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SpaceX's next astronaut launch for NASA is officially on for Feb. 11 as FAA clea

https://www.space.com/space-exploration/launches-spacecraft/spacexs-next-astronaut-launch-for-nas...
1•bookmtn•34s ago•0 comments

Show HN: One-click AI employee with its own cloud desktop

https://cloudbot-ai.com
1•fainir•2m ago•0 comments

Show HN: Poddley – Search podcasts by who's speaking

https://poddley.com
1•onesandofgrain•3m ago•0 comments

Same Surface, Different Weight

https://www.robpanico.com/articles/display/?entry_short=same-surface-different-weight
1•retrocog•5m ago•0 comments

The Rise of Spec Driven Development

https://www.dbreunig.com/2026/02/06/the-rise-of-spec-driven-development.html
2•Brajeshwar•10m ago•0 comments

The first good Raspberry Pi Laptop

https://www.jeffgeerling.com/blog/2026/the-first-good-raspberry-pi-laptop/
2•Brajeshwar•10m ago•0 comments

Seas to Rise Around the World – But Not in Greenland

https://e360.yale.edu/digest/greenland-sea-levels-fall
1•Brajeshwar•10m ago•0 comments

Will Future Generations Think We're Gross?

https://chillphysicsenjoyer.substack.com/p/will-future-generations-think-were
1•crescit_eundo•13m ago•0 comments

State Department will delete Xitter posts from before Trump returned to office

https://www.npr.org/2026/02/07/nx-s1-5704785/state-department-trump-posts-x
2•righthand•16m ago•1 comments

Show HN: Verifiable server roundtrip demo for a decision interruption system

https://github.com/veeduzyl-hue/decision-assistant-roundtrip-demo
1•veeduzyl•17m ago•0 comments

Impl Rust – Avro IDL Tool in Rust via Antlr

https://www.youtube.com/watch?v=vmKvw73V394
1•todsacerdoti•17m ago•0 comments

Stories from 25 Years of Software Development

https://susam.net/twenty-five-years-of-computing.html
2•vinhnx•18m ago•0 comments

minikeyvalue

https://github.com/commaai/minikeyvalue/tree/prod
3•tosh•23m ago•0 comments

Neomacs: GPU-accelerated Emacs with inline video, WebKit, and terminal via wgpu

https://github.com/eval-exec/neomacs
1•evalexec•28m ago•0 comments

Show HN: Moli P2P – An ephemeral, serverless image gallery (Rust and WebRTC)

https://moli-green.is/
2•ShinyaKoyano•32m ago•1 comments

How I grow my X presence?

https://www.reddit.com/r/GrowthHacking/s/UEc8pAl61b
2•m00dy•33m ago•0 comments

What's the cost of the most expensive Super Bowl ad slot?

https://ballparkguess.com/?id=5b98b1d3-5887-47b9-8a92-43be2ced674b
1•bkls•34m ago•0 comments

What if you just did a startup instead?

https://alexaraki.substack.com/p/what-if-you-just-did-a-startup
5•okaywriting•41m ago•0 comments

Hacking up your own shell completion (2020)

https://www.feltrac.co/environment/2020/01/18/build-your-own-shell-completion.html
2•todsacerdoti•43m ago•0 comments

Show HN: Gorse 0.5 – Open-source recommender system with visual workflow editor

https://github.com/gorse-io/gorse
1•zhenghaoz•44m ago•0 comments

GLM-OCR: Accurate × Fast × Comprehensive

https://github.com/zai-org/GLM-OCR
1•ms7892•45m ago•0 comments

Local Agent Bench: Test 11 small LLMs on tool-calling judgment, on CPU, no GPU

https://github.com/MikeVeerman/tool-calling-benchmark
1•MikeVeerman•46m ago•0 comments

Show HN: AboutMyProject – A public log for developer proof-of-work

https://aboutmyproject.com/
1•Raiplus•46m ago•0 comments

Expertise, AI and Work of Future [video]

https://www.youtube.com/watch?v=wsxWl9iT1XU
1•indiantinker•47m ago•0 comments

So Long to Cheap Books You Could Fit in Your Pocket

https://www.nytimes.com/2026/02/06/books/mass-market-paperback-books.html
4•pseudolus•47m ago•2 comments

PID Controller

https://en.wikipedia.org/wiki/Proportional%E2%80%93integral%E2%80%93derivative_controller
1•tosh•51m ago•0 comments

SpaceX Rocket Generates 100GW of Power, or 20% of US Electricity

https://twitter.com/AlecStapp/status/2019932764515234159
2•bkls•51m ago•0 comments

Kubernetes MCP Server

https://github.com/yindia/rootcause
1•yindia•52m ago•0 comments

I Built a Movie Recommendation Agent to Solve Movie Nights with My Wife

https://rokn.io/posts/building-movie-recommendation-agent
4•roknovosel•53m ago•0 comments

What were the first animals? The fierce sponge–jelly battle that just won't end

https://www.nature.com/articles/d41586-026-00238-z
2•beardyw•1h ago•0 comments
Open in hackernews

Show HN: Martini-Kit, create multiplayer games without writing networking code

https://martini.blueprintlab.io/
3•yaoke259•2mo ago
I was working on a multiplayer racing game and kept hitting the same issues. State desyncs where players would see different positions. Race conditions when two players interacted with the same object. The usual stuff.

The frustrating part was that these bugs only showed up with multiple real players. Can't reproduce them locally, can't easily test fixes, and adding logging changes the timing enough that bugs disappear.

After rebuilding networking code for the third time across different projects, I noticed something: most multiplayer bugs come from thinking about networking instead of game logic.

## The approach

In single-player games, you just write: ```typescript player.x += velocity.x; player.health -= 10; ```

So I built martini-kit to make multiplayer work the same way:

```typescript const game = defineGame({ setup: ({ playerIds }) => ({ players: Object.fromEntries( playerIds.map(id => [id, { x: 100, y: 100, health: 100 }]) ) }),

  actions: {
    move: (state, { playerId, dx, dy }) => {
      state.players[playerId].x += dx;
      state.players[playerId].y += dy;
    }
  }
}); ```

That's it. No WebSockets, no serialization, no message handlers. martini-kit handles state sync, conflict resolution, connection handling, and message ordering automatically.

## How it works

Instead of thinking about messages, you think about state changes:

1. Define pure functions that transform state 2. One client is the "host" and runs the authoritative game loop 3. Host broadcasts state diffs (bandwidth optimized) 4. Clients patch their local state 5. Conflicts default to host-authoritative (customizable)

Those race conditions and ordering bugs are structurally impossible with this model.

## What's it good for

- Turn-based games, platformers, racing games, co-op games: works well - Fast-paced FPS with 60Hz tick rates: not ideal yet - Phaser adapter included, Unity/Godot adapters in progress - Works with P2P (WebRTC) or client-server (WebSocket) - Can integrate with Colyseus/Nakama/etc for matchmaking and auth

## Try it

[Interactive playground](https://martini.blueprintlab.io/preview) - test multiplayer instantly in your browser

Or install: ```bash npm install @martini-kit/core @martini-kit/phaser phaser ```

Links: - Website: https://martini.blueprintlab.io/ - Docs: https://martini.blueprintlab.io/docs - GitHub: https://github.com/BlueprintLabIO/martini - npm: https://www.npmjs.com/package/@martini-kit/core

Open to feedback and curious if anyone else has hit similar issues with multiplayer state management.