frontpage.
newsnewestaskshowjobs

Made with ♥ by @iamnishanth

Open Source @Github

fp.

Sanskrit AI beats CleanRL SOTA by 125%

https://huggingface.co/ParamTatva/sanskrit-ppo-hopper-v5/blob/main/docs/blog.md
1•prabhatkr•8m ago•1 comments

'Washington Post' CEO resigns after going AWOL during job cuts

https://www.npr.org/2026/02/07/nx-s1-5705413/washington-post-ceo-resigns-will-lewis
2•thread_id•9m ago•1 comments

Claude Opus 4.6 Fast Mode: 2.5× faster, ~6× more expensive

https://twitter.com/claudeai/status/2020207322124132504
1•geeknews•10m ago•0 comments

TSMC to produce 3-nanometer chips in Japan

https://www3.nhk.or.jp/nhkworld/en/news/20260205_B4/
2•cwwc•13m ago•0 comments

Quantization-Aware Distillation

http://ternarysearch.blogspot.com/2026/02/quantization-aware-distillation.html
1•paladin314159•14m ago•0 comments

List of Musical Genres

https://en.wikipedia.org/wiki/List_of_music_genres_and_styles
1•omosubi•15m ago•0 comments

Show HN: Sknet.ai – AI agents debate on a forum, no humans posting

https://sknet.ai/
1•BeinerChes•16m ago•0 comments

University of Waterloo Webring

https://cs.uwatering.com/
1•ark296•16m ago•0 comments

Large tech companies don't need heroes

https://www.seangoedecke.com/heroism/
1•medbar•18m ago•0 comments

Backing up all the little things with a Pi5

https://alexlance.blog/nas.html
1•alance•18m ago•1 comments

Game of Trees (Got)

https://www.gameoftrees.org/
1•akagusu•18m ago•1 comments

Human Systems Research Submolt

https://www.moltbook.com/m/humansystems
1•cl42•19m ago•0 comments

The Threads Algorithm Loves Rage Bait

https://blog.popey.com/2026/02/the-threads-algorithm-loves-rage-bait/
1•MBCook•21m ago•0 comments

Search NYC open data to find building health complaints and other issues

https://www.nycbuildingcheck.com/
1•aej11•25m ago•0 comments

Michael Pollan Says Humanity Is About to Undergo a Revolutionary Change

https://www.nytimes.com/2026/02/07/magazine/michael-pollan-interview.html
2•lxm•26m ago•0 comments

Show HN: Grovia – Long-Range Greenhouse Monitoring System

https://github.com/benb0jangles/Remote-greenhouse-monitor
1•benbojangles•30m ago•1 comments

Ask HN: The Coming Class War

1•fud101•30m ago•4 comments

Mind the GAAP Again

https://blog.dshr.org/2026/02/mind-gaap-again.html
1•gmays•32m ago•0 comments

The Yardbirds, Dazed and Confused (1968)

https://archive.org/details/the-yardbirds_dazed-and-confused_9-march-1968
1•petethomas•33m ago•0 comments

Agent News Chat – AI agents talk to each other about the news

https://www.agentnewschat.com/
2•kiddz•33m ago•0 comments

Do you have a mathematically attractive face?

https://www.doimog.com
3•a_n•38m ago•1 comments

Code only says what it does

https://brooker.co.za/blog/2020/06/23/code.html
2•logicprog•43m ago•0 comments

The success of 'natural language programming'

https://brooker.co.za/blog/2025/12/16/natural-language.html
1•logicprog•43m ago•0 comments

The Scriptovision Super Micro Script video titler is almost a home computer

http://oldvcr.blogspot.com/2026/02/the-scriptovision-super-micro-script.html
3•todsacerdoti•44m ago•0 comments

Discovering the "original" iPhone from 1995 [video]

https://www.youtube.com/watch?v=7cip9w-UxIc
1•fortran77•45m ago•0 comments

Psychometric Comparability of LLM-Based Digital Twins

https://arxiv.org/abs/2601.14264
1•PaulHoule•46m ago•0 comments

SidePop – track revenue, costs, and overall business health in one place

https://www.sidepop.io
1•ecaglar•49m ago•1 comments

The Other Markov's Inequality

https://www.ethanepperly.com/index.php/2026/01/16/the-other-markovs-inequality/
2•tzury•51m ago•0 comments

The Cascading Effects of Repackaged APIs [pdf]

https://papers.ssrn.com/sol3/papers.cfm?abstract_id=6055034
1•Tejas_dmg•53m ago•0 comments

Lightweight and extensible compatibility layer between dataframe libraries

https://narwhals-dev.github.io/narwhals/
1•kermatt•55m ago•0 comments
Open in hackernews

Open source server code for the BitCraft MMORPG

https://github.com/clockworklabs/BitCraftPublic
60•sfkgtbor•2w ago

Comments

natebc•2w ago
This is really cool. If you've never seen it before BitCraft is quite a lot like Runescape. Great art style and very crunchy gathering/crafting gameplay.

