Six months in, the runtime performance is amazing, but our iteration speed is absolutely tanking.
It feels like we are paying a massive tax on every single feature. Just yesterday, I wasted an entire afternoon fighting CMake just to link a library that would have been a one-line go get or npm install in any other ecosystem. We also constantly deal with phantom bugs that turn out to be subtle ABI mismatches between our M1 Macs and the Linux CI runners—issues that simply don't exist in modern toolchains.
It’s frustrating because our "slower" competitors are shipping features weekly while we are stuck debugging linker errors or waiting for 20-minute clean builds.
I'm starting to wonder if the "performance moat" is a trap. For those who recently started infra projects: did you stick with C++? Did you bail for Rust/Go? Or do you just accept that velocity will be terrible in exchange for raw speed?
fwsgonzo•1h ago
It is the biggest problem with C++ right now. We can't have nice things (no networking in the stdlib), and we also can't have nice packages (no networking in $pkg), so we end up with whatever appears on search for site:github.com and C++ whatever. It's really not that great. The only tradeoff is we really care about our deps, and won't pull in the world. So we're harder to target for supply chain attacks.
You shouldn't be waiting 20mins for CI builds though, unless you have a massive codebase and 10 platforms to build for. If you're making a Godot addon for every platform, I get it. I have that issue. But the 20mins are down from 50mins without ccache. Ccache is ~5 lines in the GA yaml.