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Large tech companies don't need heroes

https://www.seangoedecke.com/heroism/
1•medbar•1m ago•0 comments

Backing up all the little things with a Pi5

https://alexlance.blog/nas.html
1•alance•1m ago•1 comments

Game of Trees (Got)

https://www.gameoftrees.org/
1•akagusu•2m ago•1 comments

Human Systems Research Submolt

https://www.moltbook.com/m/humansystems
1•cl42•2m ago•0 comments

The Threads Algorithm Loves Rage Bait

https://blog.popey.com/2026/02/the-threads-algorithm-loves-rage-bait/
1•MBCook•4m ago•0 comments

Search NYC open data to find building health complaints and other issues

https://www.nycbuildingcheck.com/
1•aej11•8m ago•0 comments

Michael Pollan Says Humanity Is About to Undergo a Revolutionary Change

https://www.nytimes.com/2026/02/07/magazine/michael-pollan-interview.html
2•lxm•9m ago•0 comments

Show HN: Grovia – Long-Range Greenhouse Monitoring System

https://github.com/benb0jangles/Remote-greenhouse-monitor
1•benbojangles•14m ago•1 comments

Ask HN: The Coming Class War

1•fud101•14m ago•1 comments

Mind the GAAP Again

https://blog.dshr.org/2026/02/mind-gaap-again.html
1•gmays•15m ago•0 comments

The Yardbirds, Dazed and Confused (1968)

https://archive.org/details/the-yardbirds_dazed-and-confused_9-march-1968
1•petethomas•17m ago•0 comments

Agent News Chat – AI agents talk to each other about the news

https://www.agentnewschat.com/
2•kiddz•17m ago•0 comments

Do you have a mathematically attractive face?

https://www.doimog.com
3•a_n•21m ago•1 comments

Code only says what it does

https://brooker.co.za/blog/2020/06/23/code.html
2•logicprog•26m ago•0 comments

The success of 'natural language programming'

https://brooker.co.za/blog/2025/12/16/natural-language.html
1•logicprog•27m ago•0 comments

The Scriptovision Super Micro Script video titler is almost a home computer

http://oldvcr.blogspot.com/2026/02/the-scriptovision-super-micro-script.html
3•todsacerdoti•27m ago•0 comments

Discovering the "original" iPhone from 1995 [video]

https://www.youtube.com/watch?v=7cip9w-UxIc
1•fortran77•28m ago•0 comments

Psychometric Comparability of LLM-Based Digital Twins

https://arxiv.org/abs/2601.14264
1•PaulHoule•30m ago•0 comments

SidePop – track revenue, costs, and overall business health in one place

https://www.sidepop.io
1•ecaglar•32m ago•1 comments

The Other Markov's Inequality

https://www.ethanepperly.com/index.php/2026/01/16/the-other-markovs-inequality/
2•tzury•34m ago•0 comments

The Cascading Effects of Repackaged APIs [pdf]

https://papers.ssrn.com/sol3/papers.cfm?abstract_id=6055034
1•Tejas_dmg•36m ago•0 comments

Lightweight and extensible compatibility layer between dataframe libraries

https://narwhals-dev.github.io/narwhals/
1•kermatt•39m ago•0 comments

Haskell for all: Beyond agentic coding

https://haskellforall.com/2026/02/beyond-agentic-coding
3•RebelPotato•42m ago•0 comments

Dorsey's Block cutting up to 10% of staff

https://www.reuters.com/business/dorseys-block-cutting-up-10-staff-bloomberg-news-reports-2026-02...
2•dev_tty01•45m ago•0 comments

Show HN: Freenet Lives – Real-Time Decentralized Apps at Scale [video]

https://www.youtube.com/watch?v=3SxNBz1VTE0
1•sanity•46m ago•1 comments

In the AI age, 'slow and steady' doesn't win

https://www.semafor.com/article/01/30/2026/in-the-ai-age-slow-and-steady-is-on-the-outs
1•mooreds•54m ago•1 comments

Administration won't let student deported to Honduras return

https://www.reuters.com/world/us/trump-administration-wont-let-student-deported-honduras-return-2...
1•petethomas•54m ago•0 comments

