frontpage.
newsnewestaskshowjobs

Made with ♥ by @iamnishanth

Open Source @Github

fp.

Toyota Developing a Console-Grade, Open-Source Game Engine with Flutter and Dart

https://www.phoronix.com/news/Fluorite-Toyota-Game-Engine
1•computer23•1m ago•0 comments

Typing for Love or Money: The Hidden Labor Behind Modern Literary Masterpieces

https://publicdomainreview.org/essay/typing-for-love-or-money/
1•prismatic•2m ago•0 comments

Show HN: A longitudinal health record built from fragmented medical data

https://myaether.live
1•takmak007•4m ago•0 comments

CoreWeave's $30B Bet on GPU Market Infrastructure

https://davefriedman.substack.com/p/coreweaves-30-billion-bet-on-gpu
1•gmays•15m ago•0 comments

Creating and Hosting a Static Website on Cloudflare for Free

https://benjaminsmallwood.com/blog/creating-and-hosting-a-static-website-on-cloudflare-for-free/
1•bensmallwood•21m ago•1 comments

"The Stanford scam proves America is becoming a nation of grifters"

https://www.thetimes.com/us/news-today/article/students-stanford-grifters-ivy-league-w2g5z768z
1•cwwc•26m ago•0 comments

Elon Musk on Space GPUs, AI, Optimus, and His Manufacturing Method

https://cheekypint.substack.com/p/elon-musk-on-space-gpus-ai-optimus
2•simonebrunozzi•34m ago•0 comments

X (Twitter) is back with a new X API Pay-Per-Use model

https://developer.x.com/
2•eeko_systems•41m ago•0 comments

Zlob.h 100% POSIX and glibc compatible globbing lib that is faste and better

https://github.com/dmtrKovalenko/zlob
3•neogoose•44m ago•1 comments

Show HN: Deterministic signal triangulation using a fixed .72% variance constant

https://github.com/mabrucker85-prog/Project_Lance_Core
2•mav5431•45m ago•1 comments

Scientists Discover Levitating Time Crystals You Can Hold, Defy Newton’s 3rd Law

https://phys.org/news/2026-02-scientists-levitating-crystals.html
3•sizzle•45m ago•0 comments

When Michelangelo Met Titian

https://www.wsj.com/arts-culture/books/michelangelo-titian-review-the-renaissances-odd-couple-e34...
1•keiferski•46m ago•0 comments

Solving NYT Pips with DLX

https://github.com/DonoG/NYTPips4Processing
1•impossiblecode•46m ago•1 comments

Baldur's Gate to be turned into TV series – without the game's developers

https://www.bbc.com/news/articles/c24g457y534o
2•vunderba•47m ago•0 comments

Interview with 'Just use a VPS' bro (OpenClaw version) [video]

https://www.youtube.com/watch?v=40SnEd1RWUU
1•dangtony98•52m ago•0 comments

EchoJEPA: Latent Predictive Foundation Model for Echocardiography

https://github.com/bowang-lab/EchoJEPA
1•euvin•1h ago•0 comments

Disablling Go Telemetry

https://go.dev/doc/telemetry
1•1vuio0pswjnm7•1h ago•0 comments

Effective Nihilism

https://www.effectivenihilism.org/
1•abetusk•1h ago•1 comments

The UK government didn't want you to see this report on ecosystem collapse

https://www.theguardian.com/commentisfree/2026/jan/27/uk-government-report-ecosystem-collapse-foi...
4•pabs3•1h ago•0 comments

No 10 blocks report on impact of rainforest collapse on food prices

https://www.thetimes.com/uk/environment/article/no-10-blocks-report-on-impact-of-rainforest-colla...
2•pabs3•1h ago•0 comments

Seedance 2.0 Is Coming

https://seedance-2.app/
1•Jenny249•1h ago•0 comments

Show HN: Fitspire – a simple 5-minute workout app for busy people (iOS)

https://apps.apple.com/us/app/fitspire-5-minute-workout/id6758784938
1•devavinoth12•1h ago•0 comments

Dexterous robotic hands: 2009 – 2014 – 2025

https://old.reddit.com/r/robotics/comments/1qp7z15/dexterous_robotic_hands_2009_2014_2025/
1•gmays•1h ago•0 comments

Interop 2025: A Year of Convergence

https://webkit.org/blog/17808/interop-2025-review/
1•ksec•1h ago•1 comments

JobArena – Human Intuition vs. Artificial Intelligence

https://www.jobarena.ai/
1•84634E1A607A•1h ago•0 comments

Concept Artists Say Generative AI References Only Make Their Jobs Harder

https://thisweekinvideogames.com/feature/concept-artists-in-games-say-generative-ai-references-on...
1•KittenInABox•1h ago•0 comments

Show HN: PaySentry – Open-source control plane for AI agent payments

https://github.com/mkmkkkkk/paysentry
2•mkyang•1h ago•0 comments

Show HN: Moli P2P – An ephemeral, serverless image gallery (Rust and WebRTC)

https://moli-green.is/
2•ShinyaKoyano•1h ago•1 comments

The Crumbling Workflow Moat: Aggregation Theory's Final Chapter

https://twitter.com/nicbstme/status/2019149771706102022
1•SubiculumCode•1h ago•0 comments

Pax Historia – User and AI powered gaming platform

https://www.ycombinator.com/launches/PMu-pax-historia-user-ai-powered-gaming-platform
2•Osiris30•1h ago•0 comments
Open in hackernews

Ask HN: What is your Claude Code setup? For common or spec projects

4•seky•2w ago

Comments

Wizardrytezch•2w ago
I keep it pretty simple and projectscoped.

My setup is;

One Claude chat per project (or per major feature) never reused

A short “working contract” at the top: goals, constraints, what not to touch

I paste small, relevant files only (no whole repos)

I ask claude to explain why before proposing changes if it’s non-trivial

For spec or exploratory projects, I use claude more like a thinking partner

Outline the idea Identify failure modes early, generate a minimal first version I can throw away.

The biggest improvement for me was treating chats as disposable scratchpads instead of long-running conversations.

nonethewiser•2w ago
I guess there are probably better worfklows, but I went from raw-dogging it to more structure frameworks like Get Shit Done (GSD) back to raw-dogging it but with lots of use of planning mode.

Initially I thought the structure of a framework would be nice. Tracking state, breaking things down into milestones, phases, etc. But ultimately I felt like it was all an illusion. Im not sure it's possible to track and provide Claude with the current state of the project at all times and it's just going to have to re-grok a lot of things all the time, whether you use one of these frameworks or not.

IDK, maybe there are better ways. But it feels like it increases the time and effort by a lot without any real improvement other than briefly making me feel more organized.

mannewalis•2w ago
My Claude Code Setup

I work on multiple git worktrees of the same repo simultaneously, so I keep my Claude config in a parent directory and symlink it into each worktree. One place to update settings, policies, skills - they all stay in sync.

I use a policy MCP server that serves my coding standards as markdown files. I reference them with a § notation and they get pulled into context automatically. The server recursively resolves references, so if one policy points to another (like general code rules pointing to C++ specific rules), it follows the chain and pulls in everything needed. I have general rules, code quality rules, and C++ specific style all defined once and injected when needed.

I've set up a few skills to streamline things. The engineer skill loads the relevant policies before any code gets written. The continue/restart skills let me save session state to a continuation plan and pick up where I left off later.

Checkmate handles linting validation - different rules for different parts of the codebase (C++ engine code vs TypeScript cloud workers vs shell scripts).

Basically: policies keep the code consistent, skills keep the workflow consistent, and the shared config keeps everything in sync across worktrees.

(edited for formatting)