Past a certain threshold of FP64 throughput, your chip goes in a separate category and is subject to more regulation about who you can sell to and know-your-customer. FP32 does not matter for this threshold.
https://en.wikipedia.org/wiki/Adjusted_Peak_Performance
It is not a market segmentation tactic and has been around since 2006. It's part of the mind-numbing annual export control training I get to take.
https://www.eatyourbytes.com/list-of-gpus-by-processing-powe...
Let's say X=10% of the GPU area (~75mm^2) is dedicated to FP32 SIMD units. Assume FP64 units are ~2-4x bigger. That would be 150-300mm^2, a huge amount of area that would increase the price per GPU. You may not agree with these assumptions. Feel free to change them. It is an overhead that is replicated per core. Why would gamers want to pay for any features they don't use?
Not to say there isn't market segmentation going on, but FP64 cost is higher for massively parallel processors than it was in the days of high frequency single core CPUs.
Obviously they don't want to. Now flip it around and ask why HPC people would want to force gamers to pay for something that benefits the HPC people... Suddenly the blog post makes perfect sense.
wtallis•1h ago
Fast forward several years, and the cryptocurrency craze drove up GPU prices for many years without even touching the floating-point capabilities. Now, FP64 is out because of ML, a field that's almost unrecognizable compared to where it was during the first few years of CUDA's existence.
NVIDIA has been very lucky over the course of their history, but have also done a great job of reacting to new workloads and use cases. But those shifts have definitely created some awkward moments where their existing strategies and roadmaps have been upturned.
rustyhancock•57m ago
When they couldn't deliver the console GPU they promised for the Dreamcast (the NV2), Shoichiro Irimajiri, the Sega CEO at the time let them keep the cash in exchange for stock [0].
Without it Nvidia would have gone bankrupt months before Riva 128 changed things.
Sega console arm went bust not that it mattered. But they sold the stock for about $15mn (3x).
Had they held it, Jensen Huang ,estimated itd be worth a trillion[1]. Obviously Sega and especially it's console arm wasn't really into VC but...
My wet dream has always been what if Sega and Nvidia stuck together and we had a Sega tegra shield instead of a Nintendo switch? Or even what if Sega licensed itself to the Steam Deck? You can tell I'm a sega fan boy but I can't help that the Mega Drive was the first console I owned and loved!
[0] https://www.gamespot.com/articles/a-5-million-gift-from-sega...
[1] https://youtu.be/3hptKYix4X8?t=5483&si=h0sBmIiaduuJiem_
readitalready•42m ago
I remember ATI and Nvidia were neck-and-neck to launch the first GPUs around 2000. Just so much happening so fast.
gdiamos•11m ago