I built DanceJump as an experiment in making rhythm games more accessible. It overlays arrows on top of any YouTube video and lets you play directly in the browser using a keyboard, controller, or USB dance pad.
It’s not meant to replace DDR or StepMania style simulators, but rather to make it possible to jump into songs that don’t normally have charts especially for quick or casual/family play.
It currently ships as a Chrome extension because it needs tight integration with the YouTube player and low-latency input handling. Everything runs fully client-side, no accounts, no tracking.
This started as a way to generate playable charts for songs that don’t normally exist in rhythm game libraries. I’d really value feedback on timing accuracy, input latency, and whether this feels usable compared to traditional setups.
vunderba•1h ago
It also says "tap to ARROWs" (typo "tap the ARROWs"?) but there aren't any arrows to tap either.
https://imgur.com/a/cVgQecw
Tested on: Chrome Version 144.0.7559.60
Couldn't get beyond this screen unfortunately.
Slightly related, there was a VR game (that unfortunately got absolutely buried under the significantly more successful Beat Saber) some years back called Sound Boxing that let people create step tracks to songs on YouTube, and you would punch, duck, bob, and weave to the beat. I absolutely loved it.
maaydin•56m ago
Add a debug=true in the local storage if there is not much logs.
vunderba•46m ago
https://www.youtube.com/watch?v=qMWqNXVCFiw
Feedback:
Default steps were pretty simple, the "arrow" on the right only lets you pause/unpause. I couldn't figure out an easy way to crank up the difficulty. You might even consider an auto-increase of difficulty. As they get more correct, increase the density of arrows as the song progresses.
maaydin•55m ago
vunderba•54m ago