A true noncommand system doesn’t require the user to specify intent, because the computer acts as a side effect of the user’s normal actions. As an example, consider unlocking a car by pulling on the door handle: this is a noncommand unlock because the user would perform the same action whether the car is locked or unlocked. (In contrast, a car operated by voice-recognition could unlock the door as a result of the user stating “I want the car to be unlocked” which would be an intent-based outcome specification. And an old-fashioned car could be operated by the explicit command to unlock the door by inserting and twisting the key.)
Whether AI systems can achieve high usability within the intent-based outcome specification paradigm is unclear. I doubt it because I am a GUI bigot. Clicking things on a screen is an intuitive and essential aspect of user interaction that should not be overlooked. Thus, the 2nd UI paradigm will survive, albeit in a less dominant role. Future AI systems will likely have a hybrid user interface that combines elements of both intent-based and command-based interfaces while still retaining many GUI elements.
It also really depends on the nature of the app / service.
For instance, when you're browsing for visual entertainment like video, users are less likely to resort to "I want this...", even if that is a mode that they sometimes are in, because they don't know what they want.
andsoitis•1h ago
Whether AI systems can achieve high usability within the intent-based outcome specification paradigm is unclear. I doubt it because I am a GUI bigot. Clicking things on a screen is an intuitive and essential aspect of user interaction that should not be overlooked. Thus, the 2nd UI paradigm will survive, albeit in a less dominant role. Future AI systems will likely have a hybrid user interface that combines elements of both intent-based and command-based interfaces while still retaining many GUI elements.
It also really depends on the nature of the app / service.
For instance, when you're browsing for visual entertainment like video, users are less likely to resort to "I want this...", even if that is a mode that they sometimes are in, because they don't know what they want.