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Bringing Polars to .NET

https://github.com/ErrorLSC/Polars.NET
1•CurtHagenlocher•1m ago•0 comments

Adventures in Guix Packaging

https://nemin.hu/guix-packaging.html
1•todsacerdoti•2m ago•0 comments

Show HN: We had 20 Claude terminals open, so we built Orcha

1•buildingwdavid•3m ago•0 comments

Your Best Thinking Is Wasted on the Wrong Decisions

https://www.iankduncan.com/engineering/2026-02-07-your-best-thinking-is-wasted-on-the-wrong-decis...
1•iand675•3m ago•0 comments

Warcraftcn/UI – UI component library inspired by classic Warcraft III aesthetics

https://www.warcraftcn.com/
1•vyrotek•4m ago•0 comments

Trump Vodka Becomes Available for Pre-Orders

https://www.forbes.com/sites/kirkogunrinde/2025/12/01/trump-vodka-becomes-available-for-pre-order...
1•stopbulying•5m ago•0 comments

Velocity of Money

https://en.wikipedia.org/wiki/Velocity_of_money
1•gurjeet•8m ago•0 comments

Stop building automations. Start running your business

https://www.fluxtopus.com/automate-your-business
1•valboa•12m ago•1 comments

You can't QA your way to the frontier

https://www.scorecard.io/blog/you-cant-qa-your-way-to-the-frontier
1•gk1•13m ago•0 comments

Show HN: PalettePoint – AI color palette generator from text or images

https://palettepoint.com
1•latentio•14m ago•0 comments

Robust and Interactable World Models in Computer Vision [video]

https://www.youtube.com/watch?v=9B4kkaGOozA
2•Anon84•18m ago•0 comments

Nestlé couldn't crack Japan's coffee market.Then they hired a child psychologist

https://twitter.com/BigBrainMkting/status/2019792335509541220
1•rmason•19m ago•0 comments

Notes for February 2-7

https://taoofmac.com/space/notes/2026/02/07/2000
2•rcarmo•20m ago•0 comments

Study confirms experience beats youthful enthusiasm

https://www.theregister.com/2026/02/07/boomers_vs_zoomers_workplace/
2•Willingham•27m ago•0 comments

The Big Hunger by Walter J Miller, Jr. (1952)

https://lauriepenny.substack.com/p/the-big-hunger
2•shervinafshar•29m ago•0 comments

The Genus Amanita

https://www.mushroomexpert.com/amanita.html
1•rolph•34m ago•0 comments

We have broken SHA-1 in practice

https://shattered.io/
9•mooreds•34m ago•2 comments

Ask HN: Was my first management job bad, or is this what management is like?

1•Buttons840•35m ago•0 comments

Ask HN: How to Reduce Time Spent Crimping?

2•pinkmuffinere•37m ago•0 comments

KV Cache Transform Coding for Compact Storage in LLM Inference

https://arxiv.org/abs/2511.01815
1•walterbell•41m ago•0 comments

A quantitative, multimodal wearable bioelectronic device for stress assessment

https://www.nature.com/articles/s41467-025-67747-9
1•PaulHoule•43m ago•0 comments

Why Big Tech Is Throwing Cash into India in Quest for AI Supremacy

https://www.wsj.com/world/india/why-big-tech-is-throwing-cash-into-india-in-quest-for-ai-supremac...
2•saikatsg•43m ago•0 comments

How to shoot yourself in the foot – 2026 edition

https://github.com/aweussom/HowToShootYourselfInTheFoot
2•aweussom•44m ago•0 comments

Eight More Months of Agents

https://crawshaw.io/blog/eight-more-months-of-agents
4•archb•45m ago•0 comments

From Human Thought to Machine Coordination

https://www.psychologytoday.com/us/blog/the-digital-self/202602/from-human-thought-to-machine-coo...
1•walterbell•46m ago•0 comments

