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There's no such thing as "tech" (Ten years later)

1•dtjb•35s ago•0 comments

What Really Killed Flash Player: A Six-Year Campaign of Deliberate Platform Work

https://medium.com/@aglaforge/what-really-killed-flash-player-a-six-year-campaign-of-deliberate-p...
1•jbegley•1m ago•0 comments

Ask HN: Anyone orchestrating multiple AI coding agents in parallel?

1•buildingwdavid•2m ago•0 comments

Show HN: Knowledge-Bank

https://github.com/gabrywu-public/knowledge-bank
1•gabrywu•8m ago•0 comments

Show HN: The Codeverse Hub Linux

https://github.com/TheCodeVerseHub/CodeVerseLinuxDistro
3•sinisterMage•9m ago•0 comments

Take a trip to Japan's Dododo Land, the most irritating place on Earth

https://soranews24.com/2026/02/07/take-a-trip-to-japans-dododo-land-the-most-irritating-place-on-...
2•zdw•9m ago•0 comments

British drivers over 70 to face eye tests every three years

https://www.bbc.com/news/articles/c205nxy0p31o
6•bookofjoe•9m ago•1 comments

BookTalk: A Reading Companion That Captures Your Voice

https://github.com/bramses/BookTalk
1•_bramses•10m ago•0 comments

Is AI "good" yet? – tracking HN's sentiment on AI coding

https://www.is-ai-good-yet.com/#home
1•ilyaizen•11m ago•1 comments

Show HN: Amdb – Tree-sitter based memory for AI agents (Rust)

https://github.com/BETAER-08/amdb
1•try_betaer•12m ago•0 comments

OpenClaw Partners with VirusTotal for Skill Security

https://openclaw.ai/blog/virustotal-partnership
2•anhxuan•12m ago•0 comments

Show HN: Seedance 2.0 Release

https://seedancy2.com/
2•funnycoding•12m ago•0 comments

Leisure Suit Larry's Al Lowe on model trains, funny deaths and Disney

https://spillhistorie.no/2026/02/06/interview-with-sierra-veteran-al-lowe/
1•thelok•12m ago•0 comments

Towards Self-Driving Codebases

https://cursor.com/blog/self-driving-codebases
1•edwinarbus•13m ago•0 comments

VCF West: Whirlwind Software Restoration – Guy Fedorkow [video]

https://www.youtube.com/watch?v=YLoXodz1N9A
1•stmw•13m ago•1 comments

Show HN: COGext – A minimalist, open-source system monitor for Chrome (<550KB)

https://github.com/tchoa91/cog-ext
1•tchoa91•14m ago•1 comments

FOSDEM 26 – My Hallway Track Takeaways

https://sluongng.substack.com/p/fosdem-26-my-hallway-track-takeaways
1•birdculture•15m ago•0 comments

Show HN: Env-shelf – Open-source desktop app to manage .env files

https://env-shelf.vercel.app/
1•ivanglpz•19m ago•0 comments

Show HN: Almostnode – Run Node.js, Next.js, and Express in the Browser

https://almostnode.dev/
1•PetrBrzyBrzek•19m ago•0 comments

Dell support (and hardware) is so bad, I almost sued them

https://blog.joshattic.us/posts/2026-02-07-dell-support-lawsuit
1•radeeyate•20m ago•0 comments

Project Pterodactyl: Incremental Architecture

https://www.jonmsterling.com/01K7/
1•matt_d•20m ago•0 comments

Styling: Search-Text and Other Highlight-Y Pseudo-Elements

https://css-tricks.com/how-to-style-the-new-search-text-and-other-highlight-pseudo-elements/
1•blenderob•22m ago•0 comments

Crypto firm accidentally sends $40B in Bitcoin to users

https://finance.yahoo.com/news/crypto-firm-accidentally-sends-40-055054321.html
1•CommonGuy•22m ago•0 comments

Magnetic fields can change carbon diffusion in steel

https://www.sciencedaily.com/releases/2026/01/260125083427.htm
1•fanf2•23m ago•0 comments

Fantasy football that celebrates great games

https://www.silvestar.codes/articles/ultigamemate/
1•blenderob•23m ago•0 comments

Show HN: Animalese

https://animalese.barcoloudly.com/
1•noreplica•23m ago•0 comments

StrongDM's AI team build serious software without even looking at the code

https://simonwillison.net/2026/Feb/7/software-factory/
3•simonw•24m ago•0 comments

John Haugeland on the failure of micro-worlds

https://blog.plover.com/tech/gpt/micro-worlds.html
1•blenderob•24m ago•0 comments

Show HN: Velocity - Free/Cheaper Linear Clone but with MCP for agents

https://velocity.quest
2•kevinelliott•25m ago•2 comments

Corning Invented a New Fiber-Optic Cable for AI and Landed a $6B Meta Deal [video]

https://www.youtube.com/watch?v=Y3KLbc5DlRs
1•ksec•26m ago•0 comments
Open in hackernews

Show HN: Martini-Kit, create multiplayer games without writing networking code

https://martini.blueprintlab.io/
3•yaoke259•2mo ago
I was working on a multiplayer racing game and kept hitting the same issues. State desyncs where players would see different positions. Race conditions when two players interacted with the same object. The usual stuff.

The frustrating part was that these bugs only showed up with multiple real players. Can't reproduce them locally, can't easily test fixes, and adding logging changes the timing enough that bugs disappear.

After rebuilding networking code for the third time across different projects, I noticed something: most multiplayer bugs come from thinking about networking instead of game logic.

## The approach

In single-player games, you just write: ```typescript player.x += velocity.x; player.health -= 10; ```

So I built martini-kit to make multiplayer work the same way:

```typescript const game = defineGame({ setup: ({ playerIds }) => ({ players: Object.fromEntries( playerIds.map(id => [id, { x: 100, y: 100, health: 100 }]) ) }),

  actions: {
    move: (state, { playerId, dx, dy }) => {
      state.players[playerId].x += dx;
      state.players[playerId].y += dy;
    }
  }
}); ```

That's it. No WebSockets, no serialization, no message handlers. martini-kit handles state sync, conflict resolution, connection handling, and message ordering automatically.

## How it works

Instead of thinking about messages, you think about state changes:

1. Define pure functions that transform state 2. One client is the "host" and runs the authoritative game loop 3. Host broadcasts state diffs (bandwidth optimized) 4. Clients patch their local state 5. Conflicts default to host-authoritative (customizable)

Those race conditions and ordering bugs are structurally impossible with this model.

## What's it good for

- Turn-based games, platformers, racing games, co-op games: works well - Fast-paced FPS with 60Hz tick rates: not ideal yet - Phaser adapter included, Unity/Godot adapters in progress - Works with P2P (WebRTC) or client-server (WebSocket) - Can integrate with Colyseus/Nakama/etc for matchmaking and auth

## Try it

[Interactive playground](https://martini.blueprintlab.io/preview) - test multiplayer instantly in your browser

Or install: ```bash npm install @martini-kit/core @martini-kit/phaser phaser ```

Links: - Website: https://martini.blueprintlab.io/ - Docs: https://martini.blueprintlab.io/docs - GitHub: https://github.com/BlueprintLabIO/martini - npm: https://www.npmjs.com/package/@martini-kit/core

Open to feedback and curious if anyone else has hit similar issues with multiplayer state management.