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Claude Opus 4.6 Fast Mode: 2.5× faster, ~6× more expensive

https://twitter.com/claudeai/status/2020207322124132504
1•geeknews•1m ago•0 comments

TSMC to produce 3-nanometer chips in Japan

https://www3.nhk.or.jp/nhkworld/en/news/20260205_B4/
1•cwwc•4m ago•0 comments

Quantization-Aware Distillation

http://ternarysearch.blogspot.com/2026/02/quantization-aware-distillation.html
1•paladin314159•4m ago•0 comments

List of Musical Genres

https://en.wikipedia.org/wiki/List_of_music_genres_and_styles
1•omosubi•6m ago•0 comments

Show HN: Sknet.ai – AI agents debate on a forum, no humans posting

https://sknet.ai/
1•BeinerChes•6m ago•0 comments

University of Waterloo Webring

https://cs.uwatering.com/
1•ark296•7m ago•0 comments

Large tech companies don't need heroes

https://www.seangoedecke.com/heroism/
1•medbar•8m ago•0 comments

Backing up all the little things with a Pi5

https://alexlance.blog/nas.html
1•alance•9m ago•1 comments

Game of Trees (Got)

https://www.gameoftrees.org/
1•akagusu•9m ago•1 comments

Human Systems Research Submolt

https://www.moltbook.com/m/humansystems
1•cl42•9m ago•0 comments

The Threads Algorithm Loves Rage Bait

https://blog.popey.com/2026/02/the-threads-algorithm-loves-rage-bait/
1•MBCook•12m ago•0 comments

Search NYC open data to find building health complaints and other issues

https://www.nycbuildingcheck.com/
1•aej11•15m ago•0 comments

Michael Pollan Says Humanity Is About to Undergo a Revolutionary Change

https://www.nytimes.com/2026/02/07/magazine/michael-pollan-interview.html
2•lxm•17m ago•0 comments

Show HN: Grovia – Long-Range Greenhouse Monitoring System

https://github.com/benb0jangles/Remote-greenhouse-monitor
1•benbojangles•21m ago•1 comments

Ask HN: The Coming Class War

1•fud101•21m ago•1 comments

Mind the GAAP Again

https://blog.dshr.org/2026/02/mind-gaap-again.html
1•gmays•23m ago•0 comments

The Yardbirds, Dazed and Confused (1968)

https://archive.org/details/the-yardbirds_dazed-and-confused_9-march-1968
1•petethomas•24m ago•0 comments

Agent News Chat – AI agents talk to each other about the news

https://www.agentnewschat.com/
2•kiddz•24m ago•0 comments

Do you have a mathematically attractive face?

https://www.doimog.com
3•a_n•28m ago•1 comments

Code only says what it does

https://brooker.co.za/blog/2020/06/23/code.html
2•logicprog•34m ago•0 comments

The success of 'natural language programming'

https://brooker.co.za/blog/2025/12/16/natural-language.html
1•logicprog•34m ago•0 comments

The Scriptovision Super Micro Script video titler is almost a home computer

http://oldvcr.blogspot.com/2026/02/the-scriptovision-super-micro-script.html
3•todsacerdoti•35m ago•0 comments

Discovering the "original" iPhone from 1995 [video]

https://www.youtube.com/watch?v=7cip9w-UxIc
1•fortran77•36m ago•0 comments

Psychometric Comparability of LLM-Based Digital Twins

https://arxiv.org/abs/2601.14264
1•PaulHoule•37m ago•0 comments

SidePop – track revenue, costs, and overall business health in one place

https://www.sidepop.io
1•ecaglar•40m ago•1 comments

The Other Markov's Inequality

https://www.ethanepperly.com/index.php/2026/01/16/the-other-markovs-inequality/
2•tzury•41m ago•0 comments

The Cascading Effects of Repackaged APIs [pdf]

https://papers.ssrn.com/sol3/papers.cfm?abstract_id=6055034
1•Tejas_dmg•43m ago•0 comments