The new X API pricing must be a joke

https://developer.x.com/
1•danver0•47m ago•0 comments

Show HN: RMA Dashboard fast SAST results for monorepos (SARIF and triage)

https://rma-dashboard.bukhari-kibuka7.workers.dev/
1•bumahkib7•47m ago•0 comments

Show HN: Source code graphRAG for Java/Kotlin development based on jQAssistant

https://github.com/2015xli/jqassistant-graph-rag
1•artigent•52m ago•0 comments

Python Only Has One Real Competitor

https://mccue.dev/pages/2-6-26-python-competitor
4•dragandj•54m ago•0 comments

Tmux to Zellij (and Back)

https://www.mauriciopoppe.com/notes/tmux-to-zellij/
1•maurizzzio•54m ago•1 comments
Open in hackernews

Easel Now Has Stencils

https://easel.games/blog/2025-dec-update
13•BSTRhino•2mo ago

Comments

BSTRhino•2mo ago
I'm making a beginner-friendly 2D game programming language for online games. This month I added stencils, which limit rendering to particular shapes, and can be used for scene transitions but also some other cool effects like fog-of-war. One day I hope to see thousands of teenagers learning to code with Easel!
rahkiin•1mo ago
How are you currently retrieving feedback on the language design? Have you worked with teenagers and parents on it?

I went through the demo on the first page and found it quite complex (but then I am stuck in existing patterns of course).

BSTRhino•1mo ago
I’ve got a Discord from my previous game of about 2000 people, mostly teenagers, and my testers have mostly come from there. To name one example, just yesterday a teenager completed a chess game after 3-4 weeks on Easel. I’ve been incorporating tons of feedback from the testers over the past year and a half.

I think that it may look strange to a person who has coded before because the language is semi-declarative. Most teenagers come to Easel as players with no prior programming experience, and begin by remixing their favourite game, and that’s when the semi-declarative model really shines. Many interesting changes can be done in a single edit because the code is clumped together in a hierarchy. Whereas in another programming language there may be more indirection and you might need to edit 3 separate parts in different files to make 1 change, and people who haven’t coded before don’t know how to find all the parts. I think Easel works for players becoming makers but can feel strange for people who come from other languages.

bbminner•1mo ago
It is very interesting though! I have been interested in this kind of language design for interactive UI for a while. If there was a quick article outlining how all the "with" and "on" and "own" work to more experienced developers using references to existing language features, I'd love to read it. Right now it reminds me of the declarative style of qt ui and online primitives introduced in godot, but i haven't looked at it in more details. Also love your take on async. Wish you all the best luck, this seems like a really thought through language design!
BSTRhino•1mo ago
This is a very kind comment, thank you! Yes it has been a LOT of iteration to make the language what it is. I think it would make sense to have a page for experienced developers to better understand what Easel is. Right now maybe the closest is this page: https://easel.games/docs/learn/key-concepts

Thanks again for your kind words!

bbminner•1mo ago
This is really cool, these patterns (run once now and then once triggered) surface all the time and usually turn into ugly code! How many interations did it take?

So most lines like A { B{ on D{ print() } } C{} } equivalently desugar into something like a = A; b = B(); a.mount(b); d = D(); d.on(f); b.mount(d); .. ?

I got confused by a couple of things. One of them is whether object parameters act like context parameters and there for depend on names in the caller variable scope? Ie if i define 'fn ship.Explode', i must have variable ship at call site? But i can still otherwise pass it explicitly as alien_ship.Explode(), right? How do i know if a particular call takes the current object into account? If i have two variables in my nested scope: ship and asteriod and both have ship.Explode and asteroid.Explode, which one is picked if i do just `Explode`? The innermost? Or I can't have two functions like that because the first thing is literally just a named variable and not a "method"?

Overall, if you could provide some examples of how things could have de-sugured into a different language, that'd be very interesting! Maybe with some examples of why this or that pattern is useful? I think it does a good job for things like on / once, but I'm not grokking how one would structure an app using this variable scoping use clause and object parameters.

Also not sure how to define functions that could be on'd or once'd. (Ah, i see, delve)