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The Rise of Spec Driven Development

https://www.dbreunig.com/2026/02/06/the-rise-of-spec-driven-development.html
1•Brajeshwar•3m ago•0 comments

The first good Raspberry Pi Laptop

https://www.jeffgeerling.com/blog/2026/the-first-good-raspberry-pi-laptop/
2•Brajeshwar•3m ago•0 comments

Seas to Rise Around the World – But Not in Greenland

https://e360.yale.edu/digest/greenland-sea-levels-fall
1•Brajeshwar•3m ago•0 comments

Will Future Generations Think We're Gross?

https://chillphysicsenjoyer.substack.com/p/will-future-generations-think-were
1•crescit_eundo•7m ago•0 comments

State Department will delete Xitter posts from before Trump returned to office

https://www.npr.org/2026/02/07/nx-s1-5704785/state-department-trump-posts-x
1•righthand•10m ago•0 comments

Show HN: Verifiable server roundtrip demo for a decision interruption system

https://github.com/veeduzyl-hue/decision-assistant-roundtrip-demo
1•veeduzyl•11m ago•0 comments

Impl Rust – Avro IDL Tool in Rust via Antlr

https://www.youtube.com/watch?v=vmKvw73V394
1•todsacerdoti•11m ago•0 comments

Stories from 25 Years of Software Development

https://susam.net/twenty-five-years-of-computing.html
2•vinhnx•12m ago•0 comments

minikeyvalue

https://github.com/commaai/minikeyvalue/tree/prod
3•tosh•16m ago•0 comments

Neomacs: GPU-accelerated Emacs with inline video, WebKit, and terminal via wgpu

https://github.com/eval-exec/neomacs
1•evalexec•21m ago•0 comments

Show HN: Moli P2P – An ephemeral, serverless image gallery (Rust and WebRTC)

https://moli-green.is/
2•ShinyaKoyano•25m ago•1 comments

How I grow my X presence?

https://www.reddit.com/r/GrowthHacking/s/UEc8pAl61b
2•m00dy•27m ago•0 comments

What's the cost of the most expensive Super Bowl ad slot?

https://ballparkguess.com/?id=5b98b1d3-5887-47b9-8a92-43be2ced674b
1•bkls•28m ago•0 comments

What if you just did a startup instead?

https://alexaraki.substack.com/p/what-if-you-just-did-a-startup
4•okaywriting•34m ago•0 comments

Hacking up your own shell completion (2020)

https://www.feltrac.co/environment/2020/01/18/build-your-own-shell-completion.html
2•todsacerdoti•37m ago•0 comments

Show HN: Gorse 0.5 – Open-source recommender system with visual workflow editor

https://github.com/gorse-io/gorse
1•zhenghaoz•37m ago•0 comments

GLM-OCR: Accurate × Fast × Comprehensive

https://github.com/zai-org/GLM-OCR
1•ms7892•38m ago•0 comments

Local Agent Bench: Test 11 small LLMs on tool-calling judgment, on CPU, no GPU

https://github.com/MikeVeerman/tool-calling-benchmark
1•MikeVeerman•39m ago•0 comments

Show HN: AboutMyProject – A public log for developer proof-of-work

https://aboutmyproject.com/
1•Raiplus•40m ago•0 comments

Expertise, AI and Work of Future [video]

https://www.youtube.com/watch?v=wsxWl9iT1XU
1•indiantinker•40m ago•0 comments

So Long to Cheap Books You Could Fit in Your Pocket

https://www.nytimes.com/2026/02/06/books/mass-market-paperback-books.html
3•pseudolus•40m ago•1 comments

PID Controller

https://en.wikipedia.org/wiki/Proportional%E2%80%93integral%E2%80%93derivative_controller
1•tosh•45m ago•0 comments

SpaceX Rocket Generates 100GW of Power, or 20% of US Electricity

https://twitter.com/AlecStapp/status/2019932764515234159
2•bkls•45m ago•0 comments

Kubernetes MCP Server

https://github.com/yindia/rootcause
1•yindia•46m ago•0 comments

I Built a Movie Recommendation Agent to Solve Movie Nights with My Wife

https://rokn.io/posts/building-movie-recommendation-agent
4•roknovosel•46m ago•0 comments

What were the first animals? The fierce sponge–jelly battle that just won't end

https://www.nature.com/articles/d41586-026-00238-z
2•beardyw•54m ago•0 comments

Sidestepping Evaluation Awareness and Anticipating Misalignment

https://alignment.openai.com/prod-evals/
1•taubek•55m ago•0 comments

OldMapsOnline

https://www.oldmapsonline.org/en
2•surprisetalk•57m ago•0 comments

What It's Like to Be a Worm

https://www.asimov.press/p/sentience
2•surprisetalk•57m ago•0 comments

Don't go to physics grad school and other cautionary tales

https://scottlocklin.wordpress.com/2025/12/19/dont-go-to-physics-grad-school-and-other-cautionary...
2•surprisetalk•57m ago•0 comments
Open in hackernews

Pyrotechnic Display Design Software

https://github.com/giuseppe-coco/FireShow
34•Giuseppe_Coco•2mo ago

Comments

Giuseppe_Coco•2mo ago
FireShow is a 3D fireworks display design and visualization software developed in C++ and OpenGL. Inspired by professional tools like FWsim and Finale 3D, this project allows designers to create, synchronize, and visualize complex pyrotechnic effects in a real-time 3D environment.
danw1979•2mo ago
Do you have any idea if either FWsim or Finale 3D were implicated in any of the “all at once” firing errors (some may say enhancement?) that affected e.g. San Diego 2012 or Oban 2011 displays ?

