considering how much they talk about Foveated rendering, I think it might not be constrained by the traditional limitations of screens - instead of sending a fixed resolution image at whatever frequency, it'll send a tiny but highly detailed image where your eyes are focusing, with the rest being considerably lower resolution.

Or that's what I think I may be completely wrong.

layer8•7m ago
The parent is talking about the mini PC, not about the headset.
phantasmish•53m ago
Oh hell yes. There was a leak of specs (via a benchmarking database) of an upcoming machine from Valve and I had my fingers crossed that it was a mini PC and not some VR thingy, saw this thread, and was sad for a moment before I spotted this post.

6x as powerful as the Steam deck (that I use plugged in anyway 98% of the time—I’d have bought a Steam Deck 2, but I’m glad I get the option to put money toward more performance instead of battery and screen that I don’t use) is great. Not a lot of games I want to play won’t run well at least at 1080p with specs like that.

torginus•17m ago
Snapdragon doesn't really have a good history of supporting proper desktop games. Windows for ARM had kinda bad compatibility. It seems the aim is to have most games just be playable like with the Deck. Fingers crossed but I have some reservations.
phantasmish•9m ago
Their new mini PC isn’t ARM (the Frame is, though), it’s AMD hardware like the Steam Deck. Appears to be x86, should play basically anything in my library at 1080p or higher as long as it works under SteamOS.
JBiserkov•40m ago
A bit of topic, but I was wondering how much bigger is the steam machine compared to the mac mini m4, since that's what I have and is my frame of reference. Obviously comparing apples to oranges and only talking about physical volume, not features, compatibility, price, personal preferences, etc.

Mac Mini m4: 127 x 127 x 50 mm = 0.8 L

Steam Machine: 156 x 162 x 152 = 3.8 L

That's 4.76 times more volume.

latexr•32m ago
> Obviously comparing apples to oranges

Or is it “comparing apples to steam engines”?

bakies•23m ago
It's only a little bigger than Mac Studio.

9.5 x 19.7 x 19.7 cm = 3,687 cm³

and half the size of my SFFPC @ 8.3L

taeric•1h ago
I'm unreasonably excited on all things Steam nowadays. I still like my PS5. And the PSVR2 is quite amazing for the games it has. But Steam has been amazing in getting back into games for me in ways that I did not anticipate.
reactordev•1h ago
These links open Steam app on my phone and crash immediately.
skeaker•1h ago
This being a whole system that will allow you to put whatever software you want onto it makes me think that it might actually succeed at being what the Vision Pro wanted to be.
taeric•1h ago
Well, that and being squarely focused on gaming.

I also trust the Steam ecosystem far more than I probably should...

crooked-v•47m ago
Vision Pro wants to be an iPad on your face. The hardware's just not good enough (in the sense of general manufacturing capabilities, not lack of investment from Apple) to make that an enticing product yet.
stetrain•28m ago
This isn’t likely to be a compelling spatial computer.

The pass-through video is monochrome and the screens have about 40% of the pixels compared to the Vision Pro.

The Samsung Galaxy XR is much closer to being a Vision Pro competitor.

The Steam Frame is very focused on playing games locally and streamed from a PC.

ark4n•54m ago
That mini pc... one more nail in the coffin of the xbox hardware business. Ouch.
30minAdayHN•28m ago
I bought all my sim racing setup for my xbox. It was short-sighted but optimized for a quick decision. Now I feel like I'm stuck with it and can't upgrade the setup forward. Everytime I see these comments, it's one more nail in my wallet :)
rowanG077•47m ago
This explains why alyssa rosenzweig (from asahi linux) was paid for so long by Valve. She worked on FEX.
porridgeraisin•36m ago
What's fex? I wasn't able to google search it (didn't try too hard admittedly)
Jordan-117•33m ago
https://fex-emu.com/
Tankenstein•31m ago
x86 to arm compatibility layer they are using to run windows games on the machine/frame
srjek•46m ago
Steam Frame is running SteamOS on ARM, and is capable of playing games standalone, which implies ARM support in Steam. Through granted, it could be in a limited form.
fallingmeat•45m ago
any idea on price?
Night_Thastus•43m ago
The whole "foveated streaming" sounds absolutely fascinating. If they can actually pull off doing it accurately in real time, that would be incredible. I can't even imagine the technical work behind the scenes to make it all work.

I'd really like to know what the experience is like of using it, both for games and something like video.

rowanG077•40m ago
There is a LTT video: https://www.youtube.com/watch?v=dU3ru09HTng

Linus says he cannot tell it is actually foveated streaming.

