Good story, though.
Unrelated, but why? Querying a point in a basic quad tree takes microseconds, is there any benefit to overengineering a solved problem this way? What do you gain from this?
The reason the game is 3D has to do with partially visible things being way easier than with isometric textures layered in the right order.
Also, now that i just grab a pixel back from the GPU, it's no overhead at all (to construct or get the data for it).
Thankfully doesn't happen with an external DAC.
vanschelven•25m ago