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New filtration technology could be game-changer in removal of PFAS

https://www.theguardian.com/environment/2026/jan/23/pfas-forever-chemicals-filtration
1•PaulHoule•54s ago•0 comments

Show HN: I saw this cool navigation reveal, so I made a simple HTML+CSS version

https://github.com/Momciloo/fun-with-clip-path
1•momciloo•1m ago•0 comments

Kinda Surprised by Seadance2's Moderation

https://seedanceai.me/
1•ri-vai•1m ago•1 comments

I Write Games in C (yes, C)

https://jonathanwhiting.com/writing/blog/games_in_c/
1•valyala•1m ago•0 comments

Django scales. Stop blaming the framework (part 1 of 3)

https://medium.com/@tk512/django-scales-stop-blaming-the-framework-part-1-of-3-a2b5b0ff811f
1•sgt•2m ago•0 comments

Malwarebytes Is Now in ChatGPT

https://www.malwarebytes.com/blog/product/2026/02/scam-checking-just-got-easier-malwarebytes-is-n...
1•m-hodges•2m ago•0 comments

Thoughts on the job market in the age of LLMs

https://www.interconnects.ai/p/thoughts-on-the-hiring-market-in
1•gmays•2m ago•0 comments

Show HN: Stacky – certain block game clone

https://www.susmel.com/stacky/
2•Keyframe•5m ago•0 comments

AIII: A public benchmark for AI narrative and political independence

https://github.com/GRMPZQUIDOS/AIII
1•GRMPZ23•5m ago•0 comments

SectorC: A C Compiler in 512 bytes

https://xorvoid.com/sectorc.html
1•valyala•7m ago•0 comments

The API Is a Dead End; Machines Need a Labor Economy

1•bot_uid_life•8m ago•0 comments

Digital Iris [video]

https://www.youtube.com/watch?v=Kg_2MAgS_pE
1•Jyaif•9m ago•0 comments

New wave of GLP-1 drugs is coming–and they're stronger than Wegovy and Zepbound

https://www.scientificamerican.com/article/new-glp-1-weight-loss-drugs-are-coming-and-theyre-stro...
4•randycupertino•10m ago•0 comments

Convert tempo (BPM) to millisecond durations for musical note subdivisions

https://brylie.music/apps/bpm-calculator/
1•brylie•12m ago•0 comments

Show HN: Tasty A.F.

https://tastyaf.recipes/about
1•adammfrank•13m ago•0 comments

The Contagious Taste of Cancer

https://www.historytoday.com/archive/history-matters/contagious-taste-cancer
1•Thevet•15m ago•0 comments

U.S. Jobs Disappear at Fastest January Pace Since Great Recession

https://www.forbes.com/sites/mikestunson/2026/02/05/us-jobs-disappear-at-fastest-january-pace-sin...
1•alephnerd•15m ago•1 comments

Bithumb mistakenly hands out $195M in Bitcoin to users in 'Random Box' giveaway

https://koreajoongangdaily.joins.com/news/2026-02-07/business/finance/Crypto-exchange-Bithumb-mis...
1•giuliomagnifico•15m ago•0 comments

Beyond Agentic Coding

https://haskellforall.com/2026/02/beyond-agentic-coding
3•todsacerdoti•16m ago•0 comments

OpenClaw ClawHub Broken Windows Theory – If basic sorting isn't working what is?

https://www.loom.com/embed/e26a750c0c754312b032e2290630853d
1•kaicianflone•18m ago•0 comments

OpenBSD Copyright Policy

https://www.openbsd.org/policy.html
1•Panino•19m ago•0 comments

OpenClaw Creator: Why 80% of Apps Will Disappear

https://www.youtube.com/watch?v=4uzGDAoNOZc
2•schwentkerr•23m ago•0 comments

What Happens When Technical Debt Vanishes?

https://ieeexplore.ieee.org/document/11316905
2•blenderob•24m ago•0 comments

AI Is Finally Eating Software's Total Market: Here's What's Next

https://vinvashishta.substack.com/p/ai-is-finally-eating-softwares-total
3•gmays•25m ago•0 comments

Computer Science from the Bottom Up

https://www.bottomupcs.com/
2•gurjeet•25m ago•0 comments

Show HN: A toy compiler I built in high school (runs in browser)

https://vire-lang.web.app
1•xeouz•27m ago•1 comments

You don't need Mac mini to run OpenClaw

https://runclaw.sh
1•rutagandasalim•27m ago•0 comments

Learning to Reason in 13 Parameters

https://arxiv.org/abs/2602.04118
2•nicholascarolan•29m ago•0 comments

Convergent Discovery of Critical Phenomena Mathematics Across Disciplines

https://arxiv.org/abs/2601.22389
1•energyscholar•30m ago•1 comments

Ask HN: Will GPU and RAM prices ever go down?

1•alentred•30m ago•2 comments
Open in hackernews

Show HN: Using Strudel to control dance animations

https://github.com/bntre/threejs-osc-dance
2•bntr•3w ago
We have countless fighting games with extremely complex input systems: long button combos, precise timing.

But when it comes to dancing in games or interactive systems, complexity almost always disappears. Dance games usually require you to move physically in front of a camera, or step on pads, or just trigger a single emote animation.

Meanwhile, in platforms like Roblox, players collect dance animations and show them off by triggering them at the right moments. Sometimes multiple players even sync their dances together - which already feels a bit like a disco.

So the question that kept bothering me was: why don't we have "dance fighters" - systems where expressive, complex dancing is mastered through equally complex control, using patterns, timing, and structure rather than physical movement?

This project is a small experiment in that direction: https://github.com/bntre/threejs-osc-dance

I'm exploring controlling character dance animations through a livecoded, pattern-based interface (Strudel), mixing short animation loops in real time. It's not a game yet, just a proof of concept - but I'm curious whether dance could be treated as a skillful, expressive control space, much like fighting inputs or musical performance.