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Queueing Theory v2: DORA metrics, queue-of-queues, chi-alpha-beta-sigma notation

https://github.com/joelparkerhenderson/queueing-theory
1•jph•1m ago•0 comments

Show HN: Hibana – choreography-first protocol safety for Rust

https://hibanaworks.dev/
1•o8vm•3m ago•0 comments

Haniri: A live autonomous world where AI agents survive or collapse

https://www.haniri.com
1•donangrey•3m ago•1 comments

GPT-5.3-Codex System Card [pdf]

https://cdn.openai.com/pdf/23eca107-a9b1-4d2c-b156-7deb4fbc697c/GPT-5-3-Codex-System-Card-02.pdf
1•tosh•17m ago•0 comments

Atlas: Manage your database schema as code

https://github.com/ariga/atlas
1•quectophoton•19m ago•0 comments

Geist Pixel

https://vercel.com/blog/introducing-geist-pixel
1•helloplanets•22m ago•0 comments

Show HN: MCP to get latest dependency package and tool versions

https://github.com/MShekow/package-version-check-mcp
1•mshekow•30m ago•0 comments

The better you get at something, the harder it becomes to do

https://seekingtrust.substack.com/p/improving-at-writing-made-me-almost
2•FinnLobsien•31m ago•0 comments

Show HN: WP Float – Archive WordPress blogs to free static hosting

https://wpfloat.netlify.app/
1•zizoulegrande•33m ago•0 comments

Show HN: I Hacked My Family's Meal Planning with an App

https://mealjar.app
1•melvinzammit•33m ago•0 comments

Sony BMG copy protection rootkit scandal

https://en.wikipedia.org/wiki/Sony_BMG_copy_protection_rootkit_scandal
1•basilikum•36m ago•0 comments

The Future of Systems

https://novlabs.ai/mission/
2•tekbog•36m ago•1 comments

NASA now allowing astronauts to bring their smartphones on space missions

https://twitter.com/NASAAdmin/status/2019259382962307393
2•gbugniot•41m ago•0 comments

Claude Code Is the Inflection Point

https://newsletter.semianalysis.com/p/claude-code-is-the-inflection-point
3•throwaw12•43m ago•1 comments

Show HN: MicroClaw – Agentic AI Assistant for Telegram, Built in Rust

https://github.com/microclaw/microclaw
1•everettjf•43m ago•2 comments

Show HN: Omni-BLAS – 4x faster matrix multiplication via Monte Carlo sampling

https://github.com/AleatorAI/OMNI-BLAS
1•LowSpecEng•43m ago•1 comments

The AI-Ready Software Developer: Conclusion – Same Game, Different Dice

https://codemanship.wordpress.com/2026/01/05/the-ai-ready-software-developer-conclusion-same-game...
1•lifeisstillgood•46m ago•0 comments

AI Agent Automates Google Stock Analysis from Financial Reports

https://pardusai.org/view/54c6646b9e273bbe103b76256a91a7f30da624062a8a6eeb16febfe403efd078
1•JasonHEIN•49m ago•0 comments

Voxtral Realtime 4B Pure C Implementation

https://github.com/antirez/voxtral.c
2•andreabat•51m ago•1 comments

I Was Trapped in Chinese Mafia Crypto Slavery [video]

https://www.youtube.com/watch?v=zOcNaWmmn0A
2•mgh2•57m ago•0 comments

U.S. CBP Reported Employee Arrests (FY2020 – FYTD)

https://www.cbp.gov/newsroom/stats/reported-employee-arrests
1•ludicrousdispla•59m ago•0 comments

Show HN: I built a free UCP checker – see if AI agents can find your store

https://ucphub.ai/ucp-store-check/
2•vladeta•1h ago•1 comments

Show HN: SVGV – A Real-Time Vector Video Format for Budget Hardware

https://github.com/thealidev/VectorVision-SVGV
1•thealidev•1h ago•0 comments

Study of 150 developers shows AI generated code no harder to maintain long term

https://www.youtube.com/watch?v=b9EbCb5A408
1•lifeisstillgood•1h ago•0 comments

Spotify now requires premium accounts for developer mode API access

https://www.neowin.net/news/spotify-now-requires-premium-accounts-for-developer-mode-api-access/
1•bundie•1h ago•0 comments

When Albert Einstein Moved to Princeton

https://twitter.com/Math_files/status/2020017485815456224
1•keepamovin•1h ago•0 comments

