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What the longevity experts don't tell you

https://machielreyneke.com/blog/longevity-lessons/
1•machielrey•49s ago•0 comments

Monzo wrongly denied refunds to fraud and scam victims

https://www.theguardian.com/money/2026/feb/07/monzo-natwest-hsbc-refunds-fraud-scam-fos-ombudsman
2•tablets•5m ago•0 comments

They were drawn to Korea with dreams of K-pop stardom – but then let down

https://www.bbc.com/news/articles/cvgnq9rwyqno
2•breve•7m ago•0 comments

Show HN: AI-Powered Merchant Intelligence

https://nodee.co
1•jjkirsch•10m ago•0 comments

Bash parallel tasks and error handling

https://github.com/themattrix/bash-concurrent
1•pastage•10m ago•0 comments

Let's compile Quake like it's 1997

https://fabiensanglard.net/compile_like_1997/index.html
1•billiob•11m ago•0 comments

Reverse Engineering Medium.com's Editor: How Copy, Paste, and Images Work

https://app.writtte.com/read/gP0H6W5
2•birdculture•16m ago•0 comments

Go 1.22, SQLite, and Next.js: The "Boring" Back End

https://mohammedeabdelaziz.github.io/articles/go-next-pt-2
1•mohammede•22m ago•0 comments

Laibach the Whistleblowers [video]

https://www.youtube.com/watch?v=c6Mx2mxpaCY
1•KnuthIsGod•23m ago•1 comments

Slop News - HN front page right now hallucinated as 100% AI SLOP

https://slop-news.pages.dev/slop-news
1•keepamovin•28m ago•1 comments

Economists vs. Technologists on AI

https://ideasindevelopment.substack.com/p/economists-vs-technologists-on-ai
1•econlmics•30m ago•0 comments

Life at the Edge

https://asadk.com/p/edge
2•tosh•36m ago•0 comments

RISC-V Vector Primer

https://github.com/simplex-micro/riscv-vector-primer/blob/main/index.md
3•oxxoxoxooo•39m ago•1 comments

Show HN: Invoxo – Invoicing with automatic EU VAT for cross-border services

2•InvoxoEU•40m ago•0 comments

A Tale of Two Standards, POSIX and Win32 (2005)

https://www.samba.org/samba/news/articles/low_point/tale_two_stds_os2.html
2•goranmoomin•43m ago•0 comments

Ask HN: Is the Downfall of SaaS Started?

3•throwaw12•45m ago•0 comments

Flirt: The Native Backend

https://blog.buenzli.dev/flirt-native-backend/
2•senekor•46m ago•0 comments

OpenAI's Latest Platform Targets Enterprise Customers

https://aibusiness.com/agentic-ai/openai-s-latest-platform-targets-enterprise-customers
1•myk-e•49m ago•0 comments

Goldman Sachs taps Anthropic's Claude to automate accounting, compliance roles

https://www.cnbc.com/2026/02/06/anthropic-goldman-sachs-ai-model-accounting.html
3•myk-e•51m ago•5 comments

Ai.com bought by Crypto.com founder for $70M in biggest-ever website name deal

https://www.ft.com/content/83488628-8dfd-4060-a7b0-71b1bb012785
1•1vuio0pswjnm7•52m ago•1 comments

Big Tech's AI Push Is Costing More Than the Moon Landing

https://www.wsj.com/tech/ai/ai-spending-tech-companies-compared-02b90046
4•1vuio0pswjnm7•54m ago•0 comments

The AI boom is causing shortages everywhere else

https://www.washingtonpost.com/technology/2026/02/07/ai-spending-economy-shortages/
2•1vuio0pswjnm7•56m ago•0 comments

Suno, AI Music, and the Bad Future [video]

https://www.youtube.com/watch?v=U8dcFhF0Dlk
1•askl•58m ago•2 comments

Ask HN: How are researchers using AlphaFold in 2026?

1•jocho12•1h ago•0 comments

Running the "Reflections on Trusting Trust" Compiler

https://spawn-queue.acm.org/doi/10.1145/3786614
1•devooops•1h ago•0 comments

Watermark API – $0.01/image, 10x cheaper than Cloudinary

https://api-production-caa8.up.railway.app/docs
1•lembergs•1h ago•1 comments

Now send your marketing campaigns directly from ChatGPT

https://www.mail-o-mail.com/
1•avallark•1h ago•1 comments

Queueing Theory v2: DORA metrics, queue-of-queues, chi-alpha-beta-sigma notation

https://github.com/joelparkerhenderson/queueing-theory
1•jph•1h ago•0 comments

Show HN: Hibana – choreography-first protocol safety for Rust

https://hibanaworks.dev/
5•o8vm•1h ago•1 comments

Haniri: A live autonomous world where AI agents survive or collapse

https://www.haniri.com
1•donangrey•1h ago•1 comments
Open in hackernews

GSWT: Gaussian Splatting Wang Tiles

https://yunfan.zone/gswt_webpage/
118•klaussilveira•2mo ago

Comments

abetusk•2mo ago
There's no link to the paper, so I can only infer, but, if I understand correctly, this is a very simple idea: take a single Gaussian splat "tile" and find a cut when two copies are placed near each other and overlapping, using dynamic programming to vary the size of overlap and where the cut should be. Have a variety of cuts to break a uniform tiling (the Wang tiles part) and now you have different tiles with different nearest neighbor constraints that you can use to tile the plane.

