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Arcan Explained: A browser for different webs

https://arcan-fe.com/2026/01/26/arcan-explained-a-browser-for-different-webs/
1•fanf2•33s ago•0 comments

What did we learn from the AI Village in 2025?

https://theaidigest.org/village/blog/what-we-learned-2025
1•mrkO99•53s ago•0 comments

An open replacement for the IBM 3174 Establishment Controller

https://github.com/lowobservable/oec
1•bri3d•3m ago•0 comments

The P in PGP isn't for pain: encrypting emails in the browser

https://ckardaris.github.io/blog/2026/02/07/encrypted-email.html
2•ckardaris•5m ago•0 comments

Show HN: Mirror Parliament where users vote on top of politicians and draft laws

https://github.com/fokdelafons/lustra
1•fokdelafons•5m ago•1 comments

Ask HN: Opus 4.6 ignoring instructions, how to use 4.5 in Claude Code instead?

1•Chance-Device•7m ago•0 comments

We Mourn Our Craft

https://nolanlawson.com/2026/02/07/we-mourn-our-craft/
1•ColinWright•10m ago•0 comments

Jim Fan calls pixels the ultimate motor controller

https://robotsandstartups.substack.com/p/humanoids-platform-urdf-kitchen-nvidias
1•robotlaunch•13m ago•0 comments

Exploring a Modern SMTPE 2110 Broadcast Truck with My Dad

https://www.jeffgeerling.com/blog/2026/exploring-a-modern-smpte-2110-broadcast-truck-with-my-dad/
1•HotGarbage•13m ago•0 comments

AI UX Playground: Real-world examples of AI interaction design

https://www.aiuxplayground.com/
1•javiercr•14m ago•0 comments

The Field Guide to Design Futures

https://designfutures.guide/
1•andyjohnson0•15m ago•0 comments

The Other Leverage in Software and AI

https://tomtunguz.com/the-other-leverage-in-software-and-ai/
1•gmays•17m ago•0 comments

AUR malware scanner written in Rust

https://github.com/Sohimaster/traur
3•sohimaster•19m ago•1 comments

Free FFmpeg API [video]

https://www.youtube.com/watch?v=6RAuSVa4MLI
3•harshalone•19m ago•1 comments

Are AI agents ready for the workplace? A new benchmark raises doubts

https://techcrunch.com/2026/01/22/are-ai-agents-ready-for-the-workplace-a-new-benchmark-raises-do...
2•PaulHoule•24m ago•0 comments

Show HN: AI Watermark and Stego Scanner

https://ulrischa.github.io/AIWatermarkDetector/
1•ulrischa•24m ago•0 comments

Clarity vs. complexity: the invisible work of subtraction

https://www.alexscamp.com/p/clarity-vs-complexity-the-invisible
1•dovhyi•25m ago•0 comments

Solid-State Freezer Needs No Refrigerants

https://spectrum.ieee.org/subzero-elastocaloric-cooling
2•Brajeshwar•26m ago•0 comments

Ask HN: Will LLMs/AI Decrease Human Intelligence and Make Expertise a Commodity?

1•mc-0•27m ago•1 comments

From Zero to Hero: A Brief Introduction to Spring Boot

https://jcob-sikorski.github.io/me/writing/from-zero-to-hello-world-spring-boot
1•jcob_sikorski•27m ago•1 comments

NSA detected phone call between foreign intelligence and person close to Trump

https://www.theguardian.com/us-news/2026/feb/07/nsa-foreign-intelligence-trump-whistleblower
12•c420•28m ago•2 comments

How to Fake a Robotics Result

https://itcanthink.substack.com/p/how-to-fake-a-robotics-result
1•ai_critic•28m ago•0 comments

It's time for the world to boycott the US

https://www.aljazeera.com/opinions/2026/2/5/its-time-for-the-world-to-boycott-the-us
3•HotGarbage•29m ago•0 comments

Show HN: Semantic Search for terminal commands in the Browser (No Back end)

https://jslambda.github.io/tldr-vsearch/
1•jslambda•29m ago•1 comments

The AI CEO Experiment

https://yukicapital.com/blog/the-ai-ceo-experiment/
2•romainsimon•30m ago•0 comments

Speed up responses with fast mode

https://code.claude.com/docs/en/fast-mode
5•surprisetalk•34m ago•1 comments

MS-DOS game copy protection and cracks

https://www.dosdays.co.uk/topics/game_cracks.php
4•TheCraiggers•35m ago•0 comments

