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The Open Invention Network looks to the future of open-source patent protection

https://opensourcewatch.beehiiv.com/p/the-open-invention-network-looks-to-the-future-of-open-sour...
1•CrankyBear•22s ago•0 comments

Show HN: I Stopped Hoping My LLM Would Cooperate

1•seanlf•42s ago•0 comments

How Tech Leads Review Code

https://growthalgorithm.dev/p/how-tech-leads-actually-review-code
1•andrewstetsenko•3m ago•0 comments

From Human Ergonomics to Agent Ergonomics

https://wesmckinney.com/blog/agent-ergonomics/
1•kermatt•3m ago•0 comments

AI does not spark joy in programming

https://alsado.ca/posts/ai-does-not-spark-joy-in-programming/
1•majdalsado•3m ago•0 comments

Reliable 25 Gigabit Ethernet via Thunderbolt

https://kohlschuetter.github.io/blog/posts/2026/01/27/tb25/
1•kohlschuetter•3m ago•0 comments

Ask HN: Other titles that Prime search won't find by name anymore?

2•stopbulying•7m ago•1 comments

Show HN: A userscript to filter out LLM/AI content from HN

https://github.com/cfe84/hn-filter
1•charles_f•7m ago•0 comments

Trump aides declared 16 DHS shootings justified before probes completed

https://www.washingtonpost.com/immigration/2026/01/27/ice-border-patrol-shootings-immigration-trump/
6•boplicity•7m ago•1 comments

Spain approves decree to regularise half a million undocumented migrants

https://www.theguardian.com/world/2026/jan/27/spain-decree-regularise-undocumented-migrants
1•puttycat•8m ago•0 comments

Windows, AI, and the Backlash: Does Microsoft Need a New Direction?

https://medium.com/@costin.raiu/is-it-time-for-a-divorce-why-microsoft-needs-to-split-windows-in-...
2•alexcos•9m ago•0 comments

The lethal trifecta for AI agents

https://simonwillison.net/2025/Jun/16/the-lethal-trifecta/
1•Anon84•10m ago•0 comments

TikTok settles just before social media addiction trial to begin

https://www.bbc.com/news/articles/c24g8v6qr1mo
1•ourmandave•12m ago•0 comments

Show HN: I could build the translation tool I've wanted for 10 years

1•luxpir•13m ago•0 comments

Parametric CAD in Rust

https://campedersen.com/vcad
2•ecto•14m ago•0 comments

Time Station Emulator

https://github.com/kangtastic/timestation
1•FriedPickles•15m ago•0 comments

Kimi K2.5 is significantly less censored than K2

https://big-agi.com/static/kimi-k2.5-less-censored.jpg
1•enricoros•17m ago•1 comments

Show HN: I built an open-source X/Twitter filter that uses X's own AI against it

https://github.com/DaveyLovesCode/Cocoon
1•DaveyLovesCode•18m ago•0 comments

RAG Is Easy. Your Data Isn't

https://techtrenches.dev/p/rag-is-easy-your-data-isnt
2•razoorka•19m ago•0 comments

Show HN: AXP – Sudo for AI Agents (Postgres Proxy with PII Masking)

https://github.com/AXP-Core/axp
1•merc3q65•19m ago•1 comments

Show HN: First autonomous ML and AI engineering Agent

https://marketplace.visualstudio.com/items?itemName=NeoResearchInc.heyneo
2•svij137•20m ago•0 comments

Agentic Vision in Gemini 3 Flash

https://blog.google/innovation-and-ai/technology/developers-tools/agentic-vision-gemini-3-flash/
1•xnx•20m ago•0 comments

16 nuggets of wisdom I picked up as a designer

https://hvpandya.com/design-wisdom
1•hvpandya•21m ago•0 comments

Show HN: Been Ski – Track ski resort visits across 4,500 resorts worldwide

https://beenski.vercel.app
1•ulazimo•21m ago•0 comments

Zlib-Rs API Stabilized

https://trifectatech.org/blog/zlib-rs-stable-api/
1•Flundstrom2•22m ago•0 comments

Show HN: A PDF to ePub Converter that works

https://pdftoepubai.com
1•SvenSchnieders•23m ago•0 comments

Show HN: Vibebin – code and host inside LXC containers on your own VPS/server

https://github.com/jgbrwn/vibebin
1•indigodaddy•23m ago•0 comments

Low-cost 3D-printed optics for multifocal structured illumination microscopy

https://opg.optica.org/captcha/(S(vf4mzctceal4fsfcctv0wlqo))/?guid=D9C39748-39EA-4129-942F-037D82...
1•PaulHoule•24m ago•0 comments

ATProto: The Enshittification Killswitch That Enables Resonant Computing

https://www.techdirt.com/2026/01/27/atproto-the-enshittification-killswitch-that-enables-resonant...
1•hn_acker•24m ago•0 comments

Show HN: Open-source Robotics – Curated projects with interactive 3D URDF viewer

https://robotics.growbotics.ai/
1•Tomas0413•25m ago•1 comments
Open in hackernews

Show HN: Mystral Native – Run JavaScript games natively with WebGPU (no browser)

https://github.com/mystralengine/mystralnative
1•Flux159•2h ago
Hi HN, I've been building Mystral Native — a lightweight native runtime that lets you write games in JavaScript/TypeScript using standard Web APIs (WebGPU, Canvas 2D, Web Audio, fetch) and run them as standalone desktop apps. Think "Electron for games" but without Chromium. Or a JS runtime like Node, Deno, or Bun but optimized for WebGPU (and bundling a window / event system using SDL3).

Why: I originally started by starting a new game engine in WebGPU, and I loved the iteration loop of writing Typescript & instantly seeing the changes in the browser with hot reloading. After getting something working and shipping a demo, I realized that shipping a whole browser doesn't really work if I also want the same codebase to work on mobile. Sure, I could use a webview, but that's not always a good or consistent experience for users - there are nuances with Safari on iOS supporting WebGPU, but not the same features that Chrome does on desktop. What I really wanted was a WebGPU runtime that is consistent & works on any platform. I was inspired by deno's --unsafe-webgpu flag, but I realized that deno probably wouldn't be a good fit long term because it doesn't support iOS or Android & doesn't bundle a window / event system (they have "bring your own window", but that means writing a lot of custom code for events, dealing with windowing, not to mention more specific things like implementing a WebAudio shim, etc.). So that got me down the path of building a native runtime specifically for games & that's Mystral Native.

So now with Mystral Native, I can have the same developer experience (write JS, use shaders in WGSL, call requestAnimationFrame) but get a real native binary I can ship to players on any platform without requiring a webview or a browser. No 200MB Chromium runtime, no CEF overhead, just the game code and a ~25MB runtime.

What it does: - Full WebGPU via Dawn (Chrome's implementation) or wgpu-native (Rust) - Native window & events via SDL3 - Canvas 2D support (Skia), Web Audio (SDL3), fetch (file/http/https) - V8 for JS (same engine as Chrome/Node), also supports QuickJS and JSC - ES modules, TypeScript via SWC - Compile to single binary (think "pkg"): `mystral compile game.js --include assets -o my-game` - macOS .app bundles with code signing, Linux/Windows standalone executables - Embedding API for iOS and Android (JSC/QuickJS + wgpu-native)

It's early alpha — the core rendering path works well & I've tested on Mac, Linux (Ubuntu 24.04), and Windows 11, and some custom builds for iOS & Android to validate that they can work, but there's plenty to improve. Would love to get some feedback and see where it can go!

MIT licensed.

Repo: https://github.com/mystralengine/mystralnative

Docs: https://mystralengine.github.io/mystralnative/