frontpage.
newsnewestaskshowjobs

Made with ♥ by @iamnishanth

Open Source @Github

fp.

The Contagious Taste of Cancer

https://www.historytoday.com/archive/history-matters/contagious-taste-cancer
1•Thevet•1m ago•0 comments

U.S. Jobs Disappear at Fastest January Pace Since Great Recession

https://www.forbes.com/sites/mikestunson/2026/02/05/us-jobs-disappear-at-fastest-january-pace-sin...
1•alephnerd•2m ago•0 comments

Bithumb mistakenly hands out $195M in Bitcoin to users in 'Random Box' giveaway

https://koreajoongangdaily.joins.com/news/2026-02-07/business/finance/Crypto-exchange-Bithumb-mis...
1•giuliomagnifico•2m ago•0 comments

Beyond Agentic Coding

https://haskellforall.com/2026/02/beyond-agentic-coding
2•todsacerdoti•3m ago•0 comments

OpenClaw ClawHub Broken Windows Theory – If basic sorting isn't working what is?

https://www.loom.com/embed/e26a750c0c754312b032e2290630853d
1•kaicianflone•5m ago•0 comments

OpenBSD Copyright Policy

https://www.openbsd.org/policy.html
1•Panino•6m ago•0 comments

OpenClaw Creator: Why 80% of Apps Will Disappear

https://www.youtube.com/watch?v=4uzGDAoNOZc
1•schwentkerr•10m ago•0 comments

What Happens When Technical Debt Vanishes?

https://ieeexplore.ieee.org/document/11316905
1•blenderob•11m ago•0 comments

AI Is Finally Eating Software's Total Market: Here's What's Next

https://vinvashishta.substack.com/p/ai-is-finally-eating-softwares-total
2•gmays•11m ago•0 comments

Computer Science from the Bottom Up

https://www.bottomupcs.com/
2•gurjeet•12m ago•0 comments

Show HN: I built a toy compiler as a young dev

https://vire-lang.web.app
1•xeouz•13m ago•0 comments

You don't need Mac mini to run OpenClaw

https://runclaw.sh
1•rutagandasalim•14m ago•0 comments

Learning to Reason in 13 Parameters

https://arxiv.org/abs/2602.04118
1•nicholascarolan•16m ago•0 comments

Convergent Discovery of Critical Phenomena Mathematics Across Disciplines

https://arxiv.org/abs/2601.22389
1•energyscholar•16m ago•1 comments

Ask HN: Will GPU and RAM prices ever go down?

1•alentred•17m ago•0 comments

From hunger to luxury: The story behind the most expensive rice (2025)

https://www.cnn.com/travel/japan-expensive-rice-kinmemai-premium-intl-hnk-dst
2•mooreds•18m ago•0 comments

Substack makes money from hosting Nazi newsletters

https://www.theguardian.com/media/2026/feb/07/revealed-how-substack-makes-money-from-hosting-nazi...
5•mindracer•19m ago•2 comments

A New Crypto Winter Is Here and Even the Biggest Bulls Aren't Certain Why

https://www.wsj.com/finance/currencies/a-new-crypto-winter-is-here-and-even-the-biggest-bulls-are...
1•thm•19m ago•0 comments

Moltbook was peak AI theater

https://www.technologyreview.com/2026/02/06/1132448/moltbook-was-peak-ai-theater/
1•Brajeshwar•19m ago•0 comments

Why Claude Cowork is a math problem Indian IT can't solve

https://restofworld.org/2026/indian-it-ai-stock-crash-claude-cowork/
2•Brajeshwar•20m ago•0 comments

Show HN: Built an space travel calculator with vanilla JavaScript v2

https://www.cosmicodometer.space/
2•captainnemo729•20m ago•0 comments

Why a 175-Year-Old Glassmaker Is Suddenly an AI Superstar

https://www.wsj.com/tech/corning-fiber-optics-ai-e045ba3b
1•Brajeshwar•20m ago•0 comments

Micro-Front Ends in 2026: Architecture Win or Enterprise Tax?

https://iocombats.com/blogs/micro-frontends-in-2026
2•ghazikhan205•22m ago•1 comments

These White-Collar Workers Actually Made the Switch to a Trade

https://www.wsj.com/lifestyle/careers/white-collar-mid-career-trades-caca4b5f
1•impish9208•23m ago•1 comments

The Wonder Drug That's Plaguing Sports

https://www.nytimes.com/2026/02/02/us/ostarine-olympics-doping.html
1•mooreds•23m ago•0 comments

Show HN: Which chef knife steels are good? Data from 540 Reddit tread

https://new.knife.day/blog/reddit-steel-sentiment-analysis
1•p-s-v•23m ago•0 comments

