I’m building ÆTHRA — a programming language designed specifically for composing music and emotional soundscapes.
Instead of focusing on general-purpose programming, ÆTHRA is a pure DSL where code directly represents musical intent: tempo, mood, chords, progression, dynamics, and instruments.
The goal is to make music composition feel closer to writing a story or emotion, rather than manipulating low-level audio APIs.
Key ideas: - Text-based music composition - Chords and progressions as first-class concepts - Time, tempo, and structure handled by the language - Designed for ambient, cinematic, emotional, and minimal music - Interpreter written in C# (.NET)
Example ÆTHRA code (simplified):
tempo 60 instrument guitar
chord Am for 4 chord F for 4 chord C for 4 chord G for 4
This generates a slow, melancholic progression suitable for ambient or cinematic scenes.
ÆTHRA currently: - Generates WAV audio - Supports notes, chords, tempo, duration, velocity - Uses a simple interpreter (no external DAWs or MIDI tools) - Is intentionally minimal and readable
What it is NOT: - Not a DAW replacement - Not MIDI-focused
Why I made it: I wanted a language where music is the primary output — not an afterthought. Something between code, emotion, and sound design.
The project is open-source and early-stage (v0.8). I’m mainly looking for: - Feedback on the language design - Ideas for musical features worth adding - Thoughts from people into PL design, audio, or generative art
Repo: <https://github.com/TanmayCzax/AETHRA>
Thanks for reading — happy to answer questions or discuss ideas.