Godot is one of the fastest growing game engines on the market, but the existing AI agent plugins kinda blow.
Ziva is built on top of ~50 MCP tools for doing things like code, animations, tilemaps, scene generation, node customization and more. The agent-loop is client side for lower latency, and we let the user pick whichever model they want. I know HN likes to ask "Where's the proof that AI makes you faster?", so we did some user testing (n=26); the median time for users building a relatively simple game with Ziva was over 2x faster (88 min -> 37 min).
Happy to answer any questions about Ziva/building agent loops/MCP tooling/game dev you might have :). And if you're a game dev - come check try it out!