Federated Credential Management (FedCM)

https://ciamweekly.substack.com/p/federated-credential-management-fedcm
1•mooreds•23m ago•0 comments

Token-to-Credit Conversion: Avoiding Floating-Point Errors in AI Billing Systems

https://app.writtte.com/read/kZ8Kj6R
1•lasgawe•24m ago•1 comments

The Story of Heroku (2022)

https://leerob.com/heroku
1•tosh•24m ago•0 comments

Obey the Testing Goat

https://www.obeythetestinggoat.com/
1•mkl95•25m ago•0 comments
Open in hackernews

The Quake III Arena Bot

https://www.researchgate.net/publication/240430519_The_Quake_III_Arena_Bot
18•Vexowsky•2mo ago

Comments

throwaway290•2mo ago
> The ultimate goal of AI is to create an artificial man

Close tab.

johnisgood•2mo ago
To expand on this: https://news.ycombinator.com/item?id=45924721

No AI required whatsoever!

orbital-decay•2mo ago
One thing to keep in mind is that Gladiator/Q3A bots followed very simple patterns and never played like a human would. Over the time, modders made their own bots that were much more human-like.

Spiterbot was a notorious one. It was capable of strafejumping, rocketjumping, zone denial, pickup timing, risk/reward behavior, enemy power estimates, and all things you would expect from a competent human player. Things like pro-q3dm6 bridge-to-railgun jump weren't a problem for it. It was still too easy to read for a good player, and susceptible to mistakes leading to HP/armor starvation, like avoiding the railgun control line like plague where a human would have tried to outsmart an enemy, risked it, or waited for an enemy mistake. Too bad there never was a technical write-up for the Spiterbot like this one.

(also, the article is from 2001, this should probably be in the title)

treesknees•2mo ago
To elaborate slightly, it wasn’t just a written report; it was his Master’s thesis. Therefore, there was undoubtedly a significant incentive to complete it.
iberator•2mo ago
Awful paper. Almost zero citations!
johnisgood•2mo ago
We had bots in Tremulous which is an old ioquake3 fork, there was no AI involved, worked fine. See https://github.com/cmf028/CoW-Tremulous.

Unvanquished (https://unvanquished.net) became the new "Tremulous" (different engine, etc.), also has bots.

Read more about it here: https://wiki.unvanquished.net/wiki/Bot_design

- navigation, which is done with a combination of A* or Dijkstra and navmeshes

- decision, which is done with the paradigm of behavior trees

- computer vision, to complete what navmeshes can not provide

Despite the term "computer vision", it is still not AI.

I will quote the "Navigation" and "Computer vision" section from the site I linked above:

> All bots should be able to reach any part of the map that does not require special training.

> Bots should be able to detect any enemy in their FoV. It would be nice to have bots not being too good at finding hidden buildables on the roof. This makes hiding eggs unfun and next to impossible in the current state. Unless they are placed outside of a navmesh, in which case bots are totally unable to discover them.

There is a pull request that implements the use of "beacons" for bots which is used to locate buildables: https://github.com/Unvanquished/Unvanquished/pull/2683

There was no "computer vision" in the Tremulous bots, FWIW.

In Tremulous, they used waypoints only, so has nothing to do with AI either.

Bots in Unvanquished are quite human-like and there are plans to add personalities (if they did not add them already) and there is no AI there either.

TL;DR: You can have bots that work quite damn well and human-like without AI/ML.

user____name•2mo ago
Semantics? Bots are AI, always have been.
johnisgood•2mo ago
Must be semantics because I don't consider bots within this context AI. Just like I don't consider web crawlers AI. Just like I don't consider an IRC bot AI. Just like I don't consider Quake 3 bots AI.

I mean... do you consider an IRC bot AI? "It is a bot, therefore it is AI" seems wrong to me.

orbital-decay•2mo ago
Is game physics physics? Game AI is a well established term, and it's weird to see it being confused with anything ML-related.
johnisgood•2mo ago
You're making my point (game AI != ML-based AI). If "Game AI" needs to be distinguished from ML/actual AI, then it's not AI, it's just what we've historically called rule-based logic.

The original claim was "Bots are AI, always have been". I gave counterexamples: IRC bots, web crawlers, Quake bots. None of these involve intelligence, they're deterministic programs following explicit rules.

Your "game physics" analogy is also weak. Physics simulation approximates real physical laws. Calling it "physics" makes sense, it's modeling physics. But pathfinding algorithms and decision trees aren't modeling intelligence; they're just conditional logic. That doesn't make it accurate or correct, just conventional.

We need to stop calling things that aren't AI, AI, especially today.

user____name•2mo ago
J.M.P. Van Waveren was Carmack's right hand man for many years, passed way too soon.

https://mrelusive.com/