Is there any protection against this kind of problem in FireShow ?

petee•2mo ago
Someone I know in that industry described the San Diego event as being the result of playback scrubbing; by either dragging or accidentally clicking somewhere on the timeline. Obviously heard second hand, but its a close community so I generally trust it - Wikipedia says it was a corrupted file
alwa•2mo ago
Said Santore the firework producer in delicious bit of Jersey-Italian circumlocution:

> It was a computer error. A set of instructions that were given that we didn’t necessarily create, that was created by the system. [0]

Sounds consistent with a scrubbing error that they’d love to talk about in ways that sounded like it was the computer wot dunnit…

[0] https://www.thrillist.com/entertainment/nation/an-oral-histo...

petee•2mo ago
They describe here [1] that somehow two sets of instructions were generated, but that doesn't really make sense why that would cause zero delays between cues

https://www.sandiegouniontribune.com/2012/07/12/july-4-firew...

Giuseppe_Coco•2mo ago
Actually, in this first phase, I haven't thought of connecting the software to a control unit that triggers actual fireworks. For now, it's only supposed to be a design show software. But, I guess, that is going to be the next crucial step if pyrotechnics want to use this software
Giuseppe_Coco•2mo ago
To mitigate this problem, shouldn't tecnicians have a sort of simulated environment where they test their shows, without triggering actual fireworks?
petee•2mo ago
Looks great! What got you into firework simulation?
Giuseppe_Coco•2mo ago
Thank you! Here in my place, we organize a lot of firework shows for celebrations. Hence my brother-in-law - which is a passionate but not a prefessional - told me, why don't you make a software like that? So I took the challenge!

Would you like to contribute? I am actually looking for someone who wants to help me integrate maps from OpenStreetMap into FireShow.

petee•2mo ago
Wish I could, but I never learned c++! Maybe now could be the time lol Maps are a great idea, and even better if you can incorporate terrain height and obstructions.

With a map you could also plot out the safety perimeter. Every jurisdiction is different, for example in my state if I recall it was something like 100' feet per inch of shell size, and the fire mashals would use a wheel to confirm it.

A random other thought might be to offer the user estimates for number and length of squib and control cables for the various rack runs

Giuseppe_Coco•2mo ago
Great idea adding a safety perimeter!
fudged71•2mo ago
What’s the license? Might be cool to port to the web with WASM (looks like it would be pretty easy actually)
Giuseppe_Coco•2mo ago
Why do you want to port it to the web? It'a a genuine question. Is it for making the software more accessible?
petee•2mo ago
I spent a couple years doing pyro shows, and found it interesting how the various show leads would plan the timings; proper cadence and shell size choice can really help make a show interesting before the finale
wonger_•2mo ago
Tell us more! What was your role?
petee•2mo ago
Neck-down hah

Basically setup and load the tubes with shells; lots of attention is given to safety buffers, and things like orienting the racks so they can't fall facing the audience.

Some states require electronic firing, so everything gets a squib tied into the fuse, other places you can hand-fire with a road flare, which is more reliable, but dangerous. Anything that doesn't launch needs to be re-squibbed or extracted.

Its also wicked exciting, and fireworks from directly below look entirely different. My first show hand firing 6" shells, I distinctly recall knee jerk yelling "what the fuck" over and over, grinning ear to ear; you can really feel the pressure wave from the launch. It also paid $10/hr

There is also an amateur fireworks association as a fyi; people still hand build shells :)

Edit: as for timing, they'd have patterns like, x3 3-inch shells, x2 6-inch, and 1 8-inch; color and pattern were intentional choices. For hand fire, they'd yell out the shell size to fire, one person per size

Giuseppe_Coco•2mo ago
I appreciate a lot your interest for this project! I was sure it was interesting as there are no open-source softwares of this type!
Giuseppe_Coco•2mo ago
Is anyone interested in contributing?

I am looking for either someone who wants to help me integrate maps from OpenStreetMap into FireShow, or someone who is experienced in building real softwares, especially in C++ and wants to reorganize better the code architecture. Despite all ideas/features are mine, because I don't have much experience in building real softwares, the architecture is mainly decided by AI, but I feel like it is a bit of a mess, and I'd love if it was better ;)