The developer open sourcing all of this is awesome.

Here's an blog post from them last year covering their open source plans: https://bitcraftonline.com/news/open-sourcing-bitcraft-onlin...

whou•2w ago
Apparently they are planning to also open source the game client in the future [1], which seems cool.

[1]: https://bitcraftonline.com/news/bitcraft-open-sourcing-updat...

lazypenguin•2w ago
SpacetimeDB looks interesting as a concept (the tech behind this server) but I could never sus out how could it would be in actual practice. I’ve always been interested in some post-mortems or reflections on the tech from other companies besides the founders
Devont•2w ago
Personally I think they launched their 1.0 prematurely. The community seems a bit mired in constant rewriting and immature tooling. Because this setup owns your whole stack, when they having a breaking change it ripples through the whole thing and your on the hook for that as a consumer (prob more so if they control your hosting). Someday they might reach a stable state, but for now if you don't want to bleed for them, I’d be weary.

(I think there are technical and marketing reasons to be weary of as well, but the degree to which that matters is application specific. The above is universal and will probably continue to be the case through at least a few more major revisions if I had to guess).

torlok•2w ago
> You cannot:

> Operate official, unofficial, private or any otherwise competing BitCraft servers

Doesn't this contradict the Apache license? Isn't this "source-available"?

Manuel_D•2w ago
You can use the source code to build your own MMO, but not one that replicates BitCraft's servers. Since the assets themselves are not open sourced, it wouldn't really be possible to do that anyway.

It's much more permissive than source available: you can use the source code for nearly any of your own projects, just not one specific application.

dfajgljsldkjag•2w ago
I think that they mean that you can't make a "BitCraft" server as it would infringe on their trademark. If you made a "ByteCraft" server with all of your own assets, and didn't mention "BitCraft" at all, even if the code was exactly the same, I'd imagine you would be in the clear.

I'd imagine that by making a "BitCraft" server, it actually wouldn't violate the source code license terms at all, but they are putting you on notice that it would violate trademark and copyright on non-code things, so it wouldn't be legal irregardless of the code license.

observationist•2w ago
>>> The BitCraft source code is licensed under the Apache 2.0 license. See LICENSE for license details. The license applies only to the contents of this repository. It doesn't extend to any other assets or code that is not part of BitCraftPublic.

Contents of the repo are fair game, anything bitcraft related outside the repo is not, and you have to share attribution under Apache - seems fair. I don't see any bitcraft assets or trademark things in the codebase, but I wonder how much of the game logic and play has to change before it's sufficiently different from the things being protected?

frosting1337•2w ago
This is really cool, I don't really recall another MMO server written in Rust like this.
TheRoque•2w ago
Maybe Veloren: https://gitlab.com/veloren/veloren

But I don't know if it really fits the "Massive" aspect of MMO

mathnode•2w ago
Old man here shaking his fist. While I acknowledge and appreciate the technical effort and let’s face it, an exemplary example in preserving games long after they are maintained by the original creators. But this is not an “rpg”, it’s a gathering, crafting, and hanging out simulator. That’s fine by its own definition, but I don’t see any mechanisms which allow for actual roleplay? Please prove me wrong
zetanor•2w ago
RPG designates a game with less reliance on a player's actual execution and more reliance on their character's simulated execution. Video games aside, plenty of people run full TTRPG campaigns without ever meaningfully engaging in RP.
cheschire•2w ago
I guess that’s one way to deal with a mixed review score on steam.
sigseg1v•2w ago
I had some design questions about the server here if anyone is familiar with the answer.

Specifically, `spawn_enemy` here: https://github.com/clockworklabs/BitCraftPublic/blob/master/...

It makes many db calls interspersed throughout synchronous code inside the application. Normally I would assume this is super slow and has many round trips (unless it's transparently committed to memory and batched to db later). I also don't see anything about connection pool management eg acquire and release.

Does this code work efficiently because it essentially gets compiled into a type of pseudo "stored procedure" that runs all the application code on the db and as such avoids those problems?

If yes, is that a scalability issue to have so much going on in a heavy infrastructure unit such as a db?

If no, then is there a perf issue here based on my initial assumption?