We’re a small indie team working on a political sandbox game.
It starts like a traditional city builder, but escalates into gang conflicts, media manipulation, elections and police investigations.
One design challenge we’re facing:
How do you make “illegal mechanics” feel like meaningful systems instead of gimmicks?
We’re preparing for Next Fest and refining the core loop.
Would love feedback on: - The core concept - Whether this feels niche or scalable - What would make this interesting long-term
Happy to answer any technical or design questions.