frontpage.
newsnewestaskshowjobs

Made with ♥ by @iamnishanth

Open Source @Github

fp.

Can you beat ensloppification? I made a quiz for Wikipedia's Signs of AI Writing

https://tryward.app/aiquiz
1•bennydog224•56s ago•1 comments

Spec-Driven Design with Kiro: Lessons from Seddle

https://medium.com/@dustin_44710/spec-driven-design-with-kiro-lessons-from-seddle-9320ef18a61f
1•nslog•1m ago•0 comments

Agents need good developer experience too

https://modal.com/blog/agents-devex
1•birdculture•2m ago•0 comments

The Dark Factory

https://twitter.com/i/status/2020161285376082326
1•Ozzie_osman•2m ago•0 comments

Free data transfer out to internet when moving out of AWS (2024)

https://aws.amazon.com/blogs/aws/free-data-transfer-out-to-internet-when-moving-out-of-aws/
1•tosh•3m ago•0 comments

Interop 2025: A Year of Convergence

https://webkit.org/blog/17808/interop-2025-review/
1•alwillis•4m ago•0 comments

Prejudice Against Leprosy

https://text.npr.org/g-s1-108321
1•hi41•5m ago•0 comments

Slint: Cross Platform UI Library

https://slint.dev/
1•Palmik•9m ago•0 comments

AI and Education: Generative AI and the Future of Critical Thinking

https://www.youtube.com/watch?v=k7PvscqGD24
1•nyc111•9m ago•0 comments

Maple Mono: Smooth your coding flow

https://font.subf.dev/en/
1•signa11•10m ago•0 comments

Moltbook isn't real but it can still hurt you

https://12gramsofcarbon.com/p/tech-things-moltbook-isnt-real-but
1•theahura•14m ago•0 comments

Take Back the Em Dash–and Your Voice

https://spin.atomicobject.com/take-back-em-dash/
1•ingve•14m ago•0 comments

Show HN: 289x speedup over MLP using Spectral Graphs

https://zenodo.org/login/?next=%2Fme%2Fuploads%3Fq%3D%26f%3Dshared_with_me%25253Afalse%26l%3Dlist...
1•andrespi•15m ago•0 comments

Teaching Mathematics

https://www.karlin.mff.cuni.cz/~spurny/doc/articles/arnold.htm
1•samuel246•18m ago•0 comments

3D Printed Microfluidic Multiplexing [video]

https://www.youtube.com/watch?v=VZ2ZcOzLnGg
2•downboots•18m ago•0 comments

Abstractions Are in the Eye of the Beholder

https://software.rajivprab.com/2019/08/29/abstractions-are-in-the-eye-of-the-beholder/
2•whack•18m ago•0 comments

Show HN: Routed Attention – 75-99% savings by routing between O(N) and O(N²)

https://zenodo.org/records/18518956
1•MikeBee•19m ago•0 comments

We didn't ask for this internet – Ezra Klein show [video]

https://www.youtube.com/shorts/ve02F0gyfjY
1•softwaredoug•20m ago•0 comments

The Real AI Talent War Is for Plumbers and Electricians

https://www.wired.com/story/why-there-arent-enough-electricians-and-plumbers-to-build-ai-data-cen...
2•geox•22m ago•0 comments

Show HN: MimiClaw, OpenClaw(Clawdbot)on $5 Chips

https://github.com/memovai/mimiclaw
1•ssslvky1•22m ago•0 comments

I Maintain My Blog in the Age of Agents

https://www.jerpint.io/blog/2026-02-07-how-i-maintain-my-blog-in-the-age-of-agents/
3•jerpint•23m ago•0 comments

The Fall of the Nerds

https://www.noahpinion.blog/p/the-fall-of-the-nerds
1•otoolep•24m ago•0 comments

I'm 15 and built a free tool for reading Greek/Latin texts. Would love feedback

https://the-lexicon-project.netlify.app/
2•breadwithjam•27m ago•1 comments

How close is AI to taking my job?

https://epoch.ai/gradient-updates/how-close-is-ai-to-taking-my-job
1•cjbarber•28m ago•0 comments