Agents.md as a Dark Signal

https://joshmock.com/post/2026-agents-md-as-a-dark-signal/
2•birdculture•1h ago•0 comments

System time, clocks, and their syncing in macOS

https://eclecticlight.co/2025/05/21/system-time-clocks-and-their-syncing-in-macos/
1•fanf2•1h ago•0 comments

McCLIM and 7GUIs – Part 1: The Counter

https://turtleware.eu/posts/McCLIM-and-7GUIs---Part-1-The-Counter.html
2•ramenbytes•1h ago•0 comments

So whats the next word, then? Almost-no-math intro to transformer models

https://matthias-kainer.de/blog/posts/so-whats-the-next-word-then-/
1•oesimania•1h ago•0 comments
Open in hackernews

Show HN: Pegasus3301 – a Cicada 3301–inspired online puzzle game

https://pegasus3301.com/
4•Perseus_•1w ago
Hi HN,

I built Pegasus3301, an online puzzle game inspired by Cicada 3301.

It’s a multi-stage challenge that mixes ciphers, hidden clues, logic problems, and misdirection. Each stage unlocks the next, and most of the puzzles rely on observation rather than brute force.

I built this as an experiment in puzzle design and player behavior. It runs entirely in the browser and is free to play.

I’d really appreciate feedback—especially on puzzle clarity, difficulty balance, and whether the progression feels fair.

Link: https://pegasus3301.com/

Comments

financial_bug•1w ago
I like that it’s all browser-based. It makes the experience accessible while still keeping the complexity of the puzzles intact.
Perseus_•1w ago
Thanks,...that was exactly the goal. Keeping it browser-based felt like the best way to make it easy to jump into while still letting the puzzles carry the complexity.
Lorem42•1w ago
The attention to detail in the puzzles is remarkable. I can tell a lot of thought went into the flow and hidden clues.
Perseus_•1w ago
Appreciate that. A lot of iteration went into the flow and how the clues reveal themselves, so it’s nice to hear that it shows.
mensur_sage•1w ago
A very inspiring game; which I have been at for months now. So addictive
Perseus_•1w ago
That really means a lot, thank you for sticking with it for so long. Knowing that people keep coming back is honestly the most motivating part of building this.
boxincautada•1w ago
The game is fascinating... I've been playing it for a long time. If you ask me my opinion on the difficulty balance, I'd say it's not very well balanced... There are very easy levels, one medium level, and one that's too difficult—I know deep down that it's actually the easiest level of all...
Perseus_•1w ago
Thanks for spending the time with it — I really appreciate that.

You’re right about the difficulty curve. It’s intentionally uneven right now, partly because I wanted to see where people get stuck versus where things feel obvious in hindsight. That “this is actually the easiest level” feeling is especially interesting to me, because it usually means the puzzle relies on a mental shift rather than complexity.

If you’re up for sharing later (even vaguely), I’d love to hear which transition felt the most jarring. Feedback like this is exactly what I was hoping for.

boxincautada•1w ago
Hi, I'm glad to hear that comment... First, these are the transitions that caught my attention the most:

Levels 6-7, going from something easy, almost a gift, to something that for many is impossible (H utmw ylpl ntsb gleti).

Another level that caught my attention is level 2. Although the rules say that brute force can't be used, we all know that 100% of the players used it.

And there's more, which I can't mention here because it would give away too much information to other people.

boxincautada•1w ago
By the way, I'm experiencing this mental shift you're talking about more and more.
Perseus_•1w ago
That’s great feedback, thanks for sharing more.

The 6→7 jump is something I’m watching closely....it’s meant to feel abrupt, but I’m still calibrating where it crosses from “challenging” to “unfair.” Level 2 is a fair callout too.....despite the rules, brute force is what most people naturally reach for.

I appreciate you holding back on the rest preserving the experience matters. And that mental shift you mentioned is really the core of what I’m trying to explore.

Thanks for engaging with it so deeply.

boxincautada•1w ago
ችግሩ አልበረታም፤ እኔ ነበርሁ የተቀየርኩት። እናመሰግናለን ስለ ልምዱ።
Konstantin_ia•1w ago
Bro, even ChatGPT couldn’t figure these puzzles out
Perseus_•1w ago
Haha..... that’s actually reassuring. A lot of the puzzles are more about noticing the right thing than raw problem-solving, which can be surprisingly hard to brute-force.