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P2P crypto exchange development company

1•sonniya•7m ago•0 comments

Vocal Guide – belt sing without killing yourself

https://jesperordrup.github.io/vocal-guide/
1•jesperordrup•12m ago•0 comments

Write for Your Readers Even If They Are Agents

https://commonsware.com/blog/2026/02/06/write-for-your-readers-even-if-they-are-agents.html
1•ingve•12m ago•0 comments

Knowledge-Creating LLMs

https://tecunningham.github.io/posts/2026-01-29-knowledge-creating-llms.html
1•salkahfi•13m ago•0 comments

Maple Mono: Smooth your coding flow

https://font.subf.dev/en/
1•signa11•20m ago•0 comments

Sid Meier's System for Real-Time Music Composition and Synthesis

https://patents.google.com/patent/US5496962A/en
1•GaryBluto•27m ago•1 comments

Show HN: Slop News – HN front page now, but it's all slop

https://dosaygo-studio.github.io/hn-front-page-2035/slop-news
4•keepamovin•28m ago•1 comments

Show HN: Empusa – Visual debugger to catch and resume AI agent retry loops

https://github.com/justin55afdfdsf5ds45f4ds5f45ds4/EmpusaAI
1•justinlord•31m ago•0 comments

Show HN: Bitcoin wallet on NXP SE050 secure element, Tor-only open source

https://github.com/0xdeadbeefnetwork/sigil-web
2•sickthecat•33m ago•1 comments

White House Explores Opening Antitrust Probe on Homebuilders

https://www.bloomberg.com/news/articles/2026-02-06/white-house-explores-opening-antitrust-probe-i...
1•petethomas•33m ago•0 comments

Show HN: MindDraft – AI task app with smart actions and auto expense tracking

https://minddraft.ai
2•imthepk•38m ago•0 comments

How do you estimate AI app development costs accurately?

1•insights123•39m ago•0 comments

Going Through Snowden Documents, Part 5

https://libroot.org/posts/going-through-snowden-documents-part-5/
1•goto1•40m ago•0 comments

Show HN: MCP Server for TradeStation

https://github.com/theelderwand/tradestation-mcp
1•theelderwand•42m ago•0 comments

Canada unveils auto industry plan in latest pivot away from US

https://www.bbc.com/news/articles/cvgd2j80klmo
3•breve•43m ago•1 comments

The essential Reinhold Niebuhr: selected essays and addresses

https://archive.org/details/essentialreinhol0000nieb
1•baxtr•46m ago•0 comments

Rentahuman.ai Turns Humans into On-Demand Labor for AI Agents

https://www.forbes.com/sites/ronschmelzer/2026/02/05/when-ai-agents-start-hiring-humans-rentahuma...
1•tempodox•48m ago•0 comments

StovexGlobal – Compliance Gaps to Note

1•ReviewShield•51m ago•1 comments

Show HN: Afelyon – Turns Jira tickets into production-ready PRs (multi-repo)

https://afelyon.com/
1•AbduNebu•52m ago•0 comments

Trump says America should move on from Epstein – it may not be that easy

https://www.bbc.com/news/articles/cy4gj71z0m0o
6•tempodox•52m ago•4 comments

Tiny Clippy – A native Office Assistant built in Rust and egui

https://github.com/salva-imm/tiny-clippy
1•salvadorda656•57m ago•0 comments

LegalArgumentException: From Courtrooms to Clojure – Sen [video]

https://www.youtube.com/watch?v=cmMQbsOTX-o
1•adityaathalye•1h ago•0 comments

US moves to deport 5-year-old detained in Minnesota

https://www.reuters.com/legal/government/us-moves-deport-5-year-old-detained-minnesota-2026-02-06/
8•petethomas•1h ago•3 comments

If you lose your passport in Austria, head for McDonald's Golden Arches

https://www.cbsnews.com/news/us-embassy-mcdonalds-restaurants-austria-hotline-americans-consular-...
1•thunderbong•1h ago•0 comments

Show HN: Mermaid Formatter – CLI and library to auto-format Mermaid diagrams

https://github.com/chenyanchen/mermaid-formatter
1•astm•1h ago•0 comments

RFCs vs. READMEs: The Evolution of Protocols

https://h3manth.com/scribe/rfcs-vs-readmes/
3•init0•1h ago•1 comments

Kanchipuram Saris and Thinking Machines

https://altermag.com/articles/kanchipuram-saris-and-thinking-machines
1•trojanalert•1h ago•0 comments

Chinese chemical supplier causes global baby formula recall

https://www.reuters.com/business/healthcare-pharmaceuticals/nestle-widens-french-infant-formula-r...
2•fkdk•1h ago•0 comments

I've used AI to write 100% of my code for a year as an engineer

https://old.reddit.com/r/ClaudeCode/comments/1qxvobt/ive_used_ai_to_write_100_of_my_code_for_1_ye...
3•ukuina•1h ago•1 comments

Looking for 4 Autistic Co-Founders for AI Startup (Equity-Based)

1•au-ai-aisl•1h ago•1 comments
Open in hackernews

GSWT: Gaussian Splatting Wang Tiles

https://yunfan.zone/gswt_webpage/
118•klaussilveira•2mo ago

Comments

abetusk•2mo ago
There's no link to the paper, so I can only infer, but, if I understand correctly, this is a very simple idea: take a single Gaussian splat "tile" and find a cut when two copies are placed near each other and overlapping, using dynamic programming to vary the size of overlap and where the cut should be. Have a variety of cuts to break a uniform tiling (the Wang tiles part) and now you have different tiles with different nearest neighbor constraints that you can use to tile the plane.

