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Show HN: I decomposed 87 tasks to find where AI agents structurally collapse

https://github.com/XxCotHGxX/Instruction_Entropy
1•XxCotHGxX•3m ago•1 comments

I went back to Linux and it was a mistake

https://www.theverge.com/report/875077/linux-was-a-mistake
1•timpera•4m ago•1 comments

Octrafic – open-source AI-assisted API testing from the CLI

https://github.com/Octrafic/octrafic-cli
1•mbadyl•6m ago•1 comments

US Accuses China of Secret Nuclear Testing

https://www.reuters.com/world/china/trump-has-been-clear-wanting-new-nuclear-arms-control-treaty-...
1•jandrewrogers•7m ago•1 comments

Peacock. A New Programming Language

1•hashhooshy•11m ago•1 comments

A postcard arrived: 'If you're reading this I'm dead, and I really liked you'

https://www.washingtonpost.com/lifestyle/2026/02/07/postcard-death-teacher-glickman/
2•bookofjoe•13m ago•1 comments

What to know about the software selloff

https://www.morningstar.com/markets/what-know-about-software-stock-selloff
2•RickJWagner•16m ago•0 comments

Show HN: Syntux – generative UI for websites, not agents

https://www.getsyntux.com/
3•Goose78•17m ago•0 comments

Microsoft appointed a quality czar. He has no direct reports and no budget

https://jpcaparas.medium.com/ab75cef97954
2•birdculture•17m ago•0 comments

AI overlay that reads anything on your screen (invisible to screen capture)

https://lowlighter.app/
1•andylytic•18m ago•1 comments

Show HN: Seafloor, be up and running with OpenClaw in 20 seconds

https://seafloor.bot/
1•k0mplex•19m ago•0 comments

Tesla turbine-inspired structure generates electricity using compressed air

https://techxplore.com/news/2026-01-tesla-turbine-generates-electricity-compressed.html
2•PaulHoule•20m ago•0 comments

State Department deleting 17 years of tweets (2009-2025); preservation needed

https://www.npr.org/2026/02/07/nx-s1-5704785/state-department-trump-posts-x
2•sleazylice•20m ago•1 comments

Learning to code, or building side projects with AI help, this one's for you

https://codeslick.dev/learn
1•vitorlourenco•21m ago•0 comments

Effulgence RPG Engine [video]

https://www.youtube.com/watch?v=xFQOUe9S7dU
1•msuniverse2026•22m ago•0 comments

Five disciplines discovered the same math independently – none of them knew

https://freethemath.org
4•energyscholar•23m ago•1 comments

We Scanned an AI Assistant for Security Issues: 12,465 Vulnerabilities

https://codeslick.dev/blog/openclaw-security-audit
1•vitorlourenco•24m ago•0 comments

Amazon no longer defend cloud customers against video patent infringement claims

https://ipfray.com/amazon-no-longer-defends-cloud-customers-against-video-patent-infringement-cla...
2•ffworld•24m ago•0 comments

Show HN: Medinilla – an OCPP compliant .NET back end (partially done)

https://github.com/eliodecolli/Medinilla
2•rhcm•27m ago•0 comments

How Does AI Distribute the Pie? Large Language Models and the Ultimatum Game

https://papers.ssrn.com/sol3/papers.cfm?abstract_id=6157066
1•dkga•28m ago•1 comments

Resistance Infrastructure

https://www.profgalloway.com/resistance-infrastructure/
3•samizdis•32m ago•1 comments

Fire-juggling unicyclist caught performing on crossing

https://news.sky.com/story/fire-juggling-unicyclist-caught-performing-on-crossing-13504459
1•austinallegro•33m ago•0 comments

Restoring a lost 1981 Unix roguelike (protoHack) and preserving Hack 1.0.3

https://github.com/Critlist/protoHack
2•Critlist•34m ago•0 comments

GPS and Time Dilation – Special and General Relativity

https://philosophersview.com/gps-and-time-dilation/
1•mistyvales•38m ago•0 comments

Show HN: Witnessd – Prove human authorship via hardware-bound jitter seals

https://github.com/writerslogic/witnessd
1•davidcondrey•38m ago•1 comments

Show HN: I built a clawdbot that texts like your crush

https://14.israelfirew.co
2•IsruAlpha•40m ago•2 comments

Scientists reverse Alzheimer's in mice and restore memory (2025)

https://www.sciencedaily.com/releases/2025/12/251224032354.htm
2•walterbell•43m ago•0 comments

