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Electrobun v1: Build fast, tiny, and cross-platform desktop apps with TypeScript

https://blackboard.sh/blog/electrobun-v1/
34•merlindru•1h ago
I'm building a commercial macOS app with Electrobun [1]. I have previously written the same app with Tauri. I'll say that, while I love Tauri, using Electrobun has been an absolute breeze. I got the same app done in roughly 70% of the time [2]. It's a very productive stack. In no small part due to Electrobun, but also the fact that Bun has tons of DX niceties and a builtin bundler.

Electrobun lets you open/manipulate/close webview windows and communicate with them using typed rpc. It also handles building, code signing, and notarization.

And because I'm using Bun, running an HMR + React + Tailwind server is just one command (`bun ./index.html`) or like 5 lines of code. Pass --console and the webview's console.log()s get streamed to your Terminal too.

There's tons of other things Electrobun does that I haven't even mentioned, because I haven't interacted much with them yet. E.g. I know that it lets you show platform-native notifications, prompts/popups, etc.

There also is a very impressive updating mechanism that relies on a bsdiff implementation written in Zig. You just ship the deltas, so updates to very large apps are just a few KBs most of the time.

It's genuinely a very productive stack and impressive piece of tech.

[1] Not affiliated - I just like the project.

[2]: The API and implementation was clear, so I'll cautiously say this is not a case of "rewrites are always faster". In fact, the Tauri version was a rewrite too :)

Comments

maddada•1w ago
Looks very promising, will be building my next project with it. Full TS stack is where I'm most productive. I'm glad we now have a more performant and lean alternative to Electron while not needing to deal with Rust and long compilation steps.
zdragnar•1h ago
Neat! Here's the project main page for those interested in more than the release announcement:

https://blackboard.sh/electrobun/docs/

It certainly looks clean enough, and I'm more familiar with zig than rust, so I might give it a shot.

queenkjuul•1h ago
I'm going to production with a new Electron app at my job this week, i wish this had existed a year ago lol. Electron Builder does a pretty good job making the updates and signatures not TOO painful but it hasn't been painless by any stretch.

Looks cool, I'll try this for my next personal desktop project and see how it goes

hu3•1h ago
I see a lot of game devs in discord experimenting with Electrobun to release desktop games.

I think it's going to eat a piece of the Electron pie for Steam indie games.

Most stay with bun after seeing how fast and seamless it is to run typescript games with instant auto reload:

bun --watch game.ts

GCUMstlyHarmls•7m ago
Are many games built with Electron ...? I know there are a few HTML5 games, crosscode was the first one I recall seeing that really pushed it. Aren't most small games Unity or Godot?
skybrian•1h ago
I'm wondering about security for this sort of thing. I guess it's like node.js in the sense that while you could load JavaScript code downloaded from the Internet at runtime, you probably shouldn't? Any additional gotchas due to the web view?
nine_k•38m ago
/* Looked at the product for which Electrobun was built, co(lab). «Focus on building instead of managing tools. Keep your code, browser, terminal, notes, and git workflow in one unified interface.» Well, a great idea! This is what Emacs mostly gives me. */
synergy20•20m ago
size? performance? bun last time I checked alone is 130MB

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