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Tesla turbine-inspired structure generates electricity using compressed air

https://techxplore.com/news/2026-01-tesla-turbine-generates-electricity-compressed.html
1•PaulHoule•1m ago•0 comments

State Department deleting 17 years of tweets (2009-2025); preservation needed

https://www.npr.org/2026/02/07/nx-s1-5704785/state-department-trump-posts-x
1•sleazylice•1m ago•1 comments

Learning to code, or building side projects with AI help, this one's for you

https://codeslick.dev/learn
1•vitorlourenco•2m ago•0 comments

Effulgence RPG Engine [video]

https://www.youtube.com/watch?v=xFQOUe9S7dU
1•msuniverse2026•3m ago•0 comments

Five disciplines discovered the same math independently – none of them knew

https://freethemath.org
1•energyscholar•4m ago•1 comments

We Scanned an AI Assistant for Security Issues: 12,465 Vulnerabilities

https://codeslick.dev/blog/openclaw-security-audit
1•vitorlourenco•4m ago•0 comments

Amazon no longer defend cloud customers against video patent infringement claims

https://ipfray.com/amazon-no-longer-defends-cloud-customers-against-video-patent-infringement-cla...
1•ffworld•5m ago•0 comments

Show HN: Medinilla – an OCPP compliant .NET back end (partially done)

https://github.com/eliodecolli/Medinilla
2•rhcm•8m ago•0 comments

How Does AI Distribute the Pie? Large Language Models and the Ultimatum Game

https://papers.ssrn.com/sol3/papers.cfm?abstract_id=6157066
1•dkga•8m ago•1 comments

Resistance Infrastructure

https://www.profgalloway.com/resistance-infrastructure/
2•samizdis•13m ago•0 comments

Fire-juggling unicyclist caught performing on crossing

https://news.sky.com/story/fire-juggling-unicyclist-caught-performing-on-crossing-13504459
1•austinallegro•13m ago•0 comments

Restoring a lost 1981 Unix roguelike (protoHack) and preserving Hack 1.0.3

https://github.com/Critlist/protoHack
2•Critlist•15m ago•0 comments

GPS and Time Dilation – Special and General Relativity

https://philosophersview.com/gps-and-time-dilation/
1•mistyvales•18m ago•0 comments

Show HN: Witnessd – Prove human authorship via hardware-bound jitter seals

https://github.com/writerslogic/witnessd
1•davidcondrey•18m ago•1 comments

Show HN: I built a clawdbot that texts like your crush

https://14.israelfirew.co
2•IsruAlpha•20m ago•2 comments

Scientists reverse Alzheimer's in mice and restore memory (2025)

https://www.sciencedaily.com/releases/2025/12/251224032354.htm
1•walterbell•23m ago•0 comments

Compiling Prolog to Forth [pdf]

https://vfxforth.com/flag/jfar/vol4/no4/article4.pdf
1•todsacerdoti•25m ago•0 comments

Show HN: Cymatica – an experimental, meditative audiovisual app

https://apps.apple.com/us/app/cymatica-sounds-visualizer/id6748863721
1•_august•26m ago•0 comments

GitBlack: Tracing America's Foundation

https://gitblack.vercel.app/
3•martialg•26m ago•0 comments

Horizon-LM: A RAM-Centric Architecture for LLM Training

https://arxiv.org/abs/2602.04816
1•chrsw•27m ago•0 comments

We just ordered shawarma and fries from Cursor [video]

https://www.youtube.com/shorts/WALQOiugbWc
1•jeffreyjin•27m ago•1 comments

Correctio

https://rhetoric.byu.edu/Figures/C/correctio.htm
1•grantpitt•27m ago•0 comments

Trying to make an Automated Ecologist: A first pass through the Biotime dataset

https://chillphysicsenjoyer.substack.com/p/trying-to-make-an-automated-ecologist
1•crescit_eundo•32m ago•0 comments

Watch Ukraine's Minigun-Firing, Drone-Hunting Turboprop in Action

https://www.twz.com/air/watch-ukraines-minigun-firing-drone-hunting-turboprop-in-action
1•breve•32m ago•0 comments

Free Trial: AI Interviewer

https://ai-interviewer.nuvoice.ai/
1•sijain2•33m ago•0 comments

FDA intends to take action against non-FDA-approved GLP-1 drugs

https://www.fda.gov/news-events/press-announcements/fda-intends-take-action-against-non-fda-appro...
23•randycupertino•34m ago•15 comments

Supernote e-ink devices for writing like paper

https://supernote.eu/choose-your-product/
3•janandonly•36m ago•0 comments

We are QA Engineers now

https://serce.me/posts/2026-02-05-we-are-qa-engineers-now
1•SerCe•37m ago•0 comments