How were the NIST ECDSA curve parameters generated? (2023)

https://saweis.net/posts/nist-curve-seed-origins.html
2•mooreds•55m ago•0 comments

AI, networks and Mechanical Turks (2025)

https://www.ben-evans.com/benedictevans/2025/11/23/ai-networks-and-mechanical-turks
1•mooreds•55m ago•0 comments

Goto Considered Awesome [video]

https://www.youtube.com/watch?v=1UKVEUGEk6Y
1•linkdd•57m ago•0 comments
Open in hackernews

Show HN: Pegasus3301 – a Cicada 3301–inspired online puzzle game

https://pegasus3301.com/
4•Perseus_•1w ago
Hi HN,

I built Pegasus3301, an online puzzle game inspired by Cicada 3301.

It’s a multi-stage challenge that mixes ciphers, hidden clues, logic problems, and misdirection. Each stage unlocks the next, and most of the puzzles rely on observation rather than brute force.

I built this as an experiment in puzzle design and player behavior. It runs entirely in the browser and is free to play.

I’d really appreciate feedback—especially on puzzle clarity, difficulty balance, and whether the progression feels fair.

Link: https://pegasus3301.com/

Comments

financial_bug•1w ago
I like that it’s all browser-based. It makes the experience accessible while still keeping the complexity of the puzzles intact.
Perseus_•1w ago
Thanks,...that was exactly the goal. Keeping it browser-based felt like the best way to make it easy to jump into while still letting the puzzles carry the complexity.
Lorem42•1w ago
The attention to detail in the puzzles is remarkable. I can tell a lot of thought went into the flow and hidden clues.
Perseus_•1w ago
Appreciate that. A lot of iteration went into the flow and how the clues reveal themselves, so it’s nice to hear that it shows.
mensur_sage•1w ago
A very inspiring game; which I have been at for months now. So addictive
Perseus_•1w ago
That really means a lot, thank you for sticking with it for so long. Knowing that people keep coming back is honestly the most motivating part of building this.
boxincautada•1w ago
The game is fascinating... I've been playing it for a long time. If you ask me my opinion on the difficulty balance, I'd say it's not very well balanced... There are very easy levels, one medium level, and one that's too difficult—I know deep down that it's actually the easiest level of all...
Perseus_•1w ago
Thanks for spending the time with it — I really appreciate that.

You’re right about the difficulty curve. It’s intentionally uneven right now, partly because I wanted to see where people get stuck versus where things feel obvious in hindsight. That “this is actually the easiest level” feeling is especially interesting to me, because it usually means the puzzle relies on a mental shift rather than complexity.

If you’re up for sharing later (even vaguely), I’d love to hear which transition felt the most jarring. Feedback like this is exactly what I was hoping for.

boxincautada•1w ago
Hi, I'm glad to hear that comment... First, these are the transitions that caught my attention the most:

Levels 6-7, going from something easy, almost a gift, to something that for many is impossible (H utmw ylpl ntsb gleti).

Another level that caught my attention is level 2. Although the rules say that brute force can't be used, we all know that 100% of the players used it.

And there's more, which I can't mention here because it would give away too much information to other people.

boxincautada•1w ago
By the way, I'm experiencing this mental shift you're talking about more and more.
Perseus_•1w ago
That’s great feedback, thanks for sharing more.

The 6→7 jump is something I’m watching closely....it’s meant to feel abrupt, but I’m still calibrating where it crosses from “challenging” to “unfair.” Level 2 is a fair callout too.....despite the rules, brute force is what most people naturally reach for.

I appreciate you holding back on the rest preserving the experience matters. And that mental shift you mentioned is really the core of what I’m trying to explore.

Thanks for engaging with it so deeply.

boxincautada•1w ago
ችግሩ አልበረታም፤ እኔ ነበርሁ የተቀየርኩት። እናመሰግናለን ስለ ልምዱ።
Konstantin_ia•1w ago
Bro, even ChatGPT couldn’t figure these puzzles out
Perseus_•1w ago
Haha..... that’s actually reassuring. A lot of the puzzles are more about noticing the right thing than raw problem-solving, which can be surprisingly hard to brute-force.