Compiling Prolog to Forth [pdf]

https://vfxforth.com/flag/jfar/vol4/no4/article4.pdf
1•todsacerdoti•44m ago•0 comments

Show HN: Cymatica – an experimental, meditative audiovisual app

https://apps.apple.com/us/app/cymatica-sounds-visualizer/id6748863721
2•_august•45m ago•0 comments

GitBlack: Tracing America's Foundation

https://gitblack.vercel.app/
16•martialg•45m ago•2 comments
Open in hackernews

Dhtml Lemmings (2004)

https://www.elizium.nu/scripts/lemmings/index.php
65•tetris11•2mo ago

Comments

tetris11•2mo ago
A 2014 version can be found here

https://github.com/trufae/fxos-app-lemmings

Mindless2112•1mo ago
Also, there are:

* https://github.com/tomsoftware/Lemmings.ts

* https://lldb.camanis.net/level/play/473/1/Just-dig

rickcarlino•1mo ago
This post got me curious about how the term DHTML died so quickly. Apparently we hit peak DHTML in 2001, according to Google Ngram Viewer.
spencerflem•1mo ago
I’ve always remembered it as XHTML lemmings, didn’t know dhtml was a term at all!
afavour•1mo ago
Such an interesting bubble of time. JavaScript, CSS and the ability to modify the DOM… but no AJAX requests. I remember using iframes to load remote content. What a mess.
drysart•1mo ago
There wasn't much of a window where we had the ability to reliably dynamically update webpages without a way of getting data to do it. IE4 was the first browser that had a modern dynamic DOM with CSS support -- but it was all very rudimentary. IE5 came out a little more than a year later came with MSXML 2.0 which had the Microsoft.XMLHTTP ActiveX object that could be used within the browser; so it was really only like 14 months where we had DHTML without the ability to do XML HTTP requests.

And even then, you couldn't really make use of it unless you were in the enviable position of not having to maintain Netscape compatibility, because Netscape basically had no ability to alter a page after it was loaded outside of extremely specific exceptions like being able to replace one image with another image of exactly the same size. And through the weird and broken 'layers' concept they came up with to try to rush out a response to IE's iframes.

I remember discovering Microsoft.XMLHTTP in early 1999; probably within a month of IE5 coming out, and it really was like suddenly gaining a superpower. People (rightfully) gave Internet Explorer a whole lot of crap for getting to IE6 and then stagnating for years; but so much of what we consider to be the modern web today can trace its lineage directly to the ideas Microsoft brought to the browser in IE4 and IE5. They basically reinvented what the browser could be.

RobotToaster•1mo ago
It still irks me when people call pages with JavaScript on "static", when they're clearly dynamic.
chuckadams•1mo ago
It's static from the perspective of the server. But agreed, it needs a different term.
foobarbecue•1mo ago
No music? :-(
teddyh•1mo ago
PC version: <https://www.paula8364.com/socse/index.php?field=audiolink&so...>

Amiga: <https://www.paula8364.com/socse/index.php?field=audiolink&so...>

foobarbecue•1mo ago
Oh hell yeah. Totally my jams.
gbraad•1mo ago
That is just a rehost, as I know the person who created that, a Dutch guy. The original is not hosted anymore due to Brein, a software IP/piracy agency.

https://crisp.home.xs4all.nl/lemmings/lemmings.html

jcmeyrignac•1mo ago
I remember him, since he won a PHP contest of DownNOut (I finished second).

Another programmer had the same pseudo, but was working on the Atari ST.

whynotmaybe•1mo ago
Trip down memory lane, I just remembered the sadness I felt when I finished the level where you have to use blockers to guide the descent but when all the lemmings are saved, you have to self destruct the blockers to win.
lloeki•1mo ago
And the relief when you reach the same level on a higher difficulty level but you have to save 100%...

... Which you can using various digging techniques that completely eluded you in the easy difficulty.

sethaurus•1mo ago
Coming from an era of tiles and sprites, Lemmings was exciting because it had real destructible terrain. The game action happens in its pixel buffer, and every little speck of dirt can make a difference to how the characters behave.

When I saw this adaptation back in 2004, I was amazed because the web didn't even HAVE an API for its pixel buffer; the canvas element didn't arrive until a year later! All the destructible/buildable terrain here is faked out with stacked `img` elements. They had to simulate a simple form of graphics with a more complex one, because that's all the platform made available.

It's very good.