You are the reason I am not reviewing this PR

https://github.com/NixOS/nixpkgs/pull/479442
2•midzer•29m ago•1 comments

Show HN: FamilyMemories.video – Turn static old photos into 5s AI videos

https://familymemories.video
1•tareq_•31m ago•0 comments

How Meta Made Linux a Planet-Scale Load Balancer

https://softwarefrontier.substack.com/p/how-meta-turned-the-linux-kernel
1•CortexFlow•31m ago•0 comments

A Turing Test for AI Coding

https://t-cadet.github.io/programming-wisdom/#2026-02-06-a-turing-test-for-ai-coding
2•phi-system•31m ago•0 comments

How to Identify and Eliminate Unused AWS Resources

https://medium.com/@vkelk/how-to-identify-and-eliminate-unused-aws-resources-b0e2040b4de8
3•vkelk•32m ago•0 comments

A2CDVI – HDMI output from from the Apple IIc's digital video output connector

https://github.com/MrTechGadget/A2C_DVI_SMD
2•mmoogle•33m ago•0 comments
Open in hackernews

Easel Now Has Stencils

https://easel.games/blog/2025-dec-update
13•BSTRhino•2mo ago

Comments

BSTRhino•2mo ago
I'm making a beginner-friendly 2D game programming language for online games. This month I added stencils, which limit rendering to particular shapes, and can be used for scene transitions but also some other cool effects like fog-of-war. One day I hope to see thousands of teenagers learning to code with Easel!
rahkiin•1mo ago
How are you currently retrieving feedback on the language design? Have you worked with teenagers and parents on it?

I went through the demo on the first page and found it quite complex (but then I am stuck in existing patterns of course).

BSTRhino•1mo ago
I’ve got a Discord from my previous game of about 2000 people, mostly teenagers, and my testers have mostly come from there. To name one example, just yesterday a teenager completed a chess game after 3-4 weeks on Easel. I’ve been incorporating tons of feedback from the testers over the past year and a half.

I think that it may look strange to a person who has coded before because the language is semi-declarative. Most teenagers come to Easel as players with no prior programming experience, and begin by remixing their favourite game, and that’s when the semi-declarative model really shines. Many interesting changes can be done in a single edit because the code is clumped together in a hierarchy. Whereas in another programming language there may be more indirection and you might need to edit 3 separate parts in different files to make 1 change, and people who haven’t coded before don’t know how to find all the parts. I think Easel works for players becoming makers but can feel strange for people who come from other languages.

bbminner•1mo ago
It is very interesting though! I have been interested in this kind of language design for interactive UI for a while. If there was a quick article outlining how all the "with" and "on" and "own" work to more experienced developers using references to existing language features, I'd love to read it. Right now it reminds me of the declarative style of qt ui and online primitives introduced in godot, but i haven't looked at it in more details. Also love your take on async. Wish you all the best luck, this seems like a really thought through language design!
BSTRhino•1mo ago
This is a very kind comment, thank you! Yes it has been a LOT of iteration to make the language what it is. I think it would make sense to have a page for experienced developers to better understand what Easel is. Right now maybe the closest is this page: https://easel.games/docs/learn/key-concepts

Thanks again for your kind words!

bbminner•1mo ago
This is really cool, these patterns (run once now and then once triggered) surface all the time and usually turn into ugly code! How many interations did it take?

So most lines like A { B{ on D{ print() } } C{} } equivalently desugar into something like a = A; b = B(); a.mount(b); d = D(); d.on(f); b.mount(d); .. ?

I got confused by a couple of things. One of them is whether object parameters act like context parameters and there for depend on names in the caller variable scope? Ie if i define 'fn ship.Explode', i must have variable ship at call site? But i can still otherwise pass it explicitly as alien_ship.Explode(), right? How do i know if a particular call takes the current object into account? If i have two variables in my nested scope: ship and asteriod and both have ship.Explode and asteroid.Explode, which one is picked if i do just `Explode`? The innermost? Or I can't have two functions like that because the first thing is literally just a named variable and not a "method"?

Overall, if you could provide some examples of how things could have de-sugured into a different language, that'd be very interesting! Maybe with some examples of why this or that pattern is useful? I think it does a good job for things like on / once, but I'm not grokking how one would structure an app using this variable scoping use clause and object parameters.

Also not sure how to define functions that could be on'd or once'd. (Ah, i see, delve)