Probably a lot of details to be worked out in how to stitch Gaussian splats together but I imagine it's pretty do-able.

I think one of the problems with Gaussian splatting is generating content. You can take a static picture of something but it's hard to know how to use it for interaction. This is a way to generate 3d textured sheets, like sunflower fields, walls, caves, etc.

In my opinion, great idea.

jayd16•2mo ago
You could always make cinema quality environments in a traditional pipeline and render the splats offline for later realtime consumption.
VikingCoder•2mo ago
Everybody Wang Tiles tonight.

But seriously, I didn't realize I wanted this. I was hoping to experiment with just repeating the same tile. This gives me hope that other people will make these techniques approachable.

slater•2mo ago
> Everybody Wang Tiles tonight

Damn you for putting this ear worm in my head

Jgoauh•2mo ago
Crazy to see 2 of my niche interests interact. Great idea, you could extent the idea to use example based texture synthesis, such as Image Quilting https://www.merl.com/publications/docs/TR2001-17.pdf
wiz21c•2mo ago
The gaussian splatting never cease to amaze me. I wonder if it would be OK to proceduraly (not by LLM) generate natural worlds for video games with that...
michaelmior•2mo ago
The in-browser demo is very cool! It's not clear from the linked page, but the GitHub repo[0] includes links to sample tile datasets that can be used for the demo.

[0] https://github.com/zengyf131/gswt_renderer

jjcm•2mo ago
Very cool, performance is abysmal at least on my m1 pro mac though - only getting ~2fps.
jasonjmcghee•2mo ago
It works "fine" on my M4 - didn't check the FPS.

If you hold "Space" you move faster - there were a LOT of settings in the egui pop-up that could probably help...

jasonjmcghee•2mo ago
Took a while to figure it out, but no mouse looking AFAICT:

WASD for movement, IJKL for looking, Space for "a bit faster"

araes•2mo ago
To the original authors, really needs a default tileset for the demo, with maybe a link to the files. An an progress/upload bar for when you're trying to upload a .zip. Tried, and appeared to stall out for minutes on upload with no response.
jasonjmcghee•2mo ago
This is very cool. I wonder how well it could be combined with Wave Function Collapse (or the Nested variant)

[1] https://github.com/mxgmn/WaveFunctionCollapse

[2] https://nyh-dolphin.github.io/en/research/n_wfc/

reactordev•2mo ago
Can we get a demo of this with a wind modifier added. My goodness! I can’t wait to explore virtual worlds with this kind of grass/foliage detail.
lawlessone•2mo ago
Is it possible to make them skew(the right word here ?) in some way so that they could appear to blow in a breeze?
rallyforthesun•2mo ago
Most implementations of 3d gaussian splats are static. They are based on pointclouds and not polygons. As these are captured with images and generated from them, the process has no semantic understanding of its content. There is no technical way to rig each flower or move vertices like in traditional 3d animation. It is mainly a pointcloud with no segmentation.

But there are projects working on the semantic part, which could open a way to animate the detected objects individually in future.

lawlessone•2mo ago
I i wasn't thinking individual flowers, though that would be nice, but maybe whole tiles somehow
rallyforthesun•2mo ago
It is possible to import a 3d gaussian splat into houdini and animate it there. https://m.youtube.com/watch?v=3u9SAmr61gA
semi-extrinsic•2mo ago
For something as simple as this, you could probably just move the splats around with

  (x_hat*sin(y*t) + y_hat*sin(x*t))*exp((z_l-z_h)/2*z_h)
where (x_hat,y_hat) are your basis vectors in the plane, z_l is the local z coordinate (subtract the terrain modifier used to move tiles up/down) , and z_h is the height of a flower.

Or if you want to be more advanced, generate some curl noise and use it as a prefactor instead of x,y inside the sin(). And include the corresponding up-down motion as the stalks are constant length.

kfarr•2mo ago
Yes just like there are shaders for the same thing with mesh-based grass. This repo already has some animation abilities: https://github.com/sparkjsdev/spark?tab=readme-ov-file#featu...
joegibbs•2mo ago
It looks great but I think the static-ness of gaussian splats is what's holding it back. You can't easily animate them or properly relight them like with polygonal rendering, so it's hard to combine two differently lit things. If someone came up with some kind of neural relighting for them or something it would be huge.
chii•2mo ago
As an avid player of farming simulator, this is very interesting and i can see so many potential applications for it.
foota•2mo ago
This is neat and I don't want to be too snarky, but I had to chuckle as the specificity of "However, extending 3DGS to synthesize large-scale or infinite terrains from a single captured exemplar—remains an open challenge.".
nullc•2mo ago
Microsoft research had some good publications on generating infinite non-repeating textures by (IIRC) markov-filling an aperiodic tile set, including creating video textures. I tried to find the examples a few months ago but the old URLs I'd bookmarked were no longer working.