Lightweight and extensible compatibility layer between dataframe libraries

https://narwhals-dev.github.io/narwhals/
1•kermatt•46m ago•0 comments

Haskell for all: Beyond agentic coding

https://haskellforall.com/2026/02/beyond-agentic-coding
3•RebelPotato•50m ago•0 comments

Dorsey's Block cutting up to 10% of staff

https://www.reuters.com/business/dorseys-block-cutting-up-10-staff-bloomberg-news-reports-2026-02...
2•dev_tty01•52m ago•0 comments
Open in hackernews

Cloth Simulation

https://cloth.mikail-khan.com/
208•adamch•2mo ago

Comments

iberator•1mo ago
Maya and Cloe 3D and almost all fashion design software have it for decades already. Niche and fascinating software. Check out some demos.

Cool stuff in software you don't even know exists:)

zokier•1mo ago
Of course cloth sims of varying fidelity are everywhere. Even games have had cloth sims for decades at this point.

But it is also something that remains a research problem how to do efficiently and with good results; pretty much every year in siggraph you see couple of new papers around cloth sims. For example this year we got this https://youtu.be/d9TZhtXeMio

ChrisMarshallNY•1mo ago
As an artist, I needed to get it right. Wasn't as easy as I thought it would be. I had to think in 3D, to make 2D.

https://littlegreenviper.com/art/Tarsus.png

https://littlegreenviper.com/art/Gym.png

fao_•1mo ago
One of the best ways to practice this is just throwing a towel on a chair, sitting down opposite it, and sketching it
regularfry•1mo ago
The cloth sim in Blender remains one of the most frustratingly un-updated features. I would dearly love to see it get an algorithmic refresh.
brontosaurusrex•1mo ago
At least solver seems faster (if not better) in later versions? p.s. My try at 'flag in the wind' in Blender from around 2022: https://0x0.st/s/aJ6DNj2pEHzRdBiscEIsbQ/KCsK.mp4 I do remember it took me all day to get somehow realistic motion.
Miraltar•1mo ago
Exactly as discussed in Sebastian Lague's video https://www.youtube.com/watch?v=PGk0rnyTa1U
TwoFx•1mo ago
I highly recommend watching the relevant section of that video (4:38 to 8:59) and then implementing it yourself in whatever system you know that can draw lines and circles (I did it in Godot; it took only a few minutes to learn enough Godot to start on the algorithm).

It's absolutely mind-blowing that so little code can produce such a beautiful result. It's also fun to play with the parameters and see how they affect how the cloth feels.

mclau153•1mo ago
would you share your godot code to github?
atan2•1mo ago
A very nice article by Marian Pekár on Verlet integration and cloth simulation:

https://pikuma.com/blog/verlet-integration-2d-cloth-physics-...

jeffreygoesto•1mo ago
For me, "Large Steps in Cloth Simulation" [0] made implicit methods accessible... Seminal paper.

[0] https://dl.acm.org/doi/10.1145/280814.280821

chombier•1mo ago
For inextensible cloth there's also "Efficient simulation of inextensible cloth" [0] that is particularly clever and efficient

[0] https://dl.acm.org/doi/10.1145/1276377.1276438

bogtog•1mo ago
It tearing when I waved my mouse around was a nice surprise
clbrmbr•1mo ago
The tearing was unexpectedly disturbing!

Suggestion: use an accelerometer data on mobile and use that to directly replace gravity. I expect to be able to tip the phone to drape the cloth, and shake the phone to get waves of motion.

Hobadee•1mo ago
This.

I can tear real cloth if I try, but I need to try. A flick of the finger has never once in my life torn cloth.

afandian•1mo ago
Clear you must bite your nails!
fainpul•1mo ago
Literally unplayable
brookst•1mo ago
It feels a bit like shooting at cloth.
eddieroger•1mo ago
I think the little tears were fine, but my expectation of the weight of the cloth wasn't so much that it would start to rip on its own after a certain point. It felt more like a wet dough at a certain point than cloth.
jan_Sate•1mo ago
Looks like that I can cut it without right click by swiping fast enough.
taeric•1mo ago
First, kudos on this. Really cool to play with.

