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Kagi Translate

https://translate.kagi.com
1•microflash•38s ago•0 comments

Building Interactive C/C++ workflows in Jupyter through Clang-REPL [video]

https://fosdem.org/2026/schedule/event/QX3RPH-building_interactive_cc_workflows_in_jupyter_throug...
1•stabbles•1m ago•0 comments

Tactical tornado is the new default

https://olano.dev/blog/tactical-tornado/
1•facundo_olano•3m ago•0 comments

Full-Circle Test-Driven Firmware Development with OpenClaw

https://blog.adafruit.com/2026/02/07/full-circle-test-driven-firmware-development-with-openclaw/
1•ptorrone•3m ago•0 comments

Automating Myself Out of My Job – Part 2

https://blog.dsa.club/automation-series/automating-myself-out-of-my-job-part-2/
1•funnyfoobar•4m ago•0 comments

Google staff call for firm to cut ties with ICE

https://www.bbc.com/news/articles/cvgjg98vmzjo
2•tartoran•4m ago•0 comments

Dependency Resolution Methods

https://nesbitt.io/2026/02/06/dependency-resolution-methods.html
1•zdw•4m ago•0 comments

Crypto firm apologises for sending Bitcoin users $40B by mistake

https://www.msn.com/en-ie/money/other/crypto-firm-apologises-for-sending-bitcoin-users-40-billion...
1•Someone•5m ago•0 comments

Show HN: iPlotCSV: CSV Data, Visualized Beautifully for Free

https://www.iplotcsv.com/demo
1•maxmoq•6m ago•0 comments

There's no such thing as "tech" (Ten years later)

https://www.anildash.com/2026/02/06/no-such-thing-as-tech/
1•headalgorithm•6m ago•0 comments

List of unproven and disproven cancer treatments

https://en.wikipedia.org/wiki/List_of_unproven_and_disproven_cancer_treatments
1•brightbeige•7m ago•0 comments

Me/CFS: The blind spot in proactive medicine (Open Letter)

https://github.com/debugmeplease/debug-ME
1•debugmeplease•7m ago•1 comments

Ask HN: What are the word games do you play everyday?

1•gogo61•10m ago•1 comments

Show HN: Paper Arena – A social trading feed where only AI agents can post

https://paperinvest.io/arena
1•andrenorman•11m ago•0 comments

TOSTracker – The AI Training Asymmetry

https://tostracker.app/analysis/ai-training
1•tldrthelaw•15m ago•0 comments

The Devil Inside GitHub

https://blog.melashri.net/micro/github-devil/
2•elashri•16m ago•0 comments

Show HN: Distill – Migrate LLM agents from expensive to cheap models

https://github.com/ricardomoratomateos/distill
1•ricardomorato•16m ago•0 comments

Show HN: Sigma Runtime – Maintaining 100% Fact Integrity over 120 LLM Cycles

https://github.com/sigmastratum/documentation/tree/main/sigma-runtime/SR-053
1•teugent•16m ago•0 comments

Make a local open-source AI chatbot with access to Fedora documentation

https://fedoramagazine.org/how-to-make-a-local-open-source-ai-chatbot-who-has-access-to-fedora-do...
1•jadedtuna•17m ago•0 comments

Introduce the Vouch/Denouncement Contribution Model by Mitchellh

https://github.com/ghostty-org/ghostty/pull/10559
1•samtrack2019•18m ago•0 comments

Software Factories and the Agentic Moment

https://factory.strongdm.ai/
1•mellosouls•18m ago•1 comments

The Neuroscience Behind Nutrition for Developers and Founders

https://comuniq.xyz/post?t=797
1•01-_-•18m ago•0 comments

Bang bang he murdered math {the musical } (2024)

https://taylor.town/bang-bang
1•surprisetalk•18m ago•0 comments

A Night Without the Nerds – Claude Opus 4.6, Field-Tested

https://konfuzio.com/en/a-night-without-the-nerds-claude-opus-4-6-in-the-field-test/
1•konfuzio•21m ago•0 comments