Updates on GNU/Hurd progress [video]

https://fosdem.org/2026/schedule/event/7FZXHF-updates_on_gnuhurd_progress_rump_drivers_64bit_smp_...
2•birdculture•36m ago•0 comments

Epstein took a photo of his 2015 dinner with Zuckerberg and Musk

https://xcancel.com/search?f=tweets&q=davenewworld_2%2Fstatus%2F2020128223850316274
14•doener•36m ago•2 comments

MyFlames: View MySQL execution plans as interactive FlameGraphs and BarCharts

https://github.com/vgrippa/myflames
1•tanelpoder•37m ago•0 comments
Open in hackernews

Dhtml Lemmings (2004)

https://www.elizium.nu/scripts/lemmings/index.php
65•tetris11•2mo ago

Comments

tetris11•2mo ago
A 2014 version can be found here

https://github.com/trufae/fxos-app-lemmings

Mindless2112•1mo ago
Also, there are:

* https://github.com/tomsoftware/Lemmings.ts

* https://lldb.camanis.net/level/play/473/1/Just-dig

rickcarlino•1mo ago
This post got me curious about how the term DHTML died so quickly. Apparently we hit peak DHTML in 2001, according to Google Ngram Viewer.
spencerflem•1mo ago
I’ve always remembered it as XHTML lemmings, didn’t know dhtml was a term at all!
afavour•1mo ago
Such an interesting bubble of time. JavaScript, CSS and the ability to modify the DOM… but no AJAX requests. I remember using iframes to load remote content. What a mess.
drysart•1mo ago
There wasn't much of a window where we had the ability to reliably dynamically update webpages without a way of getting data to do it. IE4 was the first browser that had a modern dynamic DOM with CSS support -- but it was all very rudimentary. IE5 came out a little more than a year later came with MSXML 2.0 which had the Microsoft.XMLHTTP ActiveX object that could be used within the browser; so it was really only like 14 months where we had DHTML without the ability to do XML HTTP requests.

And even then, you couldn't really make use of it unless you were in the enviable position of not having to maintain Netscape compatibility, because Netscape basically had no ability to alter a page after it was loaded outside of extremely specific exceptions like being able to replace one image with another image of exactly the same size. And through the weird and broken 'layers' concept they came up with to try to rush out a response to IE's iframes.

I remember discovering Microsoft.XMLHTTP in early 1999; probably within a month of IE5 coming out, and it really was like suddenly gaining a superpower. People (rightfully) gave Internet Explorer a whole lot of crap for getting to IE6 and then stagnating for years; but so much of what we consider to be the modern web today can trace its lineage directly to the ideas Microsoft brought to the browser in IE4 and IE5. They basically reinvented what the browser could be.

RobotToaster•1mo ago
It still irks me when people call pages with JavaScript on "static", when they're clearly dynamic.
chuckadams•1mo ago
It's static from the perspective of the server. But agreed, it needs a different term.
foobarbecue•1mo ago
No music? :-(
teddyh•1mo ago
PC version: <https://www.paula8364.com/socse/index.php?field=audiolink&so...>

Amiga: <https://www.paula8364.com/socse/index.php?field=audiolink&so...>

foobarbecue•1mo ago
Oh hell yeah. Totally my jams.
gbraad•1mo ago
That is just a rehost, as I know the person who created that, a Dutch guy. The original is not hosted anymore due to Brein, a software IP/piracy agency.

https://crisp.home.xs4all.nl/lemmings/lemmings.html

jcmeyrignac•1mo ago
I remember him, since he won a PHP contest of DownNOut (I finished second).

Another programmer had the same pseudo, but was working on the Atari ST.

whynotmaybe•1mo ago
Trip down memory lane, I just remembered the sadness I felt when I finished the level where you have to use blockers to guide the descent but when all the lemmings are saved, you have to self destruct the blockers to win.
lloeki•1mo ago
And the relief when you reach the same level on a higher difficulty level but you have to save 100%...

... Which you can using various digging techniques that completely eluded you in the easy difficulty.

sethaurus•1mo ago
Coming from an era of tiles and sprites, Lemmings was exciting because it had real destructible terrain. The game action happens in its pixel buffer, and every little speck of dirt can make a difference to how the characters behave.

When I saw this adaptation back in 2004, I was amazed because the web didn't even HAVE an API for its pixel buffer; the canvas element didn't arrive until a year later! All the destructible/buildable terrain here is faked out with stacked `img` elements. They had to simulate a simple form of graphics with a more complex one, because that's all the platform made available.

It's very good.