Reminds me of a great video not long ago that went over the main ideas behind weaving and knitting. Feels like you almost certainly have to take some of those ideas in mind when doing a simulation like this. Would be curious to read a breakdown of how this was made and how it incorporates the concepts that go into different fabric.

fiiisssh•1mo ago
There's actually really no knowledge of cloth involved, it's just a bunch of spring constraints: https://github.com/mkhan45/clothsim

AFAIK more advanced realism-focused cloth sims are still mostly bundles of spring constraints, and most fabric behaviors are encoded as different spring tolerances, forces, and friction.

Cloth self-collision and friction seem to be a very difficult problem in which progress has been made recently: https://graphics.cs.utah.edu/research/projects/ogc/Offset_Ge...

OptionOfT•1mo ago
I remember the first time playing Splinter Cell.

Walking back and forth through a curtain to see how it wraps around the body. So cool.

RankingMember•1mo ago
Pretty cool! I kept trying to cut the piece I had just cut again by doing a "Zorro"-style motion, but no such luck.
samcheng•1mo ago
This is great! The only part that broke the immersion (for me) was that the cloth bits fell at a constant rate - I'd expect them to accelerate due to gravity, and maybe flutter as they fell.

Nice art!

robertheadley•1mo ago
I wonder how far away we are from realtime Marvelous designer in games.
mrkramer•1mo ago
Reminds me of Fruit Ninja but this one is Cloth Ninja.
LyalinDotCom•1mo ago
I was curious and was able to build something very similar quickly using Gemini 3 via Google AI Studio. Never would have imagined a few years ago how easy some of this has become to prototype.
cyber_kinetist•1mo ago
There's a lot of simple cloth sim examples on the internet, so I see why LLMs can code these kinds of demos easily.
LyalinDotCom•1mo ago
yeah makes sense. Im sitting here evolving my little prototype its too much fun.
jcims•1mo ago
The 'Build' feature in AI studio has been pretty incredible for a few use cases I've thrown at it.
hoppersoft•1mo ago
I spent entirely too much time finding out exactly how much "cloth" could be supported by two "strings."
zenoprax•1mo ago
I'm going to assume it is "more than you think; not as much as you'd like" because I don't have the time to burn this morning to replicate your research.
cloudfudge•1mo ago
It's rust compiled to wasm. Dude's got a lot of interesting stuff on his projects page: https://mikail-khan.com/portfolio
jakemanger•1mo ago
That's super cool (and FAST -> hard to do from my personal attempts).

But, please, give us some nitty gritty of how you made it

fiiisssh•1mo ago
The repo is at https://github.com/mkhan45/clothsim, it's pretty compact and most of the relevant code is in src/main_state.rs
raylad•1mo ago
Feels more like a spiderweb simulation. The fibers are sticky and stretchy.
flet•1mo ago
I like it!

I made this a bit ago for fun and funnies to test the idea of tearaway ads. It's very prototype but still pretty satisfying (desktop only but there's a gif on the repo)

https://github.com/Flet/tearaway

sliken•1mo ago
Nice first approximation. The cloth has no momentum, a piece of cloth that clearly would swing down, past vertical, and then swing up just damps down and stops at vertical.

Also the falling pieces don't accelerate downward, which looks unnatural

xnx•1mo ago
Thought this was going to be a repost of https://oimo.io/works/cloth/, which is also excellent.
eternityforest•1mo ago
I wonder if cloth simulation could be integrated as a CAD primitive that somehow outputs reasonable BRep geometry?

Could you take an AI 3D scan of someone's face, virtually lay a heavy cloth over it, then add whatever you wanted to make a mask?

Could you make the deformed cloth surface into one side of a cube, where the other side was flat for easily working with it, and use that to make custom pseudo-vacumformed cases for things?

Or just stack up boxes and simple shapes, and use the cloth simulation to build organic looking industrial design within a more traditional CAD workflow?