Could ionospheric disturbances influence earthquakes?

https://www.kyoto-u.ac.jp/en/research-news/2026-02-06-0
2•geox•22m ago•1 comments

SpaceX's next astronaut launch for NASA is officially on for Feb. 11 as FAA clea

https://www.space.com/space-exploration/launches-spacecraft/spacexs-next-astronaut-launch-for-nas...
1•bookmtn•24m ago•0 comments

Show HN: One-click AI employee with its own cloud desktop

https://cloudbot-ai.com
2•fainir•26m ago•0 comments

Show HN: Poddley – Search podcasts by who's speaking

https://poddley.com
1•onesandofgrain•27m ago•0 comments

Same Surface, Different Weight

https://www.robpanico.com/articles/display/?entry_short=same-surface-different-weight
1•retrocog•29m ago•0 comments

The Rise of Spec Driven Development

https://www.dbreunig.com/2026/02/06/the-rise-of-spec-driven-development.html
2•Brajeshwar•33m ago•0 comments
Open in hackernews

Hytale Calculator

https://hytalecalculator.com/
4•quchao•3w ago

Comments

quchao•3w ago
Hi HN,

I built Hytale Calculator, a fan-made Chinese calculator + data hub for Hytale players. The short version: it’s the site I wish existed when I’m about to sink an entire evening into “just one more run” and realize I’m missing 17 tiny materials I should’ve planned for.

What it does

The site focuses on the unglamorous but strangely satisfying parts of sandbox RPGs:

Crafting/material calculator: pick a target item, set a quantity, and it tells you the total ingredients you’ll need (and breaks them down cleanly).

Drop expectation & probability: choose a monster / resource, set attempts, and get an estimated expected drop count (and probability where we have enough data).

Gear/stat comparisons: compare equipment stats and see the delta in a way that makes “upgrade” decisions less emotional.

Build & progression planning: rough planning tools for build choices and upgrade paths so you can prep before jumping in.

Searchable database: items, recipes, and resources are searchable so you can treat it like a lightweight reference.

It’s mobile-friendly, and supports bookmarking and sharing, because half of the time you’re looking at this stuff while someone’s yelling “go go go” in voice chat.

Why a Chinese site?

A lot of Hytale resources are English-first, and the Chinese community tends to fragment across screenshots, group chats, and scattered notes. I wanted a single place that’s:

usable in Chinese,

calculator-first (not a giant wiki wall), and

fast enough that you don’t lose your flow mid-session.

Also, I’m one of those people who actually enjoys turning messy game data into something structured. That’s either a useful skill or a cry for help.

Data & accuracy (the honest part)

The data is compiled from public community sources (wikis and guide sites) and then normalized into a consistent structure. It updates over time as sources change.

A few important notes:

This is not an official Hytale site.

Results are best-effort estimates, because community data can be incomplete, inconsistent, or outdated.

When assumptions are used (e.g., uncertain drop rates), I try to label them clearly.

If you spot incorrect numbers, missing recipes, or weird edge cases, I’d genuinely appreciate reports — the community feedback loop is the whole point.

How it’s built (briefly)

I kept it intentionally simple: structured data + fast search + a UI that stays out of your way. The “calculator” part is mostly deterministic math on top of a normalized dataset. The hard part is not the math; it’s the “please don’t let this data become spaghetti” problem.

What I’d love feedback on

Which calculator is most valuable first? (crafting vs drops vs gear vs builds)

What do you consider “must-have” filters for search?

Should sharing focus on shareable links, exportable build codes, or both?

Anything you hate about the UX on mobile?

If you’re a Hytale player (or you’ve built fan tools before), I’d love to hear what you think — especially what’s missing.

Thanks for reading, and thanks in advance for any blunt feedback.