Night_Thastus•39m ago
I believe in Linus very little. I'll keep my eyes peeled to see what others say. It's certainly possible though, Valve has the chops to pull it off.
stetrain•26m ago
Norm from Tested said the same in his video.

https://youtu.be/b7q2CS8HDHU

pixelpoet•22m ago
There's an awesome shader on shadertoy that illustrates just how extreme the fovea focus is: https://www.shadertoy.com/view/4dsXzM

Linus the shrill/yappy poodle and his channel are less than worthless IMO.

jasonjmcghee•12m ago
When you full screen this, it's crazy how tiny the area that spins is. For me it's like an inch or inch and a half on a 32 inch 4k display at a normal seated position.

(If I move my head closer it gets larger, further and it gets smaller)

modeless•13m ago
Foveated streaming should be much easier to implement than foveated rendering. Just encode two streams, a low res one and a high res one, and move the high res one around.
ThatPlayer•39m ago
I'm disappointed it seems to have dropped lighthouse tracking with the previous Valve Index. Especially because with the Valve Knuckles controllers are my favorite with how they strap to your hand.
Diti•26m ago
Not to mention the insane precision (I believe it’s something like 1 or 2 mm).
starkrights•11m ago
Per the LTT video [0], the new Steam Frame controllers will have a (separately purchasable) accessory pack which includes a knuckles-like strap. Supposedly the controllers have enough capacitive-sensing ("on every input surface, and on the grips") for knuckles-like five finger tracking.

Linus says "just like" the valve knuckles a couple times, but who knows how they'll feel comparatively. I've personally never used the knuckles, but they seem like they'd have a different enough feel from these to maybe make a difference.

[0]: https://youtu.be/dU3ru09HTng?t=246 - timestampped @ controller section.

craftkiller•39m ago
Excited to see that it uses LCDs instead of OLED! One of the things holding me back from head-mounted displays is the short lifespan / burn-in issues of OLED. Also loving the replaceable batteries on the controller.
marcosscriven•38m ago
Personally I much prefer OLED, especially for VR, and haven’t had any burn in issues with OLED in any form for years.
craftkiller•27m ago
Even modern OLED experience burn-in (despite them announcing every year that "this time we solved the burn-in issue!"): https://www.youtube.com/watch?v=whuHuM9h88M

VR is particularly bad for this because, on OLED, higher brightness = greater burn-in and VR headsets generally significantly over-drive their tiny displays.

Naturally the solution to all of this is MicroLED which will have the benefits of OLED without the downsides. But until then, the only device I'm using OLED for is my phone (and only because I no longer have a choice).

AndroTux•29m ago
OLED only burns in if the content is static for hours. If your head is that stable while using VR, I give you $5.
craftkiller•22m ago
Do your VR games not have static HUDs / UIs? It has been a long time since I picked up a VR game since I no longer have the room.
t-writescode•20m ago
OLED is always burning in as a feature of it. It’s just much less noticeable when it’s:

  * cooled aggressively 
  * constantly changing colors (more even wear)
But it is still always losing durability in a steady way.
Pfhortune•38m ago
At last! I really enjoyed my time with the Oculus Quest 2, but could not stomach having Meta in my house/on my network. I sold it and resolved to either wait until I could get a good deal on an Index or Valve came around with something new, and now I can look forward to VR again!
woile•30m ago
Is the steam controller registering as a joystick and a mouse? It could be amazing to manage my current media center! As I cannot make KDE detect my current controller as a mouse
theoldgreybeard•28m ago
Wow was absolutely not expecting this. I need this.
dev0p•28m ago
WHAT'S THE PRICE

GABEN

GABEN DON'T LEAVE ME HANGING WHAT IS THE PRICEEEEEEEE

boriskourt•27m ago
And like the Steam Deck it will never be available in my region :) So much for globalization!
xandrius•26m ago
Kind of weird using AA batteries, I'd imagine something else would be better suited for this?
Scene_Cast2•22m ago
I swapped all my AA and AAA batteries for Enelooops. The cheaper white ones are the best for most applications.
t-writescode•21m ago
AA means they don’t have to handle battery replacements; and it’s not too-too hard to get rechargeable batteries.

I would prefer batteries in machine, too; but this does have some sustainability and repairability (by not needing it) advantages.

deltoidmaximus•5m ago
The (now original) Steam controller used AA batteries as well. I can't say it was my favorite feature but I did appreciate that it made "battery replacements" a cinch.
AaronAPU•23m ago
The only really incredible VR experience I have had so far was Half-life Alyx. Is there anything that tier or even better these days?
Apocryphon•22m ago
Is this built by HTC, like the Vive is/was? Either way, RIP HTC.
vadansky•22m ago
>2160 x 2160 LCD (per eye)

He's hoping it will be like the Deck and we get Frame OLED in a year or so.

torginus•20m ago
Whoo - first party support - including a graphics stack on ARM!

I hope this means the GPU and drivers is advanced enough to run fully featured modern video games.

Windows for ARM was kinda sunk by the fact that the GPU wasn't compatible enough due to the crappy drivers and outdated GPU uArch optimized for mobile games.