Probably a lot of details to be worked out in how to stitch Gaussian splats together but I imagine it's pretty do-able.

I think one of the problems with Gaussian splatting is generating content. You can take a static picture of something but it's hard to know how to use it for interaction. This is a way to generate 3d textured sheets, like sunflower fields, walls, caves, etc.

In my opinion, great idea.

jayd16•2mo ago
You could always make cinema quality environments in a traditional pipeline and render the splats offline for later realtime consumption.
VikingCoder•2mo ago
Everybody Wang Tiles tonight.

But seriously, I didn't realize I wanted this. I was hoping to experiment with just repeating the same tile. This gives me hope that other people will make these techniques approachable.

slater•2mo ago
> Everybody Wang Tiles tonight

Damn you for putting this ear worm in my head

Jgoauh•2mo ago
Crazy to see 2 of my niche interests interact. Great idea, you could extent the idea to use example based texture synthesis, such as Image Quilting https://www.merl.com/publications/docs/TR2001-17.pdf
wiz21c•2mo ago
The gaussian splatting never cease to amaze me. I wonder if it would be OK to proceduraly (not by LLM) generate natural worlds for video games with that...
michaelmior•2mo ago
The in-browser demo is very cool! It's not clear from the linked page, but the GitHub repo[0] includes links to sample tile datasets that can be used for the demo.

[0] https://github.com/zengyf131/gswt_renderer

jjcm•2mo ago
Very cool, performance is abysmal at least on my m1 pro mac though - only getting ~2fps.
jasonjmcghee•2mo ago
It works "fine" on my M4 - didn't check the FPS.

If you hold "Space" you move faster - there were a LOT of settings in the egui pop-up that could probably help...

jasonjmcghee•2mo ago
Took a while to figure it out, but no mouse looking AFAICT:

WASD for movement, IJKL for looking, Space for "a bit faster"

araes•2mo ago
To the original authors, really needs a default tileset for the demo, with maybe a link to the files. An an progress/upload bar for when you're trying to upload a .zip. Tried, and appeared to stall out for minutes on upload with no response.
jasonjmcghee•2mo ago
This is very cool. I wonder how well it could be combined with Wave Function Collapse (or the Nested variant)

[1] https://github.com/mxgmn/WaveFunctionCollapse

[2] https://nyh-dolphin.github.io/en/research/n_wfc/

reactordev•2mo ago
Can we get a demo of this with a wind modifier added. My goodness! I can’t wait to explore virtual worlds with this kind of grass/foliage detail.
lawlessone•2mo ago
Is it possible to make them skew(the right word here ?) in some way so that they could appear to blow in a breeze?
rallyforthesun•2mo ago
Most implementations of 3d gaussian splats are static. They are based on pointclouds and not polygons. As these are captured with images and generated from them, the process has no semantic understanding of its content. There is no technical way to rig each flower or move vertices like in traditional 3d animation. It is mainly a pointcloud with no segmentation.

But there are projects working on the semantic part, which could open a way to animate the detected objects individually in future.

lawlessone•2mo ago
I i wasn't thinking individual flowers, though that would be nice, but maybe whole tiles somehow
rallyforthesun•2mo ago
It is possible to import a 3d gaussian splat into houdini and animate it there. https://m.youtube.com/watch?v=3u9SAmr61gA
semi-extrinsic•2mo ago
For something as simple as this, you could probably just move the splats around with

  (x_hat*sin(y*t) + y_hat*sin(x*t))*exp((z_l-z_h)/2*z_h)
where (x_hat,y_hat) are your basis vectors in the plane, z_l is the local z coordinate (subtract the terrain modifier used to move tiles up/down) , and z_h is the height of a flower.

Or if you want to be more advanced, generate some curl noise and use it as a prefactor instead of x,y inside the sin(). And include the corresponding up-down motion as the stalks are constant length.

kfarr•2mo ago
Yes just like there are shaders for the same thing with mesh-based grass. This repo already has some animation abilities: https://github.com/sparkjsdev/spark?tab=readme-ov-file#featu...
joegibbs•2mo ago
It looks great but I think the static-ness of gaussian splats is what's holding it back. You can't easily animate them or properly relight them like with polygonal rendering, so it's hard to combine two differently lit things. If someone came up with some kind of neural relighting for them or something it would be huge.
chii•2mo ago
As an avid player of farming simulator, this is very interesting and i can see so many potential applications for it.
foota•2mo ago
This is neat and I don't want to be too snarky, but I had to chuckle as the specificity of "However, extending 3DGS to synthesize large-scale or infinite terrains from a single captured exemplar—remains an open challenge.".
nullc•2mo ago
Microsoft research had some good publications on generating infinite non-repeating textures by (IIRC) markov-filling an aperiodic tile set, including creating video textures. I tried to find the examples a few months ago but the old URLs I'd bookmarked were no longer working.