Show HN: Measuring how AI agent teams improve issue resolution on SWE-Verified

https://arxiv.org/abs/2602.01465
2•NBenkovich•37m ago•0 comments

Adversarial Reasoning: Multiagent World Models for Closing the Simulation Gap

https://www.latent.space/p/adversarial-reasoning
1•swyx•37m ago•0 comments
Open in hackernews

The Quake III Arena Bot

https://www.researchgate.net/publication/240430519_The_Quake_III_Arena_Bot
18•Vexowsky•2mo ago

Comments

throwaway290•2mo ago
> The ultimate goal of AI is to create an artificial man

Close tab.

johnisgood•2mo ago
To expand on this: https://news.ycombinator.com/item?id=45924721

No AI required whatsoever!

orbital-decay•2mo ago
One thing to keep in mind is that Gladiator/Q3A bots followed very simple patterns and never played like a human would. Over the time, modders made their own bots that were much more human-like.

Spiterbot was a notorious one. It was capable of strafejumping, rocketjumping, zone denial, pickup timing, risk/reward behavior, enemy power estimates, and all things you would expect from a competent human player. Things like pro-q3dm6 bridge-to-railgun jump weren't a problem for it. It was still too easy to read for a good player, and susceptible to mistakes leading to HP/armor starvation, like avoiding the railgun control line like plague where a human would have tried to outsmart an enemy, risked it, or waited for an enemy mistake. Too bad there never was a technical write-up for the Spiterbot like this one.

(also, the article is from 2001, this should probably be in the title)

treesknees•2mo ago
To elaborate slightly, it wasn’t just a written report; it was his Master’s thesis. Therefore, there was undoubtedly a significant incentive to complete it.
iberator•2mo ago
Awful paper. Almost zero citations!
johnisgood•2mo ago
We had bots in Tremulous which is an old ioquake3 fork, there was no AI involved, worked fine. See https://github.com/cmf028/CoW-Tremulous.

Unvanquished (https://unvanquished.net) became the new "Tremulous" (different engine, etc.), also has bots.

Read more about it here: https://wiki.unvanquished.net/wiki/Bot_design

- navigation, which is done with a combination of A* or Dijkstra and navmeshes

- decision, which is done with the paradigm of behavior trees

- computer vision, to complete what navmeshes can not provide

Despite the term "computer vision", it is still not AI.

I will quote the "Navigation" and "Computer vision" section from the site I linked above:

> All bots should be able to reach any part of the map that does not require special training.

> Bots should be able to detect any enemy in their FoV. It would be nice to have bots not being too good at finding hidden buildables on the roof. This makes hiding eggs unfun and next to impossible in the current state. Unless they are placed outside of a navmesh, in which case bots are totally unable to discover them.

There is a pull request that implements the use of "beacons" for bots which is used to locate buildables: https://github.com/Unvanquished/Unvanquished/pull/2683

There was no "computer vision" in the Tremulous bots, FWIW.

In Tremulous, they used waypoints only, so has nothing to do with AI either.

Bots in Unvanquished are quite human-like and there are plans to add personalities (if they did not add them already) and there is no AI there either.

TL;DR: You can have bots that work quite damn well and human-like without AI/ML.

user____name•2mo ago
Semantics? Bots are AI, always have been.
johnisgood•2mo ago
Must be semantics because I don't consider bots within this context AI. Just like I don't consider web crawlers AI. Just like I don't consider an IRC bot AI. Just like I don't consider Quake 3 bots AI.

I mean... do you consider an IRC bot AI? "It is a bot, therefore it is AI" seems wrong to me.

orbital-decay•2mo ago
Is game physics physics? Game AI is a well established term, and it's weird to see it being confused with anything ML-related.
johnisgood•2mo ago
You're making my point (game AI != ML-based AI). If "Game AI" needs to be distinguished from ML/actual AI, then it's not AI, it's just what we've historically called rule-based logic.

The original claim was "Bots are AI, always have been". I gave counterexamples: IRC bots, web crawlers, Quake bots. None of these involve intelligence, they're deterministic programs following explicit rules.

Your "game physics" analogy is also weak. Physics simulation approximates real physical laws. Calling it "physics" makes sense, it's modeling physics. But pathfinding algorithms and decision trees aren't modeling intelligence; they're just conditional logic. That doesn't make it accurate or correct, just conventional.

We need to stop calling things that aren't AI, AI, especially today.

user____name•2mo ago
J.M.P. Van Waveren was Carmack's right hand man for many years, passed way too soon.

https://mrelusive.com/