I'm still kinda on the fence about VR, but I hope ARM + Linux succeeds in a big way and this'll make a truly handheld Steam Deck possible.

modeless•20m ago
Foveated streaming! That's a great idea. Foveated rendering is complicated to implement with current rendering APIs in a way that actually improves performance, but foveated streaming seems like a much easier win. And the dedicated 6 GHz dongle should do a much better job at streaming than typical wifi routers.

> Just like any SteamOS device, install your own apps, open a browser, do what you want: It's your PC.

It's an ARM Linux PC that presumably gives you root access, in addition to being a VR headset. And it has an SD card slot for storage expansion. Very cool, should be very hackable. Very unlike every other standalone VR headset.

> 2160 x 2160 LCD (per eye) 72-144Hz refresh rate

Roughly equivalent resolution to Quest 3 and less than Vision Pro. This won't be suitable as a monitor replacement for general desktop use. But the price is hopefully low.

> Monochrome passthrough

So AR is not a focus here, which makes sense. However:

> User accessible front expansion port w/ Dual high speed camera interface (8 lanes @ 2.5Gbps MIPI) / PCIe Gen 4 interface (1-lane)

Full color AR could be done as an optional expansion pack. And I can imagine people might come up with other fun things to put in there.

pierrec•19m ago
The death of VR has been greatly exaggerated. The only thing that died is the hype, and the hype will not be missed. It's just nice to have so much less bullshit.
lostmsu•16m ago
Will the eye tracking data be directly available to developers?

Also, can I hack the OS? Specifically interested in direct VR rendering (other headsets don't allow to bypass compositor).

marknutter•14m ago
So it connects to your PC via Wifi? I could use this anywhere in my house as far away from my computer as I want?
starkrights•3m ago
I think it depends on whether or not you have good 6ghz connectivity. The headset comes with a 6ghz usb dongle pluggable to your rendering PC for locales without a 6ghz router or good 6ghz penetration, but due to 6ghz lack of wall-penetrating capability, that's probably going to be more/less line-of-sight. The LTT video [0] does explicitly mention the ability to use either mode of connection though- over your existing wifi network, or via their 6ghz dongle. It's somewhat unclear if the headset would function over a non 6ghz connection (regardless of quality- supposedly 2.4/5ghz VR-over-wifi is pretty rough due to channel congestion and maybe bandwidth limits)

The headset is also capable of being its own renderer, ie, it can do 'mobile' vr games (android apks like on the quest, eg). That functionality wouldn't need a connection to your PC at all.

[0]: https://youtu.be/dU3ru09HTng?t=445 - timestamped at wireless segment

Insanity•10m ago
This is going to be an instant buy for me, and my first VR device ever. I've used the previous Steam VR headset over at a friends' place many times, but never bit the bullet to get one myself.

The fact that this can run standalone, doesn't have a bunch of wires dangling from it, and is pretty much a fully working Linux box makes this am almost on-brainer for me.

I do _hope_ the price is reasonable though, if it ends up being like Apple VR I might not buy into it immediately, but I'm hoping for a reasonable $1000 max price.

LukaD•10m ago
This looks really cool, but USB-A on the wireless adapter? Really?
newsclues•8m ago
Good engineering discussion from gamers nexus https://m.youtube.com/watch?v=bWUxObt1efQ
cube2222•7m ago
This is fantastic!

A while ago I bought the Quest 3 and set it up with WiFi 6 for streaming games. It's a decent setup, but I only bought it cause I was tired of waiting for the "rumored new headset by Valve".

And it seems everything on my wishlist is here:

- foveated rendering based on eye tracking - this is excellent, and was I think only available in the Quest Pro until now

- a dedicated wireless streaming dongle, with multiple radios on the headset - awesome, tuning WiFi 6 got me to a good-enough state, but I'm looking forward to a dedicated out-of-the-box solution

- pancake lenses

- inside-out tracking

In general, having had the Valve Index previously, and then using the Quest 3, it's a night-and-day difference to play something like Alyx wireless. Much better clarity with pancake lenses, too.

Main surprise here is their usage of a Snapdragon chip and not AMD, didn't expect this. I thought it would effectively be a steam deck hardware wise. Curious to see how well that works, esp. for standalone gaming. In practice though you'll likely want to be streaming any "pc-first" titles anyway.

vunderba•6m ago
From the spec sheet:

> Large FOV (up to 110 degrees)

Sigh. More than a decade later and we're still stuck at "submarine periscope" Field of view level. As somebody who's used the Pimax (~180-200 FOV), your definition of "large" may vary.

> Headstrap includes integrated dual audio drivers and and rechargeable battery on rear.

Freaking thank you. Apple failed hard to learn the lesson of - it's not necessarily the weight that matters, it's the distribution of the weight.

dzonga•5m ago
kudos to them for using AA batteries for the controller.

will help the hardware last longer. cz non-removable lithium batteries suck.